GreenMonkey
2[H]4U
- Joined
- Jun 25, 2006
- Messages
- 2,159
Analog media? Maybe people in third world countries. My point is that while there will always be a niche market or 'ways' to get used software, I"m just saying that within a few years most games will be distributed digitally. Whether that be available for download or playing from the cloud, its going to happen. Let us not forget this IS THE CASE today ALREADY. There are games (smaller, indy or budgeted games) that release today on Steam, on XBLA and on PSN that are only available through digital downloads. You cannot buy these games on physical media. And guess what? Consumers are lining up in droves to pay for this software.
I dont want to go off why its going to happen, just know that centralizing resources back into data centers, virtualization and cloud computing is basically where every single market is going in the next decade (if not now already). Matter of fact I would argue that the large majority of the companies most of you reading this work at are hard at work trying to find ways to get into either virtualization of servers, desktop, or applications. Pull that shit off the desktop and control and distribute from the backend. 5 guys doing the job of 50. Its cheaper, and more cost effective to centralize and control distribution, be it applications for you business, applications to the public, the cloud in general or gaming. Its going to happen primarily on your OS, no more buying and then having to install software, its all going to be cloud based, over the web.
Gaming is going to catch up, and we're living in the transitionary phase. Today we have services that people love to get boners for. Steam, Xbox Live, PSN, GOG... and even cloud services like OnLive are starting to take root. Some people choose to ignore it, others buy a few games a la carte while some outright only buy DD.
Its all a transition to where the majority of publishers are going to deliver software on their terms. Don't like it? Fine buy from other publishers. When they see all the money they're missing out on and start up, then what? Rinse repeat until you find yourself drowning in a market heavily controlled by a publishers wet dream.
No used, no rentals, no second hand market. A consumer wants a game, they pay for it. Fuck em, get a pirated copy? Tough shit, no such thing.. everything resides securely in large data centers. There is nothing to pirate, just an account to play. And unfortunately because of the way the infrastructure market is heading, the consumers aren't going to have much say or it will be too little too late. The business is going to push this transition with the goal of getting games to more people, easier, faster and with higher revenue generated.
When? Shit if I know.. but just remember you read it somewhere before it happened.
Yup. I'm going to stop buying games when everything goes to downloadable, non-resellable, EULA'd, DRM'd content. No thanks. I'm already buying 90% less PC games than I used to, for this reason. I don't even buy a PC game now until I've googled it to see what kind of call-home-to-mommy-for-permission-DRM it includes. When consoles go to this, I'll just go back to reading and movies, and the huge backlog of older games I'd like to play, I guess.