No — if an app maker points users to a payment system outside of the App Store, Apple can't do much about it. But (as I understand it) this doesn't change that Apple can require its own in-app purchase system as a choice, and that it can take its existing cuts of those sales. So it might not change much in practice.So apple gets a cut even if payment is outside the store? Doesn't sound like a win for anyone except apple.☹
This pretty much allows Epic to do the exact thing Apple fired them for though. They can offer Apple and offer a Epic pay option that gives more. This won't do anything for little companies no one trusts. For the big players like Epic I'm sure most people will be fine going and paying Epic for a 20% bonus of fake game currency.No — if an app maker points users to a payment system outside of the App Store, Apple can't do much about it. But (as I understand it) this doesn't change that Apple can require its own in-app purchase system as a choice, and that it can take its existing cuts of those sales. So it might not change much in practice.
Someone in response to his Twitter post there says:It turns out the possibility of external payments didn't mean "pay Apple nothing". The 30% is tied to the App Store contract - agreed to when publishing an app - not the payment processing. That means Apple gets their cut no matter where payment processes.
https://twitter.com/HoegLaw/status/1436395708110737423
In short, Epic wanted to pay nothing to have a presence on Apple's massive platform - to exist on the App Store for free while generating profit at zero cost or overhead. That was shot down. Quotes from the ruling
It was a long shot, sure, but that was what they wanted. And what I wanted as well.I'm not sure if Epic really thought they had any shot of getting the Epic store oked for iOS.
You say it jokingly yet that's exactly what they would've begun doing next- looking at the top App Store games the same way they monitor Steam's Top Wishlisted, and then begun spamming those developers with bribe offers to delete their apps from Apple's store and sell only on EGS.If they could have got egs allowed on ios, then paid devs to be exclusive to egs instead of the ios app store 😆
The average Apple users has no problem spending money. The average Android user on the other hand...So apple gets a cut even if payment is outside the store? Doesn't sound like a win for anyone except apple.☹
But in reality consumers prices have gone up, they don’t compete for pricing they never have. Unless you are waiting for the big sale or snagging the titles when they are free. But they’ve never tried edging each other out for a few $ here or there on a new or recent title. They don’t do it at box stores for consoles, and they don’t do it for PC games between digital stores. They don’t even do it for movies and music between box/digital stores.Even with exclusives, EGS on iOS could still be a win.
Developers get guaranteed payout, reducing risk and lets them keep the lights on. Consumers get potentially lower prices (due to lower than 30% processing fees).
Also, EGS is highly curated and censored, but it would open up other stores like itch.io, so if you want to play hentai on your phone that then becomes an option.
That is not true. I have found pre-release sales on games including AAA titles that very by as much as 10% between GMG, Fanatical, and other verified resellers.But in reality consumers prices have gone up, they don’t compete for pricing they never have. Unless you are waiting for the big sale or snagging the titles when they are free. But they’ve never tried edging each other out for a few $ here or there on a new or recent title. They don’t do it at box stores for consoles, and they don’t do it for PC games between digital stores. They don’t even do it for movies and music between box/digital stores.
That's mostly because the developers won't allow itBut in reality consumers prices have gone up, they don’t compete for pricing they never have. Unless you are waiting for the big sale or snagging the titles when they are free. But they’ve never tried edging each other out for a few $ here or there on a new or recent title. They don’t do it at box stores for consoles, and they don’t do it for PC games between digital stores. They don’t even do it for movies and music between box/digital stores.
Did they really ? On the clearer consoles side outside the N64 supper pricey craze it has been very very stable over time with a clear down trendBut in reality consumers prices have gone up
Not to mention that today you can buy a variety of indie games for like $10. Not every purchase needs to be a $60 AAA game.
I'm torn on this. There could be a minor improvement in pricing from store competition, but on the flip side of that it is going to result in the mobile landscape becoming yet another fragmented confusing mess, just like gaming is now.
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Honestly, the whole gaming experience has gone to shit since the store platforms fragmented, and now I expect the same of mobile.
So theres no point in Having a choice in where to buy a game ? Not sure about that.. Want to compete with a competitor? build a better product/service etc and make me want to use your service.But if we want competition, then exclusives are a part of that. There would be no point if there were 10 different streaming/gaming platforms with the exact same content.
For me, I definitely prefer Steam, but I have no problem buying some games on Epic if they are exclusively there (or if there is a freebie or big sale). It's not a big deal to have another client on the computer.
It would become a big deal if you had purchased one or more games and then you lost access to those games because the toddler CEO throws a tantrum, or enters pissing contests because he wants more money and doesn't care how it impacts customers. Just ask angry Fortnite players that are now finally - finally- turning on Tim.For me, I definitely prefer Steam, but I have no problem buying some games on Epic if they are exclusively there (or if there is a freebie or big sale). It's not a big deal to have another client on the computer.
Big difference between a publisher choosing to sell their game on Steam - but then for whatever reasons don't or can't sell it on other stores (like EGS rejecting a game if the publisher won't remove it from Steam), VERSUS Epic trying to bribe for an exclusive for the sole purpose of keeping it off of Steam.I think at some point maybe exclusives won't be needed. But right now it makes sense. Also, note that Steam has a ton of exclusives. There are many games that you literally cannot buy anywhere else, even the physical box is just a Steam code. Even if Valve didn't pay the developer, the effect is the same.
... in America. Think globally.Apple has a much larger fanbase than Fortnite does
That might be the case but it doesn't change reality. Google/Apple ARE monopolies in the cell phone landscape. Anyone denying that is a retarded. Anti-trust is NOT about success. Anti-Trust is about using your competitive edge to lock out competition. Apple and Google have done that in spades.Except it wasn't judged that way. The judge stated "the court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws,” and "success is not illegal".
Apple likely won’t, they had the same ruling placed against them in a handful of other countries already.Epic just filed an appeal so we know they didn't get what they wanted, next we'll see if Apple appeals. If they're both unhappy it was probably a good ruling.
There's a difference between features like the card system, and basic functions like a shopping cart. If anything EGS should've started with more functionality because steam has been around so long. It'd be like creating a car company now and your first car is a model T. They don't need to be making supercars, but maybe ones with powersteering and an automatic transmission.Sure, but Valve has been developing Steam for like 15 years, while Epic Game Store is only a few years old. Obviously Steam is going to have more features.
But, honestly, I don't care about most of Steams features, cards and gems or whatever, I couldn't care less. I can play games on EGS, cloud saves work now, there is a wishlist, it has the basic functionality.
Yes, it is not as good as Steam, but I would say it's acceptable right now (with the promise that they will continue to improve it). For example, it could use a shopping cart, and better navigation for the store (it's hard to get back to where you were once you click a game). But these are things that are fixable.
I think at some point maybe exclusives won't be needed. But right now it makes sense. Also, note that Steam has a ton of exclusives. There are many games that you literally cannot buy anywhere else, even the physical box is just a Steam code. Even if Valve didn't pay the developer, the effect is the same.
You could be right in the current climate, not so long ago, if you look how much the US used law to limit exclusives on television, movie theater, etc.... it could all pass. If the cultural behavior would be for it the legislator would do it.Though I don't think "law" in the US can be justified to limit exclusives. It would have to be cultural behavior.
That's how movie theaters work and that seems to be just fine. If content was the same then companies would have to worry about how they deliver that content and not the content itself. God forbid Netflix allowed me to use their app on Chinese branded tablets or that Apple and Google would need a store exclusive to gaming like how Steam and Epic handle it.But if we want competition, then exclusives are a part of that. There would be no point if there were 10 different streaming/gaming platforms with the exact same content.
God he’s whiny… I’m sure if he wanted they could release their own hardware develop an Epic store for an open flavour of Android and make that do all the things they want a platform to do. Would have been cheaper than their lawsuit but they know 100% there isn’t a way to monetize that in a way that would get shareholder approval.
Maybe it's just a Canada thing and it's our exchange rate that is shit but it seems things here that were once $59.99 are now closer to $79.99 instead.Did they really ? On the cleared consoles side outside the N64 supper pricey craze it has been very very stable over time with a clear down trend
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On PC in my market that a very similar story I think, in 94-1995 a new game was often around $60 Canadian, if my memory serve me well, that about $100 today.
Which would be a close constant price or a diminished one. We have the same view, $60 games of the mid 90s instead of being $100 today if video game price would not have moved are now $80, I think money save on brick and morter, scale of sales, competition from piracy, etc... made that happen.Maybe it's just a Canada thing and it's our exchange rate that is shit but it seems things here that were once $59.99 are now closer to $79.99 instead.
You always see people who purchased a game on Epic coming to the Steam forums for help if the game also has a Steam page. Maybe that should be telling Epic that these community features they so confidently said are not important really are?With EPIC game store if I run a game with problems where is the forums where I can get help? Get input for different strategies? Steam is superior in my opinion in so many ways in a compact way. EPIC Crysis Remaster I had to use Discord which I have problems with connecting to the Crysis server, one has to do that for each game and maybe different platforms as well? I see no benefit in buying from EPIC over Steam for the same price or even if the price was 20%-30% less due to Steam service in general is worth it.
On this ruling, can EPIC create an ingame EPIC store where users can buy other games? Totally bypassing Apple Store? Not that it would be any good.
I also don't give a $h.. about that Steam had 17years+ making their service so it is OK for EPIC to have Exclusives. Did Walmart or Target or GameStop during the CD/DVD era have exclusive games where you could only buy the AAA game at Walmart? Plus Tesla out of the blue with no real history now has a huge automobile presences due to what? INNOVATION!
Epic seems to want others to do the work for them, government to restrict other companies, their store not competing with others for users by having exclusives and so on, use the Apple store and servers to download their content while they have a backdoor to collect money against what they agreed to with Apple (great the Judge is making EPIC pay back the illegitimate purchases from buyers).
I may get FarCry 6 from EPIC, wait, may just buy it from UBIsoft and attached it to the Steam account.
I don’t hate it, I use it, had to for MW5: Mercs and I have gotten a lot of free stuff from it. But if the price between Epic and Steam is the same, what incentive is there to make me use EPYCs store. To date they have offered no incentive outside of free games or exclusives.It's funny hearing people like you call that whining when I see posts splattered on anything remotely Epic related whining about how much you hate EGS.