Semantics
2[H]4U
- Joined
- May 18, 2010
- Messages
- 2,811
Quest design lol, writing yes but quest design the majority of witch quests are fetch/kill quests well it's pretty much all kill quests with some fetch mechanics mixed in. The only thing "innovative" about their quest design is it always told a story well.It cost less to develop than the majority of AAA titles. I realize that a good reason for that is they are based in Poland, but the point remains - many other AAA developers have studios worldwide and in cheaper countries. And it was a very good game, that really raised the bar in a number of areas for open world games, especially in quest design, writing, and scale. I had never before played a game that actually felt like I was in a city, but Novigrad in Witcher 3 is enormous. Compare it to a "city" in a game like Skyrim and there is no comparison. It felt like they still took some risks with the game and gave it the attention it needed, whereas most of the big name AAA franchises are more concerned with churning out a new title every year or two.