Call of Duty: Black Ops 6

I always get my money’s worth out of these games. I might even get the vault edition. I will already have it on game pass though.
 
Oh it’s a great MP shooter. Will need to learn the movement and sniping all over again as it is back to BLOPS vs. MW series. I get better in one and it messes me up for the other. I am enjoying the beta for sure.
 
Had this strange thing happen last night. It started at -100 something K

 
Got to play the open beta for the first time last night with a friend and had a really good time. I'm not some hard-core fps guy but I found it played really well, felt really smooth and fun.

My biggest complaint is the launcher/trash you have to wade through just to launch the game. They really REALLY need seperate clients/games, not this unified game launcher bs. That said once I was in game everything was flawless for me. Ran great on my system and had 0 bugs, crashes or hitches. Connections seemed solid and match making was actually decent, had alot of really close matches.

Cant comment on player toxicity as I leave chat to friends and party only.

Got to lv 8 after an hour and I'm excited to go back for more which is a nice change, I really didn't vibe with last MW release. The fact it comes free with my gamepass is also a huge plus for it lol.
 
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I still prefer MW games over BLOPS games. But I play all of them and get my money's worth. Give me Nuketown 24/7 and I am golden.
 
I still prefer MW games over BLOPS games. But I play all of them and get my money's worth. Give me Nuketown 24/7 and I am golden.
I'm the opposite. MW4 will always be the GOAT, but Black Ops 2 is a close second. And the single player in the Black Ops series has been better than the MW series since MW3 2011.
 
A lot of people have been complaining about being falsely banned.

I'm wondering if Activision brought over their approach to Account Silencing to Account Banning, as modern cheats are practically impossible to detect, even with Kernel Level anti-cheats. DMA Cheats, AI cheats, i.e. they don't run on the actual device, so there's nothing an anti-cheat can actually do to detect them.

With the Account Silencing, that's all community policing. You get reported enough times, and you get hit with a silence.

And sure, it's been rife with abuse (don't do too well or too bad, don't choose the wrong character, or just be in the wrong game, and you will be penalized), but that might be why these bans are just temporary rather than permanent.

Unfortunately, the days of FPSs with minimal cheating (<10% of the players) are long gone and never coming back. And there's no way (nor will the ever be a way) to actually stop the new cheats. Even turning off Cross Platform won't work, as these cheats can used on consoles.
 
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Been going on since MW2 afraid to even play the game since the bans are irreversible. Banning of Pro players so you know it's not false flags.
 
Im willing to bet a lot of those bans are for cheating, the amount of players with super aim assist is insane.
 
A lot of people have been complaining about being falsely banned.

I'm wondering if Activision brought over their approach to Account Silencing to Account Banning, as modern cheats are practically impossible to detect, even with Kernel Level anti-cheats. DMA Cheats, AI cheats, i.e. they don't run on the actual device, so there's nothing an anti-cheat can actually do to detect them.

With the Account Silencing, that's all community policing. You get reported enough times, and you get hit with a silence.

And sure, it's been rife with abuse (don't do too well or too bad, don't choose the wrong character, or just be in the wrong game, and you will be penalized), but that might be why these bans are just temporary rather than permanent.

Unfortunately, the days of FPSs with minimal cheating (<10% of the players) are long gone and never coming back. And there's no way (nor will the ever be a way) to actually stop the new cheats. Even turning off Cross Platform won't work, as these cheats can used on consoles.
Heuristic and performance monitoring can help detect abnormalities in play aka cheats, to a large extent still.
 
Im willing to bet a lot of those bans are for cheating, the amount of players with super aim assist is insane.
Are most of those bans legit? I'd probably agree there. It's been estimated up to 30% of players are using some form of illegal cheat. And despite what many people think, it's the higher tier players who use them. (People often view cheaters as terrible players, but the reality is, you're more likely to cheat if you're a good player than a bad player. There's more pressure to cheat after all. The same holds true in non-games as well. A Students at elite universities have a higher rate of cheating percentage wise than C students at community colleges.)

But I've been hit by a temporary ban before from Activision in another of their games for harassment. It doesn't matter that I had my entire game on stream where you can literally see me not saying anything nor typing anything. My name popped up as a global announcement for being the first to unlock an achievement, and I got an email 1 minute later saying I violated their policy.

I contacted Activision and got the generic "Please read our code of conduct". After about 2 weeks of repeating putting forth a request, I finally got a human being who responded with "We notice your punishment has concluded a week ago, so we consider the matter closed." Yes, but I never broke the code of conduct in the first place.

That's the bad thing about community policing is that it is heavily abused.
 
Heuristic and performance monitoring can help detect abnormalities in play aka cheats, to a large extent still.
Valve's gone to ML for their anti-cheat. While it is better, it's not perfect. A few people noticed that they were falsely banned. And this lead to speed runs of people seeing how quickly they could be banned from Valve games (without cheating).

What they found out was that if you spun your mouse fast enough, you would be VAC banned. After all, that's typically a sign of cheating when people enable bots. But a lot of people, myself included, tend to just do stuff pre-match while we're waiting for the match to begin. AI can help detect cheaters, but it's not perfect.

And you're right, checking for abnormalities in play style is going to be how we determine cheats. Are you playing like a human? That's how a lot of ESP cheaters are found out. They rush into areas not checking spots they should be checking.

But in the end, it comes down to a question of how good is too good? And that's the scary thing about the AI aimbots. They're also improving to look more human as well. Sure, they're not going to have the absurd KDR of the bots which insta snap everywhere and are super obvious. But it's going to be worse in that you won't be able to just look and see that a person is cheating. And to quote The Fast and the Furious, "It don't matter if you win by an inch or win by a mile, winning's winning." The cheats are going to still be better than anything you can do regardless.

The days of professional gaming are coming to an end in the near future, and nothing's going to be able to be done, nor can be done, to save it.
 
Valve's gone to ML for their anti-cheat. While it is better, it's not perfect. A few people noticed that they were falsely banned. And this lead to speed runs of people seeing how quickly they could be banned from Valve games (without cheating).

What they found out was that if you spun your mouse fast enough, you would be VAC banned. After all, that's typically a sign of cheating when people enable bots. But a lot of people, myself included, tend to just do stuff pre-match while we're waiting for the match to begin. AI can help detect cheaters, but it's not perfect.

And you're right, checking for abnormalities in play style is going to be how we determine cheats. Are you playing like a human? That's how a lot of ESP cheaters are found out. They rush into areas not checking spots they should be checking.

But in the end, it comes down to a question of how good is too good? And that's the scary thing about the AI aimbots. They're also improving to look more human as well. Sure, they're not going to have the absurd KDR of the bots which insta snap everywhere and are super obvious. But it's going to be worse in that you won't be able to just look and see that a person is cheating. And to quote The Fast and the Furious, "It don't matter if you win by an inch or win by a mile, winning's winning." The cheats are going to still be better than anything you can do regardless.

The days of professional gaming are coming to an end in the near future, and nothing's going to be able to be done, nor can be done, to save it.
Heuristics have been a thing in anti-cheat for many years now. The anti-cheat analyzes aiming and movement behavior of suspicious players over a period of time to determine if they're cheating or not. Cheating programs have gotten really good at avoiding detection these days, so heuristics is now more reliable than the old school ways of analyzing memory and whatnot.
 
Heuristics have been a thing in anti-cheat for many years now. The anti-cheat analyzes aiming and movement behavior of suspicious players over a period of time to determine if they're cheating or not. Cheating programs have gotten really good at avoiding detection these days, so heuristics is now more reliable than the old school ways of analyzing memory and whatnot.
As you've stated though, the cheating programs have gotten better.

How they caught XIM users was they looked for if a player only moved in 8 directions. It took XIM about a day to add in little errors into the movement. Small enough that you don't actually see yourself not actually moving into a straight line, but large enough that the heuristics avoid it. The cheats now, especially the AI cheats, analyze your movement to mock it. And they'll lower the delay to something like 0.15 seconds. Not immediately, which is super obvious, but faster than any real human.

Because it's like the 4 minute mile. 70 years ago, people thought running a 4 minute mile could not happen. That is, until it did.

And that's what these cheats do. Just be slightly faster than the fastest human, because you'll always win a gun battle, but who's to say it's impossible to move that fast? At what point do you say that this can't be human?

Every FPS right now is infested with cheats, even those with Kernel Level. And it's only going to get worse as these cheats become affordable for the average cheater. We're just at the spot we need to come to terms that people can and will cheat, and there's nothing that can be done.

And sadly, yeah, this has turned me off from competitive FPSs (and gaming in general).
 
Tried the beta and I see not much has changed with COD. The final killcam still shows how shots nowhere near the target are counted as hits and on target shots don't. I couldn't find any matches with more than 6v6 so not sure if they have removed it or just not in the beta. Never liked the small player counts. Game is still a twitchfest pray and spray which doesn't really do anything for me.
 
That's never going to change though. I remember when Infinity Ward removed bunny hopping from the original Call of Duty because it was too unrealistic. But with consoles, they found their player base and the game took a different direction. And it's just harder to bring back the older style FPSs when the spray and pray on controllers is what most people grew up with and became accustomed to.
 
Depends on how much you practice. If you are good with snipers you can wreck quite a bit.
 
That's never going to change though. I remember when Infinity Ward removed bunny hopping from the original Call of Duty because it was too unrealistic. But with consoles, they found their player base and the game took a different direction. And it's just harder to bring back the older style FPSs when the spray and pray on controllers is what most people grew up with and became accustomed to.

I get it. I haven't really touched a COD since the MW2 and them shifting to a console focus while dropping dedicated servers. MW2 pushed me to Battlefield, but even that I haven't put serious time into since BF4. Never really looked back, but since it was free through Gamepass figured I would try it.
 
Don't like the directional movement. Will continue with MW2 and MW19. I like some of the maps for MW3 and some of the new guns but otherwise it sucks compared to its predecessors. This feels like more like MW3, so will pass on it.
 
My crappy stats. this is from the Open Beta. I had to use a different account for the Early Access Beta since the Xbox Game Pass Ultimate sub didn't activate the Battle.net version, had to use the version from the Windows Xbox App.
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I have always sucked at pray and spray. I miss the old FKR custom servers back in the original COD days with rifles only and tweaked weapons with slower movement.
 
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I have always sucked at pray and spray. I miss the old FKR custom servers back in the original COD days with rifles only and tweaked weapons with slower movement.
I like using the Marksman rifles with a red dot sight.
this is from the old Black Ops Cold War
 
Don't like the directional movement. Will continue with MW2 and MW19. I like some of the maps for MW3 and some of the new guns but otherwise it sucks compared to its predecessors. This feels like more like MW3, so will pass on it.
i liked the Omni movement, it felt rather smooth except for the random dive instead of slide, but that happens even in Warzone so it’s my fingers and not the game.

Idk if I’m going to spend $80 but if I find a deal I’ll def buy
 
i liked the Omni movement, it felt rather smooth except for the random dive instead of slide, but that happens even in Warzone so it’s my fingers and not the game.

Idk if I’m going to spend $80 but if I find a deal I’ll def buy

It will also be on Game Pass if you are a subscriber.
 
Sadly I will probably be playing this only since I still have the itch to play a FPS game and bored with Battlefield and hate battle royal games.

So many things about COD games just scream the game is not for me any more. No idea though doubt any of this will change for this game.

Small player counts unless you play 10x10 but then you can't filter out modes.

You have Marksman rifles and sniper rifles, but most maps are designed around close quarters spray and pray and hold the button so gun goes brrrrr. They maybe have one lane where range is even a factor.

Reloads are painfully slow like it is the first time you have ever even seen a gun in person all in the name of balance unless you equip the right perks, gear, and attachments. This is one of those things I find especially frustrating and breaks me out of the game.

20 years later and they still can't make a good spawn system. The company seems to do nothing about people camping the set spawn points either.

You can filter out modes, but people don't so it is rare for people to actually play the mode. Again nothing is done to penalize or incentivize playing the actual game mode. Why are you playing Kill Confirmed if you don't want to pick up tags? Played a match where the team had the most kills but lost 20 to 150.

Damage model makes no sense and the game is more bullet spongy than ever. I know you shot the guy 5 times in the face with a LMG at near point blank range, but he had a spear so he wins.

No interesting modes even if people played the actual mode. Gun Game is fine, but way too short. Usually I spend more time in queue than the actual match.

I could go on and on. I get maybe a match to two matches at most before I bail. The game these days just does nothing to make me want to keep playing and does everything to make me play one match and go that's enough of that.
 
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Call of Duty Blops 6 Posters at Walmart for 6.00 frame cost more those thin frames buckle. Saw a guy on eBay selling old COD posters all of them had tears and muliple tack holes in the corners lol.
 
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