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Greatly impressed by the Nintendo Switch version of Wolfenstein 2, Eurogamer has taken the liberty of explaining how Panic Button managed to get another “impossible” port running on a years-old, fundamentally mobile processor. Thanks to a number of clever tweaks and adjustments, the developer was able to produce an authentic, albeit blurrier, copy of the game that aligns well with its console and PC counterparts.
The game itself is intact but achieving this on Switch has required a particular philosophy - specifically, the prioritization of rendering features over resolution. The end result is a game that is remarkably close to the existing versions, but it's also the blurriest game of the generation thus far - but the how and why is worth exploring. For starters, like Doom, Wolfenstein 2 utilizes an adaptive resolution feature that adjusts pixel count based on load.
The game itself is intact but achieving this on Switch has required a particular philosophy - specifically, the prioritization of rendering features over resolution. The end result is a game that is remarkably close to the existing versions, but it's also the blurriest game of the generation thus far - but the how and why is worth exploring. For starters, like Doom, Wolfenstein 2 utilizes an adaptive resolution feature that adjusts pixel count based on load.