Godmachine
[H]F Junkie
- Joined
- Apr 7, 2003
- Messages
- 10,472
http://www.g4tv.com/thefeed/blog/post/724881/wii-u-will-continue-to-use-friend-codes/
Why? Come on Nintendo , you want us to take you seriously this time around and your still using Friend "Codes"? Why is it that despite obvious hate from nearly everyone and the census that the entire Friend Codes system sucks do you just ignore fans and do it regardless?
How completely and altogether annoying. Get with the times Nintendo , use a Gamer Tag or unique gamer ID. Forcing us to enter in a series of codes and have them on hand if we wish to "friend" someone is quite antiquated.
Site note , Reggie gives Nintendo's reasoning for not going with a multi-touch screen for the Wii-U tablet (Short version : Cost) :
Unwieldy? The whole damn tablet controller is unwieldy but we know the real reason , cost. For me the Wii-U continues to baffle me as to how developers will take advantage of it and what kind of role or audience does it wish to target. It seems like a mess of features without any real cohesion.
Nintendo's Friend Codes will continue to be a thing when the Wii U console launches later in 2012, but Nintendo of America bossman Reggie Fils-Aime insists that users will find the new system much easier to work with. While he wouldn't lay out any specific details for the new framework in his E3 2012 chat with Kotaku, he did confirm that the Wii U won't use "the existing friend code system."
Why? Come on Nintendo , you want us to take you seriously this time around and your still using Friend "Codes"? Why is it that despite obvious hate from nearly everyone and the census that the entire Friend Codes system sucks do you just ignore fans and do it regardless?
How completely and altogether annoying. Get with the times Nintendo , use a Gamer Tag or unique gamer ID. Forcing us to enter in a series of codes and have them on hand if we wish to "friend" someone is quite antiquated.
Site note , Reggie gives Nintendo's reasoning for not going with a multi-touch screen for the Wii-U tablet (Short version : Cost) :
"When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations," he explained. "Certainly there's a cost to it. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."
Unwieldy? The whole damn tablet controller is unwieldy but we know the real reason , cost. For me the Wii-U continues to baffle me as to how developers will take advantage of it and what kind of role or audience does it wish to target. It seems like a mess of features without any real cohesion.