princeboy47
Limp Gawd
- Joined
- Aug 30, 2019
- Messages
- 198
I want to know what it is and why it happens and is it a problem always or can sometimes happen as a result of bad rig optimisation?
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Turn off v-sync if you don't mind tearing. With Vsync-on if your card can't sustain 60fps then the game will basically fluctuate between 30 and 60 fps all the time. Otherwise there is not much you can do apart from getting a freesync/gsync monitor, or at least one with a high refresh rate.So the only solution is to cape the fps? My monitor is asus vs248h and it has 60hz refresh rate. I get .1% low fps on every camera transition. I have my afterburner osd to show graph for frametime and so i notice many ups and downs in a variety of games and when setting my monitor to 30fps i get slow frames that feels stretching and the 1ms does not help with this. Is there something i can do about it?
.1% low is determined by: .001 X all the frames analyzed with the lowest fps, the bottom .1% fps framerateI want to know what it is and why it happens and is it a problem always or can sometimes happen as a result of bad rig optimisation?
In my 25 years of gaming I've never cared about this.
0.1% of fps being low is irrelevant.
It's a game, not death penalty if your fps drops for a split second.
totally wrong
If your .1% fps is way lower than your average that means it's a stuttering mess. Super easily noticeable and basically unplayable.
Do you have an example?
Let's say your average is 100 fps. That means each frame displays for 10 ms on average.
If your .1% fps average is 10 fps that means those .1% slowest frames frames are displaying for 100 ms on average.
That means you're getting a silky smooth 100 fps then all of a sudden the screen is paused for a tenth of a second, then you're back to 100 fps.
I've had this happen in Fallout New Vegas when there were some weird driver issues with the game. It was basically unplayable.
That's a more extreme example. Something that is more common is the .1% being 40 fps and average being 100 which would be super annoying with a fixed refresh rate. It can be greatly mitigated with VRR but is still noticeable and annoying. For example you're playing an FPS running around getting 100 fps but every time there is a big explosion or something your CPU can't handle your fps dips way down. Depending on the game that might not be a big deal, but if you're trying to do stuff like aim during those fps drops it's going to suck.