If the copy protection is anything like that of BioShock's, count me regrettably out.
And I think it's a little bullshit that developing Crysis 2 depends on Warhead's success. They would probably make it for consoles, at least.
I'd say it boils down to system requirements, among other things. It's not a casual, mainstream game, as the system requirements for playing it "as it's meant to be played" (ambiguous, I know) are pretty tremendous, and it has a fair degree of depth and complexity in addition to being rated for mature players. If we call Zoo Tycoon mainstream, off-the-shelf family fun, then Crysis is the exact opposite of that. The anti-Zoo Tycoon
And the little name placard Yerli has sitting on his desk may as well read "gasbag". Who truly believes that, out of 100 people potential Warhead buyers, there'd be only one PC gaming enthusiast in the bunch? What on Earth...?
There's the annoyance factor of copy protection -- the bullshit that I personally have to deal with if I buy the game -- but there's also the principle of copy protection. I'm just not going to support a company who willingly implements excessive, anti-consumer DRM schemes. That also has the potential to negate any interest I might have in future Crytek games, so one lost sale may very well turn into two, three or five lost sales within the next ten years. Big problem.
If only Silus weren't day-banned so he could chime in here
This guy seriously thinks he's in a position to make demands and offer rewards, or else. lol
How do they get these figures? So if piracy didnt exist Crysis would have sold 20million copies.
how is he making demands? All he is doing is laying out his company's strategy, and what they would do if certain situations play out.... thats all....
seriously, after seeing how much the PC gaming community is bitching about one of the last big PC exclusive releases, I do have to say.... I hope that after Warhead Crytek really does just forgo PC exclusivity.... they'd gotten nothing but grief from the community, and they would have made *far* more money in the console arena.....
For a CEO of a game development company, he seems miraculously out of touch.
While yes, he is simply stating his strategy. He clearly has a mindset that the community "owes" it to him to buy his game after he decided to make it PC exclusive. And yes, I do find that funny.
I know a few people who pirated the game just because they wanted to play it, and didn't want to pay $50 to run it on Medium with their brand new PC.
Just keep buying games from developers/publishers you want to support. That's all any of us can do.But what can be done about it?
meh, I don't think he is implying that they are owed anything..... he is just articulating what *ANY* reasonable person would do in their situation. nothing more, nothing less......
Looks like more of the same really. I'm struggling to get enthused about this game, Crysis got boring fast. FarCry 2 looks much more appealing
And they are finally going to attempt to code and optimize the game correctly, like they should have done the first time? Woo-hoo!
Interesting. I have seen that in a few games, but I never noticed it in Crysis. Though I suspect the enemies that "popped into existence" were just hidden out of sight during scouting.
For instance when I aim my crosshairs at somebody's face and my bullets hit them in the knee, lol (in other games).