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- May 18, 1997
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My daughter was complaining about wall-hackers in CS:GO yesterday afternoon as she was playing yesterday, so I am sure it comes to great comfort to her today that Valve has 1,700 CPUs working to bust cheaters according to PC Gaming. By my calculations, that works out to 0.0000003 CPUs per cheater.
Check out the cheater video.
In one of the only in-depth moments of transparency on this topic, Valve programmer John McDonald spoke at the Game Developers Conference last week in San Francisco about how he and Valve used deep learning techniques to address CS:GO's cheating problem. This approach has been so effective that Valve is now using deep learning on "a bunch of problems," from anti-fraud to aspects of Dota 2, and Valve is actively looking for other studios to work with on implementing their deep learning anti-cheat solution in other games on Steam.
Check out the cheater video.
In one of the only in-depth moments of transparency on this topic, Valve programmer John McDonald spoke at the Game Developers Conference last week in San Francisco about how he and Valve used deep learning techniques to address CS:GO's cheating problem. This approach has been so effective that Valve is now using deep learning on "a bunch of problems," from anti-fraud to aspects of Dota 2, and Valve is actively looking for other studios to work with on implementing their deep learning anti-cheat solution in other games on Steam.