rene mauricio
Gawd
- Joined
- Jun 27, 2004
- Messages
- 648
Sure thing. I hope you have better luck with it than I did. I used it, and only it, on a fresh Windows 7 install and the WoW log would say that Hardware Acceleration was not enabled until I would set it up with XP SP2 compatibility mode. Then the dsoundlog would report software emulation.
When using the Fatal1ty Titanium and a fresh Windows 7 install the WoW log would say that Hardware Acceleration was again, not working. Setting up the compatibility mode fixed that and dsoundlog said the following:
If memory serves me correctly, you said you also had a Titanium no? Give that a shot and enable both THX Surround and CMSS-3D. Even with my meek RX700's, the surround produced on the Titanium are worlds better than the USB Headset - which makes me think this review was a bit... embellished.
My dilemma was that I have a mATX motherboard with a 4890 GPU and a Fatal1ty soundcard. I wanted to get rid of both of them so I could Crossfire 2 new cards and thought this would make for a great compromise. The review certainly made it seem like it was going to be the perfect sidegrade and not the downgrade it actually was.
I purchased 2 of these Headsets from Amazon after reading how the Mic is pretty crap (which was not mentioned in the review) hoping that at least one would work. Guess what! They were BOTH really horrible when it came to Skype and Ventrilo. I really should have read the reviews on Amazon or at least visited the Creative forums before I made the purchase. Both are being returned tomorrow. No Hardware Acceleration, no working Mic... no thank you.
[edit]
Here are my log files in case you want to compare it to the USB Headset.
When using the Fatal1ty Titanium and a fresh Windows 7 install the WoW log would say that Hardware Acceleration was again, not working. Setting up the compatibility mode fixed that and dsoundlog said the following:
Logging Time : 9/7/2010 at 11:35:14
Loaded D:\Program Files\World of Warcraft\dsound.ini
Using Native OpenAL Renderer
If memory serves me correctly, you said you also had a Titanium no? Give that a shot and enable both THX Surround and CMSS-3D. Even with my meek RX700's, the surround produced on the Titanium are worlds better than the USB Headset - which makes me think this review was a bit... embellished.
My dilemma was that I have a mATX motherboard with a 4890 GPU and a Fatal1ty soundcard. I wanted to get rid of both of them so I could Crossfire 2 new cards and thought this would make for a great compromise. The review certainly made it seem like it was going to be the perfect sidegrade and not the downgrade it actually was.
I purchased 2 of these Headsets from Amazon after reading how the Mic is pretty crap (which was not mentioned in the review) hoping that at least one would work. Guess what! They were BOTH really horrible when it came to Skype and Ventrilo. I really should have read the reviews on Amazon or at least visited the Creative forums before I made the purchase. Both are being returned tomorrow. No Hardware Acceleration, no working Mic... no thank you.
[edit]
Here are my log files in case you want to compare it to the USB Headset.
SESOUND file
7/9 11:35:14.104 => Version 3.3.5 (12340) Jun 24 2010
7/9 11:35:14.104
7/9 11:35:14.104 => Setting up Game Sound:
7/9 11:35:14.104 - SESound Engine Init
7/9 11:35:14.104 - FMOD Memory Init
7/9 11:35:14.104 - FMOD System Create
7/9 11:35:14.728 - FMOD version 00040907 detected
7/9 11:35:14.728 - Hardware is ENABLED
7/9 11:35:14.728 - Reverb is ENABLED
7/9 11:35:14.728 - 2 Output drivers detected
7/9 11:35:14.728 --- [0] System Default
7/9 11:35:14.728 --- [1] Speakers (Creative SB X-Fi)
7/9 11:35:14.728 - Using [1] Speakers (Creative SB X-Fi) for Game Output
7/9 11:35:14.728 - 64 Channels Requested.
7/9 11:35:14.728 - Querying Sound Driver for Available Hardware Channels.
7/9 11:35:14.764 - Sound Driver Reports: 118 Hardware Channels Available.
7/9 11:35:14.770 - Using 64 channels.
7/9 11:35:14.770 - DSPBufferSize = AUTO DETECT
7/9 11:35:14.770 - Detected Control Panel Speaker Mode = 5.1
7/9 11:35:14.770 - Setting WoW Speaker Mode to 5.1
7/9 11:35:14.770 - FMOD System Init OK!
7/9 11:35:14.770 => Game Sound is ready.
7/9 11:35:14.770
7/9 11:35:14.770 => User Settings Report:
7/9 11:35:14.770 - ========= PLAYBACK =========
7/9 11:35:14.770 - Enable All Sound [1]
7/9 11:35:14.770 - Enable SFX [1]
7/9 11:35:14.770 --- Enable Error Speech [0]
7/9 11:35:14.770 --- Enable Emote Sounds [1]
7/9 11:35:14.770 - Enable Music [1]
7/9 11:35:14.770 --- Loop Music [0]
7/9 11:35:14.783 - Enable Ambient Sounds [1]
7/9 11:35:14.783 - Sound at Character [1]
7/9 11:35:14.783 - Sound in Background [1]
7/9 11:35:14.783 - Enable Reverb [1]
7/9 11:35:14.783 - Enable Software HRTF [0]
7/9 11:35:14.783 - Sound Quality [2]
7/9 11:35:14.783 -
7/9 11:35:14.783 - ========== VOLUME ==========
7/9 11:35:14.783 - Master Volume [1.00]
7/9 11:35:14.783 - SFX Volume [1.00]
7/9 11:35:14.783 - Music Volume [0.40]
7/9 11:35:14.783 - Ambience Volume [0.60]
7/9 11:35:14.783 -
7/9 11:35:14.783 - =========== MISC ===========
7/9 11:35:14.783 - Sound Channels [64]
7/9 11:35:14.783 - Use Hardware [1]
7/9 11:35:14.783 - Mix Mode 2 [0]
7/9 11:35:14.783 - DSP Buffer Size [AUTO]
7/9 11:35:14.783 - Armor Foley SFX (Self) [1]
7/9 11:35:14.783 - Armor Foley SFX (Others) [1]
7/9 11:35:14.783 => End of User Settings Report
DSOUNDLOG file
Logging Time : 9/7/2010 at 11:35:14
Loaded D:\Program Files\World of Warcraft\dsound.ini
Using Native OpenAL Renderer
Last edited: