Crysis 4

socK

Supreme [H]ardness
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I personally find it unfortunate that they didn't decide to make a new IP with Cry shoehorned into the name

And let's be realistic they just need to not have fucking aliens or mutants because they're a always the weakest point
 

polonyc2

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I love how Crytek always pushes graphics technology forward in a big way...CryEngine is one of the best engines which doesn't get used enough...I can't wait to see a new Crysis game with full ray-tracing along with all the other cool new tech that'll force people to upgrade their entire PC
 

GoldenTiger

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I remember posting on this forum back in 2007 during the release of the orginal Crysis. All of us "enthusiasts" posting pics of our new Q6600s and 8800 gtx and Ultras all in an attempt to run Crysis maxed out at 1280x1024. Good times :)
1680x1050 here with q6600 and soon after 8800gt sli :D. Dell 2005fpw ips monitor.

EDIT: Went to 2560x1600 the next year, with a Dell 3007wfp-hc.
 
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polonyc2

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Hitman 3 game director will lead Crysis 4 development

Mattias Engström was the game director of Hitman 3 but is now joining Crytek to lead development on Crysis 4...Engström has had a hand in all of IO Interactive's modern Hitman trilogy, serving as a level designer on the first two before taking the reins on the finale...he's also worked as a level designer at Ubisoft, most notably on Far Cry 3 and Assassin's Creed: Revelations...

https://twitter.com/Crysis/status/1521540768460115969
 

Flogger23m

[H]F Junkie
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Instead of doing Crysis 4, I wish they'd reboot Crysis. Or just make the actual sequel to Crysis that was cancelled/changed.

It will probably be okay but the story is kind of jumbled up now.
 

Armenius

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Of course hindsight is 20/20 as Cevat Yerli didn't tell us "moar cores" did squat for fps for his "game" cough...... technical showcase. :)View attachment 470376
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I remember when the game first came out it was extremely sensitive to CPU clocks and cores. It took me the better part of 2 days to get it running with the least amount of issues. It absolutely refused to run on my QX6700 when it was overclocked to 2.97 GHz. It ran best with 2 cores disabled at stock clock speed until there was a patch for Windows Vista that fixed an issue with newer quad core processors.
 

carce2428

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View attachment 470393

I remember when the game first came out it was extremely sensitive to CPU clocks and cores. It took me the better part of 2 days to get it running with the least amount of issues. It absolutely refused to run on my QX6700 when it was overclocked to 2.97 GHz. It ran best with 2 cores disabled at stock clock speed until there was a patch for Windows Vista that fixed an issue with newer quad core processors.
To this day with Crysis more cores doesn't really provide the performance you'd expect from a modern cpu. In the words of Devolver Digital engineer........It's a really nice trick! :)


 
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TrunksZero

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It's really well known that Crysis banked on a CPU future that didn't really happen as expected. They clearly didn't code it to really use multi-core and instead designed it around faster single core becoming a thing... I remember being kinda pissed at how poorly it ran on my Pentium D at the time(Ah socket 775, you let me do soooo many CPU generational upgrades on a single board lol). Other games with better multi-core ran great... but Crysis ran like hot garbage.
 

NattyKathy

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re: Crysis and CPUs, I remember a few games around that time making a big deal about "multicore support!!!1"- Supreme Commander and Bioshock also come to mind. Thing is, the hype evaporated as soon as actual performance reviews came out showing 4C failing to come out ahead again and again. Sure 2C was way better than 1C and 1C/2T and technically 4C/4T could be utilized to some extent, but it wasn't until the 2010s that I saw games really utilizing 4C in a way that could make or break performance.
I imagine the ideal CPU for running games from the late DX9 / early DX10 era would be like 2C/4T with massive clock speed and big L3.
 
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TrunksZero

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I mean... we all kinda hoped this was an element the remaster was going to fix. What we got however was... well kinda disappointing from that perspective. I mean it worked off a more refined version of the game. But it was also a vastly inferior build to start from(Console version). From what I can remember, one of the big CPU bottle necks is the LUA scripting engine not being well suited to Multi-threading.

There is...was?... a project to reverse engineer Crysis's scripting and allow it run using a faster LUAJIT solution.

https://github.com/ExtReMLapin/crysis_CryScriptSystem_reversal

Doesn't look like it really has gone anywhere in the last 2yrs however :(
 

Armenius

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re: Crysis and CPUs, I remember a few games around that time making a big deal about "multicore support!!!1"- Supreme Commander and Bioshock also come to mind. Thing is, the hype evaporated as soon as actual performance reviews came out showing 4C failing to come out ahead again and again. Sure 2C was way better than 1C and 1C/2T and technically 4C/4T could be utilized to some extent, but it wasn't until the 2010s that I saw games really utilizing 4C in a way that could make or break performance.
I imagine the ideal CPU for running games from the late DX9 / early DX10 era would be like 2C/4T with massive clock speed and big L3.
To be fair, multicore just became a thing on consumer desktops around 2004, and I imagine it wasn't easy for game developers to adapt to the parallelization required to run well in a multicore environment. One of the hardest things to do in games is to synchronize all your threads and make sure they don't deviate every single frame. It was an extreme paradigm shift.
 
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