jonneymendoza
Supreme [H]ardness
- Joined
- Sep 11, 2004
- Messages
- 6,393
yea but dont forget, 5,6 years ago pirating games was just has easy back then yet we still got tons of exclusive pc gaming. your statement fails
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yea but dont forget, 5,6 years ago pirating games was just has easy back then yet we still got tons of exclusive pc gaming. your statement fails
here at college, *every* single person I know that played Crysis pirated it....
back in my home town, *every* single person I know that played Crysis pirated it...
including me....
Hypothetically, if Crysis was unpiratable how many of these people would have bought the game? Would you have bought it?
The people who only play a game if they can get it for free are not customers. The amount of money spent on trying to prevent these people from playing a game is a waste. They were never going get any money from them anyway.
Yes, piracy is rampant for PC games and yes, consoles are more profitable but "Correlation does not imply causation".
Ad hominem argument already? May I ask were this proof is? And no, I'm not going to do a search to back up your argument.False misconception, mr noobie, which has been proved false countless times, and you'll soon learn that it don't fly on this forum.
Piracy & PC Gaming'They were never going to get any money from them anyway'
is an unprovable statement. It's unprovable because we don't live in a world where it's not possible to pirate. If we did there is a chance that he would make a sacrifice and pay money for the game realizing there was no other way. Doesn't matter what this person says, or how resolute they think they are, it's simply a statement that can't be proven so its merely an ignorant assumption.
Hypothetically, if Crysis was unpiratable how many of these people would have bought the game? Would you have bought it?
The people who only play a game if they can get it for free are not customers. The amount of money spent on trying to prevent these people from playing a game is a waste. They were never going get any money from them anyway.
Yes, piracy is rampant for PC games and yes, consoles are more profitable but "Correlation does not imply causation".
False misconception, mr noobie, which has been proved false countless times, and you'll soon learn that it don't fly on this forum.
'They were never going to get any money from them anyway'
is an unprovable statement. It's unprovable because we don't live in a world where it's not possible to pirate. If we did there is a chance that he would make a sacrifice and pay money for the game realizing there was no other way. Doesn't matter what this person says, or how resolute they think they are, it's simply a statement that can't be proven so its merely an ignorant assumption.
Ad hominem argument already? May I ask were this proof is? And no, I'm not going to do a search to back up your argument.
Piracy & PC Gaming
Casual Games and Piracy: The Truth
False misconception, mr noobie, which has been proved false countless times, and you'll soon learn that it don't fly on this forum.
'They were never going to get any money from them anyway'
is an unprovable statement. It's unprovable because we don't live in a world where it's not possible to pirate. If we did there is a chance that he would make a sacrifice and pay money for the game realizing there was no other way. Doesn't matter what this person says, or how resolute they think they are, it's simply a statement that can't be proven so its merely an ignorant assumption.
So simple economics doesn't deter your logic then?
Why are you asking me for proof on a claim that YOU made? are you in the right thread? You made the infamous claim 'wouldn't have bought it anyway'.
that little word 'anyway' is a scenario you cannot be in, so you cannot prove it.
In laymens terms, It's like a 14 year old getting done playing the omaha beach level in a world war 2 FPS, and he goes, 'man, if I was there with my sniper rifle, i'd snipe all those germans just like I do in the game!'. When in fact if he was there, he'd be shitting his pants.
PC Gaming is not dying, but it's certainly taking a blow, quality wise, since all these developers are focusing on consoles, which means lame console interfaces, dumbed down gameplay and washed out graphics, in most of the upcoming PC Games. If anyone is to blame for the lack of interest in PC Gaming, it's the developers themselves.
At this point, where it seems only a handful of developers still focus on PC Games as they should be, I'm actually waiting to see everyone focusing on consoles, producing crappy console ports to PCs. At that time, the so called "pirates", will also shift their interests completely to consoles and piracy will increase at an exponencial rate. I will roll on the floor laughing at the idiots that used piracy as an excuse, to go after the console dollar.
True, but piracy is a *huge* problem in all IP fields right now. Music, Movies, Games, Apps, OS, you name it. There is no one specific "OMG" moment where one sector is getting creamed while the others are getting off easy. I'm not sure why that is, apparently nobody else is sure either. But something is up where the old consumerist models just don't work anymore, and instead of attempting to fix that, the afflicted industries are just trying to push ahead by criminalizing users--a measure as effective and appropriate as putting a band-aid on a compound fracture.ID, Epic, Crytek, the COD makers (forgot their name), etc can't all just be flat out lying that piracy is a *huge* problem with the PC market.
Of course the inability of most PCs sold to play games (mostly intel's fault) is another factor. Also, especially considering the PS3 and it's mouse and keyboard support, in addition to free online play and mod support, its not like consoles will be that far behind in terms of controls anyway....
I asserted that spending a lot of money on anti-piracy is waste since they would never see a a return on that investment. You said "False misconception, mr noobie, which has been proved false countless times, and you'll soon learn that it don't fly on this forum." I asked for this proof that it "has been proved false countless times" and then provided proof of my argument in the web links.
The analogy you have provided has very little relevance to this debate. It's just another "what if" scenario with someone commenting on a different improbable circumstance. You've already drawn a conclusion to it, "he'd be shitting his pants" were as with mine you said I could not drawn one because "[It] is a scenario you cannot be in, so you cannot prove it."
I don't think any of my post will change your view even a little since this has probably gotten to the point of "I must right at all cost". So I will make an addendum to my statement. Piracy is wrong. When someone pirates software you are taking the hard work of somebody else. If you don't want to spend $50-$60 on game then just don't buy it or wait until it's at a reasonable price to you (Thanks brucedeluxe169). They will get the message that the game isn't worth that price if nobody buys or plays it. When the developers see that their expensive game is being played by people it's easy to come to the conclusion that its worth playing but everyone stole it instead.
I believe only the really, really popular games (COD4) would have any significant amount of buyers out of the pirates if they couldn't get it for free. Crysis isn't as popular as COD4. Crysis' target consumer base was so small that it was guaranteed to be viewed as a under performer in sales. How many people do you know that can play Crysis at the graphic settings they like? How many people liked the game? How many people do you know that bought the game at full price?
Publishers and developers are going to start expanding their customer base (multi platform releases) so that they actually make enough money to feel justified making games. They just haven't admitted to this yet. Instead they highlight the problems of the PC gaming platform to justify developing for consoles.
damonposey, you're taking this way too seriously.
My immediate question is why is piracy rampant? Is it the ease of piracy, is it the fact that IP has no tangible form, is it that humans are all criminals by nature, or is it that there just isn't a perceived value or sufficiently perceived value in the product? I don't believe people are inherently criminal, thus there is something wrong with the product, with the pricing, or the marketing/sales of the product.
Dude, this isn't a debate. There's nothing to debate here. You simply CANNOT prove that someone would not buy video games in an alternate scenario where software piracy was not a reality. That's what it comes down to. You can't prove it because we don't live in that reality, so you can only guess at what human behaviour would be in this scenario.
Unless you're god. are you god?
I agree... I, like many, many, many people on this board and elsewhere would have purchased many more games had piracy not been possible.
And can we stop with the fallious arguments like the appeals to emotion by claiming poor game developers wont get paid etc, they all get paid salarys no matter how well the game does. The game market shouldn't be treated as this special case scenario where it's supposed to be this magical place where nothing bad ever happens, development studio are just like all other companies, they compete in a saturated market, some die, some do well, people get fired and hired just liek everywhere else. This "poor developers, boohoo" rubbish needs to stop.
Consider this scenario:
A game developer makes a good game. it sells,OK. enough so that the developer can develop it's sequel with the same engine license. bittorrent sites are exploding with seeds for this game. Ok, so This is pretty common.
But what if the game was pirated less and they made more profit? This allowed them to license a better engine, hire a couple hollywood actors for voice over work, and get more support from the publisher, as well as better advertising for their next game?
See people like to overlook possibilites like these, but its a likely scenario. Piracy CAN affect not only them, but us as gamers.
Consider this scenario:
A game developer makes a good game. it sells,OK. enough so that the developer can develop it's sequel with the same engine license. bittorrent sites are exploding with seeds for this game. Ok, so This is pretty common.
But what if the game was pirated less and they made more profit? This allowed them to license a better engine, hire a couple hollywood actors for voice over work, and get more support from the publisher, as well as better advertising for their next game?
See people like to overlook possibilites like these, but its a likely scenario. Piracy CAN affect not only them, but us as gamers.
The way I see it, the money that was saved by the pirates who didn't buy the game, is spent on other games/media, ones they consider more worth paying for. Money still goes into the industy, just to different people.
If they want to DIRECTLY increase their own revenue on the first game, they need to make it more desireable to consumers, this includes things like making sure paying customers aren't beta testing (very common), make sure compatability is good, stop loading software with loads of anti-piracy which doesn't work, the list goes on and on and on really.