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The big question is, how long can that $46m sustain them?
I can only presume that they're hoping to release SQ42 asap in order to provide a revenue stream that will keep the lights on while they try to finish SC. That seems fair enough, actually, although $46m for marketing sounds like complete and utter bullshit.Christ Robbers indicated the $46M is for MARKETING Squadron 42:
"Because of this, we started to investigate ways to raise money to fund the upcoming marketing and release needs of Squadron 42."
"Taking in like-minded partners helps us solve the need of funding the marketing and release of Squadron 42"
Who in the hell acquires $46M in funding for future marketing of a game that is at least two to three years away from release? No one does. Once again, CIG is lying. They sure as hell are going to use those funds (and probably have been using those funds) towards development.
I can only presume that they're hoping to release SQ42 asap in order to provide a revenue stream that will keep the lights on while they try to finish SC. That seems fair enough, actually, although $46m for marketing sounds like complete and utter bullshit.
For all of you that didn't read that Gamasutra clickbait to the end, here's the real story that you missed: https://cloudimperiumgames.com/blog/letter-from-the-chairman/investment-news
Note that all this "news" came out on December 20th. Why Gamasutra is posting it now like its new information, I don't know, desperate for money, most likely. Oh yeah, and they wrote the headline like CIG is in some kind of financial crunch instead of telling the real story, which is that CIG has ~ a year of cushion assuming they make no money at all one year (which as I said, isn't gunna happen).
quietly playing star citizen delivering cargo missions, failing at merc missions, running bunker missions, buying and upgrading gear all while enjoying the scenery and gallivanting around on moons and a planet in various rovers...
They have a huge cushion of cash that ensures the game will get made. That's the real headline, sorry if some of you can't handle the truth. They bring in a very consistent amount of money every year, the only way they're in any sort of trouble at all is if that suddenly stops. And there's absolutely no sign of it stopping.
Also, the documentation released fucking destroys the "hookers and blow" conspiracies, it shows exactly how the money was spent. No developer releases this kind of accounting info voluntarily, but they did.
Wait so someone out there thought that this was worth 460 million USD? Some people have way to much money and not enough common sense
They may have been genuine right at the start but soon after the game became a lie.
Either that or it was a lie from the start.
Once they saw how easily money flooded in they did what they could to keep it that way and had the ride of their lives.
The writing was on a the wall yeeaaars ago.
Someone did the math, taking into account burn rate and income, at the time of the $46 million private investment, CIG had about 2 months left before they went broke.
Now I am not the smartest person, but given the state of the game, the statement made by CIG that they had enough money to finish the game was a lie.
At this point I look upon my $60 donation as bankrolling years of entertainment in the form of amazing flame wars and troll herds, if I actually get to play a finished game, that’s just a bonus!
The game actually has a lot finished already.
Obviously not as there are currently playable versions of the game that include a lot of the play-ability.
Not even close.
It hasnt even reached beta yet, its still alpha.Considering I have seen active combat, various missions, planet side stuff, etc. I would say most of the core components are done. What exactly is not even close about it?
It hasnt even reached beta yet, its still alpha.
How many star systems are currently implemented? How many ships? How many game mechanics? How many players can be on the same server at once? How many quests are there?And? If that is all you got, that is quite weak. Do you know how many things are currently operational even though they are still considered alpha or beta? Or how many things go from alpha to beta to released in a very short time?
They paid $46m for just over 10% of the company, ergo 100% was valued at about $450m. Unless you think that they gave CIG more than the shares were worth?As for the $46m, that doesn't necessarily mean they valued the company at 460m.
How many star systems are currently implemented? How many ships? How many game mechanics? How many players can be on the same server at once? How many quests are there?
The list goes on and on, the game should of been in it's current state 4 years ago.
And you expect that of this game?And? If that is all you got, that is quite weak. Do you know how many things are currently operational even though they are still considered alpha or beta? Or how many things go from alpha to beta to released in a very short time?
They paid $46m for just over 10% of the company, ergo 100% was valued at about $450m. Unless you think that they gave CIG more than the shares were worth?
And you expect that of this game?
Nothing more need be said.
And you expect that of this game?
Nothing more need be said.
This has no bearing on my post.I mean honestly that isn't terrible for a $45 game. I myself have wasted more on less and still felt it was worth it.
This has no bearing on my post.
They already set the expectation by taking this long to not even get out of alpha, hugely exceeding their own forecast.Nothing more need be said because why? It doesn't fit your narrative?
I already said what I expect out of the game, frankly nothing. What I am hoping for though is a fun single player experience akin to Privateer. But at the same time I don't take labels such as alpha, beta, etc. as some absolute gospel for where a game is at. Mostly because I have seen, heard of, and been part of too many programs that had varying levels of development progress and thoughts on what occurs in each stage.
For instance, if they had built a ton of stuff on the side, but not put it into their current build because they are scaling up, would they call that beta? What if the point of alpha is to work on scale and their algorithms for combat, missions, etc? I mean that is essentially what they are doing. Plus we have seen models for tons of other things, many of which aren't in the current iteration of the game. We also know they have done a bunch of video and voice work, but where is all of that? So there is a lot that is done, much of which we haven't even seen yet. What we have seen is working components of the core algorithm and components of the game. So part of what is left is ramping up scale and piecing it all together.
Therefore, saying the game is not even close, is not exactly an accurate statement. In reality, we really don't know, but what we do know is much of the algorithms governing key concepts appears to be done or close to done.
This has no bearing on my post.
They already set the expectation by taking this long to not even get out of alpha, hugely exceeding their own forecast.
If you want to think differently be my guest, it wont change my mind.
The writing has been on the wall for years.
Yes had sq42 been out years ago I would have picked it up for $45 and been quite happy had it been good.I mean honestly that isn't terrible for a $45 game. I myself have wasted more on less and still felt it was worth it.
Most of what you mentioned is a matter of scale. These aren't the core components to a game. As far as ships, we have seen many finished ships, it seems to be the main thing that they have worked on for years...mostly to sell.
You say the writing has been on the wall for years and yet they have released regular updates and the game has noticeably improved as well. So I don't know what your point is here? It is obvious you aren't going to change your mind, but it is also painfully obvious that you have little to back your claims of lies.
CIG ask investors for money. In return, investors ask for an interest in the company. Investor agrees to give CIG $46m, in return CIG give the investor "slightly more than" 10% of the company. This is a mutually agreeable position. Thus, CIG value themselves at about $450m, which as I said strikes me as a bit on the toppy side.That is not exactly how that works though. That is what you are seeing it as. The investment isn't really by a valuation for what they think a company is currently worth, it is usually according to a risk matrix they assemble based on how much they believe they may make over time from the investment. It seems they believe they will make the 46m and then some back over time.
It's not a matter of scale what good is a space exploration and combat game that doesnt even have one complete system, which is 99 less than originally stated, and is 4-9 less than revised statements.
Read through the kickstarter, compare that with what us actually available and try to say that they are more than 25% complete.
And every update has been 6-12 months behind schedule AND missing the majority of what was supposed to be in them. CR released the feature list for 3.0 in October of 2016, 75% of what was listed still isn't implemented and they are up to 3.5.
Hell, there have bee 6-12 months between the content cut updates.
CR said S42 was close to and would be released 4 years ago, where is it?
They have already spent more than what it cost to develop GTA V and have a fraction of the content which also happens to be buggy.
Can you seriously say you don't see a problem with what is going on with CIG?
CIG ask investors for money. In return, investors ask for an interest in the company. Investor agrees to give CIG $46m, in return CIG give the investor "slightly more than" 10% of the company. This is a mutually agreeable position. Thus, CIG value themselves at about $450m, which as I said strikes me as a bit on the toppy side.
To avoid confusion, I've not been talking about how much the investor reckons CIG are worth, as that's irrelevant. Rather, I'm disputing that CIG seem to value themselves at such a figure.
It doesn't matter who is calling the shots, the fact is that a valuation of $450m was put on the company. The document that CIG released regarding the transaction states that they (CIG) value the company at $450m (well, actually, at $496m, being the original valuation of $450m plus the $46m from the investment).That isn't how things normally work with VCs. VCs do an evaluation of risk/reward, then they tell the company how much they will give them and what they want for it. I am not sure where you get that CIG is the one calling the shots in the deal or valuating themselves and telling the investor what they will get...
It doesn't matter who is calling the shots, the fact is that a valuation of $450m was put on the company. The document that CIG released regarding the transaction states that they (CIG) value the company at $450m (well, actually, at $496m, being the original valuation of $450m plus the $46m from the investment).
https://cloudimperiumgames.com/blog/corporate/cloud-imperium-investment-fact-sheet
https://starcitizentracker.github.io/The problem is you are saying it is not complete just because of what you see in the current alpha. How do you know they haven't much of the other content? There has been much talk about them doing exactly this, just that it isn't currently available in the playable version.
Okay, since you say so much is missing, what exactly are you saying is missing? The stuff you commented on was content, not core capabilities. There are a lot of games that don't include all of the content in the alpha or even the beta.
Should have diverted that money to developing FTL travel and humans would already be traveling the universe.
What exactly is not even close about it?