Ign just posted some new info reguarding crysis 2. Looks like we're playing as Psycho now ?
http://pc.ign.com/articles/884/884351p1.html
http://pc.ign.com/articles/884/884351p1.html
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The Crytek team wants to dispel the myth that Crysis or Warhead requires a high-end, expensive system to play. So they ran the Warhead demonstration on a $652 PC built with parts purchased online. Performance was astonishingly smooth and fluid even with a high level of graphical detail.
for every copy of Crysis sold there were as many as 20 copies that were pirated. To combat this, Crytek plans to strengthen copy protection in Warhead, but how it will do so remains murky for now.
for every copy of Crysis sold there were as many as 20 copies that were pirated. To combat this, Crytek plans to strengthen copy protection in Warhead, but how it will do so remains murky for now.
Steam it, at least stops a few more people than cracking...
Crysis: Warhead is not Crysis 2.
Crytek said that the possibility of them developing Crysis 2 depends on the success of Crysis: Warhead.
When they say improved copy protection, lets hope they mean a good multiplayer with the promise of updates and content patches.
Yerli said that, due to delays, too much information came out for Crysis before it shipped. The long wait also built up huge expectations. Crytek is going to play Warhead closer to its chest, revealing a lot less than before. And there shouldn't be any long wait this time, as Crysis Warhead is on track for shipping this fall.
If the copy protection is anything like that of BioShock's, count me regrettably out.
And I think it's a little bullshit that developing Crysis 2 depends on Warhead's success. They would probably make it for consoles, at least.
Ditto. I liked Crysis, and I'd like to have another go in that world, but not if Securom is going to be riding shotgun. That's an instant, tallyable lost sale for EA/Crytek.If the copy protection is anything like Bioshock's, I will surely not buy Crysis Warhead until the copy protection system is removed or until the game reaches the economical bin.
lol they really need to give more details on the game running "smooth" on a "$600" pc...I can understand that Crysis wasn't as well programmed, but that's not very believable.
That being said, I received the game free with my 8800GTS 512mb, and I still haven't gotten two hours into it. I'm waiting on a PC that can actually handle it, so I can enjoy the game the way it's supposed to look and play. Had I not gotten it for free, I wouldn't of bought it until I new my rig could handle it.
Ditto. I liked Crysis, and I'd like to have another go in that world, but not if Securom is going to be riding shotgun. That's an instant, tallyable lost sale for EA/Crytek.
It'd make sense if the business model was entirely based around first-week sales, sure. (Assuming Warhead gets cracked in roughly one week, which is certainly feasible) First-week sales are important for a game like this, but are they so important that you threaten lifetime sales by implementing draconian, invasive, anti-consumer copy protection schemes?..increased copy protection DELAYS piracy...This makes sense on a business level
They're done with Crysis. Patch 1.2 is all we'll get.
It'd make sense if the business model was entirely based around first-week sales, sure. (Assuming Warhead gets cracked in roughly one week, which is certainly feasible) First-week sales are important for a game like this, but are they so important that you threaten lifetime sales by implementing draconian, invasive, anti-consumer copy protection schemes?
I like buying games on release day, but if the copy protection is overzealous, I'm not buying it at all. Not just a lost first-week sale but a lost sale of any kind. -1 sale. Just like that.
Let's face it: The majority of people buying games like Crysis do so for the visual treat, and the visual treat comes with great cost. You need great hardware to run this stuff, and the recommended specs printed on the box are certainly nothing to sneeze at. Sure, maybe Warhead runs great on a $600 PC, but surely the components that went into the machine were carefully selected to deliver the best experience for Crysis (and not necessarily great performance with other games) and not just some ignorantly-selected hodgepodge. If you go by Valve's hardware surveys, less than 10% of "gamers" can realistically handle Crysis at High detail levels at common resolutions (let's say 1280x1024 or above), and that's only gamers who have Steam installed and take part in Valve's hardware surveys.Yes, people will bitch, and that's what we see here a lot as enthusiasts on an enthusiast forum. What we don't see a lot is the random person walking through the store seeing the game on the shelf and going "oh that looks cool! I'ma buy that!" or the "My friend told me about this really cool game. I'm gonna buy it when it comes out!". Had they known they could get it for free, perhaps they would not buy it.
the money is in great multiplayer games....i wonder how much TF2 has made
How does have many they would have sold justify 20 million free copies?
I'd say it boils down to system requirements, among other things. It's not a casual, mainstream game, as the system requirements for playing it "as it's meant to be played" (ambiguous, I know) are pretty tremendous, and it has a fair degree of depth and complexity in addition to being rated for mature players. If we call Zoo Tycoon mainstream, off-the-shelf family fun, then Crysis is the exact opposite of that. The anti-Zoo TycoonI don't know who you are or what you do, but assuming you're a regular gamer/enthusiast like me, how could you possibly know that "It's a game that's just aggressively geared toward enthusiasts"?
And the little name placard Yerli has sitting on his desk may as well read "gasbag". Who truly believes that, out of 100 people potential Warhead buyers, there'd be only one PC gaming enthusiast in the bunch? What on Earth...?However, it is quite clear to me based on the words that Yerli himself is saying (as provided for you) that he sees us, the enthusiasts, as the minority (10 vs 1000).
There's the annoyance factor of copy protection -- the bullshit that I personally have to deal with if I buy the game -- but there's also the principle of copy protection. I'm just not going to support a company who willingly implements excessive, anti-consumer DRM schemes. That also has the potential to negate any interest I might have in future Crytek games, so one lost sale may very well turn into two, three or five lost sales within the next ten years. Big problem.If you don't want the copy protection but you do want the game then I see 1 simple solution. Buy it and when it gets cracked install it with the crack. Bam, you bought it AND you don't have to deal with their copy protection.