Carmageddon Kickstarter - Oh Yes!

This looks great, moreso than I expected. Did I see car do a double-jump UT-style?? Funny stuff...
 
This looks great, moreso than I expected. Did I see car do a double-jump UT-style?? Funny stuff...

Yes, you did indeed :)

Jump on command is one of the new "activated" power ups used at the press of a button. The power-up will stack also, so you can go far beyond the simple double-jump!
 
So I messaged them directly AND posted in comments...zero reply about not receiving a key.

I Kickstarted this like 3 years ago when the KS started and can't even play the game...Not too happy.
 
So I messaged them directly AND posted in comments...zero reply about not receiving a key.

I Kickstarted this like 3 years ago when the KS started and can't even play the game...Not too happy.

I kickstarted the game as well, and checking my old emails it looks like they distributed keys via humble.

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I tried that already, it just sent me an email saying there were no keys. I also tried a few other emails to no avail.

EDIT: Just tried another completely unrelated email and it showed up. I have no idea how they got this email...wasn't used on KS and I'm pretty sure I didn't use it on the survey. Oh well.
 
The UI seems messed up...when I changed it to 1920x1080 (native), I can no longer move the mouse to the right side of the screen and half the time when I click it will alt-tab. Plus, Steam overlay is blurry/messed up, like the resolution is set wrong.

EDIT: Had to restart the game I guess. Must just be a small bug.

Pretty cool game so far...feels a lot like the original. Graphics could stand to be a bit better but I can't complain too much.
 
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Update #2 is coming next week! "Days away!"
What are some of the things in store?

Save slots! (3 little ones)
Nicer frontend! (No more grey scratchy shit)
Nicer bloody background!

Improved damage textures (Luvly!)
Improved blood and gibs! (I know I saw a tongue in there somewhere...)
DOF and motion blur options (Sexy!)
Performance increase (23% fps avg increase on MIN spec, @1080p, with more increases in the future)
Updates to vehicle models
Updates to stages
Graphics subsystem received a touch up (shaders and gamma, reflection) HUGE change, like, "Whoa"
Various multiplayer improvements
LOTS and LOTS of other changes mentioned (stream below!)

TLDR: The game looks and runs better.

No new content in this patch(Cars and such). Will come in future updates. Mentioned cockpit view is coming too. and MOUSE LOOK!

Update #2 Sneak Peak was streamed on 10/23/15
https://www.youtube.com/watch?v=igDQ09tvZnc

Huge improvements. Watch just a few seconds of the stream. You wont need more. I'm excited.
 
Update 2 is out.
This one is huge, take a seat.
Update v1.2.0.7673 is here! Please read below for a list of what’s changed.

https://www.youtube.com/watch?v=yPnYSPQSJPA

PERFORMANCE IMPROVEMENTS
The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-35% increase across the board on 720p, standard settings
15-20% increase across the board on 1080p, standard settings

Recommended Spec
50-60% increase across the board on 720p, standard settings
15-25% increase across the board on 1080p, standard settings

Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).

The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.

GENERAL IMPROVEMENTS

Rendering
You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look.

Peds
We’ve been improving the ped audio, they should now sound far more terrified!
The peds have been given some attention to sort out some of their dodgy behaviour.

Levels
We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops.

Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. And in the Rig Wreck level, some snagging issues on ramps have been fixed.

Multiplayer Balancing
We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.

Car Crusher Rule Changes
Car Crusher Repair and Recover costs are now far more expensive to balance the game mode.

Fox ‘n’ Hounds Rule Changes
We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced.

Wobble Recover
As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.)

Save Slots
There are now multiple save slots! This means you can now restart the Career should you so desire to.

Action Replay
There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it.

Steam Controller
Good news! We have partial support for the Steam Controller, so if you have one, give it a go! The controls all work, we just haven’t set up Haptic Feedback yet.

Localisation
We’ve fixed lots of localisation bugs, especially for German and Russian.

Game Menus
We’ve been improving the overall look and feel to the Frontend menus.

PATCH LIST
GENERAL

Erroneous and non-functional profile button removed from the collectibles menu and from the Pause Menu Multiplayer Player List
Loading activity animation added to the loading screen between the race and the game menu
Numerous fixes to translations, especially Russian and German
Stuttering and hang issues
Numerous bugs to do with ped behaviour
Tweaks to the various culling options
Garage lighting tweaks
HUD fixes for the minimap
Motion Blur setting wasn’t working correctly
The black frame around the main map wouldn’t resize itself correctly when changing the aspect ratio
The PowerUp Purchasing ticker text was incorrect
Black squares sometimes appeared when Depth of Field was turned on
Depth of Field tweaked
Dialog boxes didn’t auto fit to text
Respawning after being wrecked may continue to play the fire sound
Tweaks to camera behaviour
Some of the peds face and hand textures didn’t match the skin tone of their body
Peds could be in the wrong pose if it came to rest out of view
Screen Resize feature added
Gamma slider now works correctly
Music would continue when pressing alt-tab
Peds screams tweaked

CAREER

Career grid could end up with Random Car images if the car selection was set to Random in Freeplay before entering Career
The number of tokens owned would be reported incorrectly if an event was aborted after having picked up a token in that event
Career leaderboards now defaults to the friends filter instead of all
Fixes to credits earned in Career when restarting an event
Mini leaderboard in the Career was sometimes reporting an incorrect error message

MULTIPLAYER

Changing visual settings via the “pause” menu in multiplayer would cause the darkened screen effect to remain when returning to the race
Vehicle acceleration was sometimes affected in Multiplayer after a significant desync
Sometimes unable to join a multiplayer game when using the Steam overlay
Silent But Deadly is now available in Multiplayer
The amount of uses of offensive pups and the amount you can hold at any one time have been reduced

ACTION REPLAY

Extra slow modifier for the Camera movement in Action Replay

ENVIRONMENTS

Various light fixes within Bleak City Outskirts and Business District
Geometry gap in MagNuChem Reprocessor which allowed cars inside of the geometry
Ramps and bridges have been added to the Bleak City levels to help aid slower and heavier vehicles to navigate them
Concrete tank traps removed from the beach in National Park, Dusty Trails due to causing audio issues
Rig Wreck ramps, some snagging issues and ice cracks have been tweaked to improve gameplay


CARS

Towmeister retained a collision shape for his jaws even though they had been snapped off
Damaged car parts were sometimes in the wrong place during and after using Action Replay
Choosing a skin and then getting into a car wouldn’t keep the skin selection
Siamese Dream didn’t update its collision box properly
De-rimmed tyres occasionally appeared on the same hub as an undamaged one after repairing
Vehicles have had further optimisation
Edits and improvements to Crazor
Tweaks to the overall damage factor to make cars be less “tough”
 
I can't believe they're using the same physics they used for carmageddon 2. It's basically just a graphics update. Don't get me wrong I've had a lot of fun with C2, in the early 2000s, but it's time has passed. The same physics that was the top of awesomeness in 2001, feels so archaic now.
 
They talked about the physics when it was in development, and they decided that they wanted to keep the arcade feeling from the originals.
 
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