http://cspromod.com/
looks like CSS, plays like 1.6, sounds like 1.6, costs ZERO dollars, download now !
looks like CSS, plays like 1.6, sounds like 1.6, costs ZERO dollars, download now !
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about getting headshots without actually aiming at their heads, i take you have never considered factors like recoil and spread pattern ever before while shooting a gun in a FPS, the game is not broken nor cheap, it's just you doing it wrong http://www.youtube.com/watch?v=GS5tRoVYFtg
this tiny 200mb mod sounds very similar to cs 1.6, something that both CSS and CSGO always lacked
(http://www.hltv.org/news/8358-csp-gets-goldsrc-sound-spatialisation)
No dude. Home boy was 8 feet away. No spread. Straight abdomen shots. Blood on the wall right behind where I shot. Head shot. Bullshit.
AK shot me once. Body shot. I'm dead. Dude that shot me even chatted a "wtf".
I'm not a n00b. Shits broke. Sorry.
This is a waste of time, the problem with CS and so many other old favorite games is that the community keeps splitting up making the game weaker. This only adds one more such split, if you love CS you are doing it a death blow running this mod.
is this from the same team that did COD4 promod? That was the best competitive mod for COD, much better than PAM and DAMN MOD. Played in cevo for a couple years playing on promod, good stuff.
Interesting. My favorite memories of playing the original CS on HL1 was that HL1 supported Aureal3D which did spatialization + materials and other reverb effects better than any sound engine I've heard to date (I think I still have that vortex 2 card somewhere). Was easy to track guys through walls and shoot them before they even knew I was there. I'll have to check this out tonight and see how it compares.
Ya but tons of players in pretty much every game always say that same crap about it just doesnt play like the one before it. And they just keep splitting their community up till it dies. Thats why the big companies learn to do nasty things like just shut the master servers down. I believe that if history was changed and CSS was released then CS was released after it people would say the same crap about CS and keep going back to CSS.
can't CS just die?
honestly...
i grew up playing cs, played in cal.
and this game needs to just end.
there will never be a cs2. just a new, crappier, game on a somewhat updated engine.
its almost 2013 and you cant ads in go? and its not because "thats how cs is bro".
its because valve can no longer make a quality game.
id rather play cod s&d versus counter strike.
Go plays alot different then source. I played the beta from day 1 all the way through till release.Thank you. CS:GO really does not play that much different from CS:S or CS 1.6, Console port? Seems to me like a PC port.. I'd say hitboxes may be a little different, and it's very much using the newest Source models including gun spray but people over exaggerate how much different it really is. I'd bet a ton of people haven't played it outside of the beta (Which even I admit I didn't like)
honestly...
i grew up playing cs, played in cal.
and this game needs to just end.
there will never be a cs2. just a new, crappier, game on a somewhat updated engine.
its almost 2013 and you cant ads in go? and its not because "thats how cs is bro".
its because valve can no longer make a quality game.
id rather play cod s&d versus counter strike.
Go plays alot different then source. I played the beta from day 1 all the way through till release.
I played CAL and CEVO to. The community doesnt want ADS. Thats what separates it from every other shooter out there. if you want ADS then go play call of duty with the kids. Counter Strike will always have the more skilled players as well as the competitive side that COD wont. How did you come to the conclusion that Valve cant make a quality game? As opposed to what? Call of duty?
Go plays alot different then source. I played the beta from day 1 all the way through till release.
I played CAL and CEVO to. The community doesnt want ADS. Thats what separates it from every other shooter out there. if you want ADS then go play call of duty with the kids. Counter Strike will always have the more skilled players as well as the competitive side that COD wont. How did you come to the conclusion that Valve cant make a quality game? As opposed to what? Call of duty?
how would this not be a great addition to cs?
the community doesn't want ads because most the community cant run games that have ads.
and dont get me wrong, graphics do not make a game. the source engine still holds up rather nicely
ads is not what separates cs from other shooters, this just shows that valve refuses to get with the times. there are many other key features to the game that separate it. no regenerating health is my favorite part of cs, this is adds a huge element to the skill factor.
im not saying the game needs reflex sights and red dots, but at least add an iron sight and the ability to lean. how would this not be a great addition to cs?
but so many other games have added every element of cs into their game, and have honestly done better with it.
so you have to play cs to be a skilled player? there a many other fps that require much skill than cs.
and i said valve can no longer make a quality game, cs go is a failure. and who said i like call of duty?
i guess my point is, if your going to make a new game than make a new game.(ya i know cs go isnt cs2)
you cant rub shit on the same thing every couple years and call it gold.
@Bdonedge, cs was a fun, as i said i played cal and it was one of my favorite games. i bought cs go and played it for a week and havent touched it since.
its too outdated. why play cs when i can play bf3?
You were prolly used to it on regular Source engine, They ported it to Orange Box engine and it was a disaster. Takes alot of getting used to and setting it up.My friends recently fired up some CS at a mini lan party we had - (we are 30) lol
Source engine is nice and all but holy crap they messed up everything that has to do with aiming/accuracy/control/hit detection.
We played CS for years in college (2000-2005) played some source the last year of that. I don't know what they have done to it in the past 7 years, but it sucks.
I thought BF3's hit detection was bad... I'd take single shots at people, aimed square and true and have them turn around and wax.
Maybe I'm turning into an old coot - who knows.
The community doesnt want ADS. Its simple. Its Counter strike. Not Call of Duty or BF3. Putting ADS into CS would change the game alot. The people who play it DO NOT WANT IT. Not because they cant run a game that uses ADS LOL.
Graphics isnt what makes a game. Its the game mechanics and how it plays that makes the game. Thats kind why people still play the shit out of 1.6 and Source.
ADS is one of the many things that separates it from the rest. Just a FYI valve asked the community if we wanted ADS and literally everyone said no so it didnt go in CSGO.
Nobody wants ADS or leaning. Learn the play the game. Those are all things that adds into the much higher skill ceiling that is CS.
What current FPS out there requires more skill then a CS game? Your point doesnt stand. Why is it you say Valve cant make a quality game? Valve didnt really make CSGO in case you didnt know. You can look at Hidden Path Entertainment for all of CSGOs failures.
Thats cool, Go play BF3 and the CS players will play CS.
no need to get butt hurt. im giving my opinion. cs and css were great games, but cs go is a failure. simply because its the same shit, with new graphics, and worse game play.
is there even any NEW maps yet? besides the ones for the shit new modes that no one plays?
because you dont ads, like a badass, doesnt mean the game takes more skill.
if anything, it requires less skill because you dont have to ads. you simply hipfire the whole time, just like everyone else whos playing.
while in other games, you have people who ads and people who might equip a laser sight and just hip fire.
and FYI.. there was a good amount of people on the steam forums that wanted ads.
learn to play the game... lol bud, i could teach you a thing or two about cs.
just cause you play cs, your not a pro. calm yourself down.
you probably dont even know how to change your interp ratio in cs.
now are we talking new fps, or fps from any time?
go play tribes 2 arena and i guarantee you wont get a single kill.
its from 2001, no ads, so you may like it.
and i would honestly say bf3 requires more skill than cs. sniping people with a jet is a bit harder than shooting a gun with no ads
except CS is not easy to play, the skill ceiling is stratospheric.
except CS is not easy to play, the skill ceiling is stratospheric.
I played against and beat fatality in a random QL CA game what does that mean
https://dl.dropbox.com/u/10565193/games/fatality.png
but forreal, you have no idea what you're talking about if you really think you'd stand a chance against a good team because "you might luck out."
This is completely false CS is no harder to play than any other realistic shooter, the only difference is that a large competitive community sprung up around it. CS is and always was incredibly easy to play compared to the games it displaced such as quake. In the early days at least it had strafe jumping but then they removed that and the only skill that existed in CS was aim. And sure because that was the only skill people learned over time to become masters of manipulation of aim. But in the early days of the dot com boom this is why CS became popular, and is exactly the reason CS is faultering now. In fact it may even explain why people always say every new CS game has horrible hit reg, because aim was the only skill that really separated players they were so anally in tuned to every single split second of how the netcode reacted they burned it into their heads. Shit I remember lots of demos about how bad the hit reg of CS was, yet all these people say it was the best?
CS is the result of the dot com boom, and an overly skilled experienced gaming community in other games. New player gets AOL 56K, parents heard the future is about the INTERNET, they buy a brand new computer freom DELL by mail order, grabs some games. Comes in tries unreal, quake, tribes, half-life death match, gets slaughtered, this person needs something much slower, with simple weapons just like the ones he sees in real life or the movies to understand, none of this overly complicated rocket jumping, tau jumping, long jumping. They dont want to learn advanced movement, they cant handle the snap aim at extreme speeds with their intel integrated graphics and 56k. So they all latch on to CS and it blows up, in fact the success of CS really has very little to do with the game itself and way more to to with the dynamics of the time it was released. Reverse history in any way and CS would have been nothing. As the years progress people go to love everything about CS, even bugs, then they cant understand why valve cannot get it right, even gooseman cant figure it out. They just dont get it, because they dont get that the popularity of CS was not about CS at all, it was about psychology. And just the same the CS community does not even understand itself. Not that anyone should feel bad nearly all the great games have suffered the same fate, inability to adapt, few companies like blizzard seem to be able to tap into that psychology right. But if you let go of your bias and think about this and realize this is the reality of what happened not the rosey eyed view that CS was just so great you realize why CS should have been COD. But COD figured out how to best CS at its own game.
I should also add that you have a weird view of a skill ceiling. A high skill ceiling is one where a player has almost infinite possibility to become better, that does not exist in CS you drop me in a game with the best player in the world, and I can kill him, you drop me in a game with the best Quake 3 player in the world and he will go 3 maps without me fragging him once. This is why CS was a team game, because as people hit the ceiling of skill it becomes the team work that separates them. This is what the noobs liked about CS, a little camping could nail you a kill on the best player in the game with high powered weapons that could kill in 1 shot the the pinky toe with an AWP.
You are just pointing out that you cannot see past your bias.
quake live is a new game that did not even release till fatality was past his prime and it is painfully obvious that if you are not playing a 1v1 any number of factors could result in a kill. We are talking about pure skill not anecdotal from random matches. Regardless of any of that you fail to even offer any explanation as to you claim, you just believe it because you do.
If you put me in a 1v1 match with the best 5 quake live players in the world, not fatality, and played out a statistically significant number of matches through hundreds of frags, and then you repeated again with the best CS players in the world, simply put I would have a statistically significant higher number of kills / performance vs the best CS player than the best quake players. Like wise if you pitted these same 5 players against each other in both games you would see the same thing, the score difference / performance of the quake players would be higher in their win in quake than the score difference in CS.
This defines the skill ceiling. Not the actual skills people get to. And sometimes that is even different than the skill curve, but both the curve and ceiling in CS are lower than most other games. Because both of these were lower CS was able to become a more popular game, even the intellectual curve was lower, as it was simple, do what you see in the movies, no memorizing sci fi or fictional functions of weapons / movement.
In fact the skill ceiling is so high in many of the older games like quake, HL, tribes etc, I doubt anyone ever hit it. Alot of players who were very good in these games did not max out their aim capabilities because it was not necessary to compete at the highest level and still beat other players. But that is not the case in CS, I think alot of the CS pros, cant get any better, its not possible physically because their defining skill is mostly wrapped up in aim.