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I think Cell is better for games than QX(PS3 games are optimizely designed to use it) but QX is better for everything else, you don't need to have the QX in a console and you can't use the Cell for your PC.
Say what?
I'm sure the QX would beat the shit out of the Cell with a vengeance if they were somehow running the same highly threaded app in a fair environment....
doesnt the Cell have limited or no branch prediction and a very narrow execution core, which is why it can attain such high clockspeeds? I thought the IPC on the cell was horrible from the many, many articles I've read on it.
Besides, 4 very powerful cores is better than 1 good and 7 shitty ones any day of the week
I think Cell is better for games than QX(PS3 games are optimizely designed to use it)
So the PS3 Cell processor is like a Hyper threading cpu..like the P4 was... so the Cell processor is a single core with 7 virtual cores..just like a PC detecting a P4 HT as a dual core when it wasnt, right?..understand what i mean?...lol
Bull's eye!No, all cores are real, physical cores.
The difference is that with a QX6700 you have 4 equal, generic processing cores, where the Cell has one generic processing core, and the rest are special-purpose mini-cores so to say.
Think of it like a GPU and a CPU.
The GPU is a special-purpose device, which can perform tasks very quickly, and independent of the CPU... However, it still needs the CPU to send it data and run the actual programs.
Cell is exactly like that... The generic core sets up the other cores for processing.
So technically you can only run one program at a time, but you can offload tasks to these extra cores.
With a QX6700 you can either run 4 complete programs at the same time, each on their own independent core... or you can use all cores for separate tasks in a single program.
And that's exactly why it's impossible to compare performance. Some routines may look taylor-made for the Cell, others may work much better on the more generic QX6700.
Personally I think the QX6700 is better overall though.
he basically is saying nothing at all, lol
and yea, there can be games "optimized" for the too (quad core optimized), so his statement really gets you nowhere
I(PS3 games are optimizely designed to use it)
is this legitimate use of the english language?![]()
Sorry I wasn't borned in an english speaking country, I'm not raised in an english speaking country and now I'm not studying in an english speaking country.is this legitimate use of the english language?![]()
I found some benchmarks last month and posted them in the console section. Maybe not the best place with all the Sony fans there.
It would get totally crushed by a Quad core processor. Think Godzilla vs. Bambi.
I can't believe this debate is still going on. Cell is a *stripped down* PowerPC (lacking ANY branch prediction capability) with 8 (7 in case of PS3, 5 of which are useable as one's dedicated for certain OS functions and another for DRM--err, "security") SPE's that are basically *really* good at floating point operations but useless for integer (ie "general purpose" operations. It'd probably be good for certain kinds of graphics, but in PS3 the graphics processor is the 7600GT--err, "RSX"--which uses a completely different instruction set.
Cell is primarily good for things like Physics, Media Encoding/Decoding (which is what it was designed for, not games), video and audio streaming, etc.
There's no contest here whatsoever. In everything with the possible exception of media and physics ops, the Intel would abuse the Cell 6 ways 'til Sunday.
No this should end the thread, you can't compare an apple to an orange.
The floating-point cores are better at doing their specific task, the QX is better for general purpose. Can you answer my question, which is better, the 8800GTX or the QX6700? Why can't you understand that they are different type of processors and can't be directly compared....."Performance matters again," Otellini said, disclosing that the quad-core desktop processor will deliver 70 percent faster integer performance than the Core 2 Duo...
....Intel's prototype uses 80 floating-point cores, each running at 3.16GHz...
The floating-point cores are better at doing their specific task, the QX is better for general purpose. Can you answer my question, which is better, the 8800GTX or the QX6700? Why can't you understand that they are different type of processors and can't be directly compared.
ARS said:Note that these cores are almost certainly in-order, and are certainly less complex than the Cell processor's SPEs. The whole thing is very reminiscent of Sun's Niagara, and in fact I've heard that internally Intel uses their own little water-based metaphor for it; they call it the "sea of cores" approach.
I am not certain on the details, but I was under the impression that the linux distribution that was running on the PS3 was not given direct access to all the cores on the system. I would like to have someone verify this information for me, since it would make quite a large difference w.r.t. the outcome.I found some benchmarks last month and posted them in the console section. Maybe not the best place with all the Sony fans there.
1.6 G5 vs. PS3 and I added some Xeon benchmarks they also did. bZip and JPEG seemed like the most common and useful of the benchmarks so here they are. Check out their site for the rest. Geek Patrol
Well said alg. Apples and Oranges should not be compared against each other.The floating-point cores are better at doing their specific task, the QX is better for general purpose. Can you answer my question, which is better, the 8800GTX or the QX6700? Why can't you understand that they are different type of processors and can't be directly compared.
That's correct. Only the PPE was used and no SPE was used. Of course it's going to be slow, it's using a fraction of the Cell's resources.drizzt81 said:I am not certain on the details, but I was under the impression that the linux distribution that was running on the PS3 was not given direct access to all the cores on the system. I would like to have someone verify this information for me, since it would make quite a large difference w.r.t. the outcome.
IBM is currently designing a Supercomputer that will use the Cell processor along with Opterons. I'm too lazy to look it up but its going to be able to calculate at 1.5+ petaflops.
Well said alg. Apples and Oranges should not be compared against each other.
Perhaps some of you will find one of my threads on Cell interesting:
http://hardforum.com/showthread.php?t=1125337
That's correct. Only the PPE was used and no SPE was used. Of course it's going to be slow, it's using a fraction of the Cell's resources.
What I don't understand is why they didn't use the SPEs. I know for a fact it's accessible under Fedora as I've implemented MD5 encryption/decryption on PPE + 2 SPE's before. Perhaps it's a PS3 specific thing.
Cell is really good at floating point operations because it was designed for gaming and that's what game related calculations require. Cell completely destroys a QX6700 in that regard but gets owned by the QX6700 for general purpose calculations.
And I understand CPU power enough not to throw away my money for a new CPU, mobo and RAM that wouldn't help me much when playing games at a high resolution(note that my native resolution is 1920x1200). I'm pretty sure that even at 1600x1200 my crappy Opteron rig will be faster than your great C2D rig in these games:I understand CPU power enough to buy a C2D and not an Opteron, oh brother!
Game code which consists of anything from ai to physics is mostly floating point operations and not integer. PS3 was designed in such a way that Cell would be helping RSX on the graphics workload. Cell would annihilate QX6700 in floating point intensive operations and lose elsewhere.
However on PS3, the Cell can be used to help the graphic specific processor(RSX) on the graphics workload.