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Developers should really come up with ideas that don't center around the gameplay mechanic of combat and killing.
But maybe it's just human nature, and since we can't do it in real life without severe consequences, we do it in video games. There is a propensity for violence in humans, so the gameplay mechanic that just a fantasy manifestation of it.
Plenty of games out that do not "kill" anything of have combat. Roller Coaster Tycoon and the sims series are prime examples.
Also, you have to understand that peace is not the absence of violence, its the use of violence that keeps the peace and the ultimate goal for a civilized society. Take WW2 for example. Gruesome violence was needed to defeat the Germans and their allies. Does this mean that humans have the propensity for violence? I think Humans have a propensity to seek a safe environment for their people, tribe, religion, ideology, etc. can live in peace. Any threat to that peace is met with violence.
Now are their certain human beings who have a propensity for violence. These humans are either products of their environment or mentally ill. In a civilized society we deal with these people with our system of laws.
Moving on to video games. I love playing combat and RPG games as I enjoy the content and the "brain stimulation" Does this mean I want to take a sword and start chopping heads off thinking people are orcs? Of course not. I'm not mentally ill or find pleasure in harming people. Harming pixels vs real people are two different things.
Gaming has three majors hooks, imo:
-Killing stuff
-Competition
-Watching numbers go up
Most popular titles these days have all three. Some niche titles have none of these and rely on their own "unique" hook. I'd say the two next most popular "hooks" would be Exploration and Shock value. But they are far less effective than the first three.
Developers should really come up with ideas that don't center around the gameplay mechanic of combat and killing.
But maybe it's just human nature, and since we can't do it in real life without severe consequences, we do it in video games. There is a propensity for violence in humans, so the gameplay mechanic that just a fantasy manifestation of it.
Carmack and Romero realized that the thing people wanted most to do in the first-person perspective was to shoot things. They went from a studio that started out as a maker of moderately successful Mario clones and later, with Doom, went on to out-distribute companies like Microsoft with little more than an FTP and a paper napkin business plan.Carmack and John Romero everyone milked the First Person shooter franchise. It's like Hollywood and guns in Movies is like a staple of Hollywood.
So they need more sex in games instead?
Why not? Many societies have odd priorities when it comes to depictions of sex vs. violence. One has a victim and one does not (obviously rape goes into the violence category).So they need more sex in games instead?