bunnyhop to prone

That's because it's a primitive game.

Really, CS isn't a benchmark. It's popular, but it's not well-made.

thats contradictory. if it wasn't well-made it wouldn't be popular. you can't accidently make a wildly popular game. not saying it's not a simple game, just saying you're wrong for thinking it's not well made.

I do it all the time in BF2. It's a legitimate maneuver. You should learn how to do it and use it to your advantage instead of whining.

Ahhh this logic. there are always varying degrees of how far people are willing to stretch the definition of legitimate. From dolphin diving, to outright aimbots and wallhacks. if it CAN be done it's legitimate to someone. The same people who say to stop whining to others, whine about things THEY think are worse, and the people responsible tell THEM to stop whining. and so and so on.

Dolphin diving does seem ridiculous. but some people aren't out to play games for a believable experience, they just want to win. I'm glad that some of us have won enough in games to now appreciate a game that doesn't let you do ridiculous things in order to win.
 
i still miss the days of bf2 where one could c4 spam to their hearts content... (sigh)
 
thats contradictory. if it wasn't well-made it wouldn't be popular. you can't accidently make a wildly popular game. not saying it's not a simple game, just saying you're wrong for thinking it's not well made.



Ahhh this logic. there are always varying degrees of how far people are willing to stretch the definition of legitimate. From dolphin diving, to outright aimbots and wallhacks. if it CAN be done it's legitimate to someone. The same people who say to stop whining to others, whine about things THEY think are worse, and the people responsible tell THEM to stop whining. and so and so on.

Dolphin diving does seem ridiculous. but some people aren't out to play games for a believable experience, they just want to win. I'm glad that some of us have won enough in games to now appreciate a game that doesn't let you do ridiculous things in order to win.

You can't reasonably compare dolphin diving to using aimbots or wallhacks. The latter requires using additional software which violates the ToS, while the former involves pressing two buttons in rapid succession.
 
Bringing realism arguments into a arcade shooter just never works.

Also, just for the record, every time I've been paintballing I've had no trouble throwing myself around and diving to the floor and firing immediately. I guess the guns are lighter but if the objection is with the player not getting winded/broken ribs or something then I guess I and everyone else is superhuman because it's never bothered me or them, apparently, falling on logs and rocks and all. Imagine how much less of an issue it would be when you're pumping adrenaline and being shot at?

Jumping around beforehand though, yes, that is stupid.

Valid argument. I suppose the difference would be packing 100lbs of gear and then diving all around.
 
*Yawn*

This is why I play AA.

I paintball pretty regularly too, and regardless of how much I throw down, go prone and all that business... with gear on and with real world factors in effect, I don't see people doing the same moves on the field as they do in BF2.
 
It can be as much fun hurtling along in a jeep towards an unsuspecting team-mate and then hopping out at the last minute so they get flattened but it doesn't count as a teamkill. I've had plenty of fun with that one when someone's being a dick.

Nothing was more fun than that. Ramming jets into helicopters and jumping out was pretty great too.
 
thats contradictory. if it wasn't well-made it wouldn't be popular. you can't accidently make a wildly popular game. not saying it's not a simple game, just saying you're wrong for thinking it's not well made.

What? Do you honestly think that or are you on a wind-up?

Valid argument. I suppose the difference would be packing 100lbs of gear and then diving all around.

I guess. I don't know much about how most armed forces work, but when they're heading into a site they know to be contested, anticipating battle, don't they lighten their gear or set up a forward base or something and take the bare minimum to the front line?
 
my favorite "maneuver", dropping jeeps and supply crates on snipers and commanders ^_^. Takes a bit of guesswork on how the item will drift when falling but when you get that crunch it really is something
 
What? Do you honestly think that or are you on a wind-up?



I guess. I don't know much about how most armed forces work, but when they're heading into a site they know to be contested, anticipating battle, don't they lighten their gear or set up a forward base or something and take the bare minimum to the front line?

I may be wrong but 100lbs is kind of on the light end for total gear. Flak jackets + battlerifle + sidearm + 15 spare mags, NVGs adds up quickly.
 
What? Do you honestly think that or are you on a wind-up?

I do honestly think that, and I haven't played counterstrike for years and don't plan to play it again. It's like pop music,well engineered for a specific purpose, yet not liked by everyone and even hated by some. I'm the same way with WoW, don't like it, make fun of it, make fun of my friends for playing it, yet I recognize the merit of the game and give blizzard props for crafting such an addictive game.

And I don't know what being on a wind-up means, all I can imagine is a huge windup animal that walks along and I'm on top of it. Not saying that wouldn't be freaking awesome, but no I'm not on one.



You can't reasonably compare dolphin diving to using aimbots or wallhacks. The latter requires using additional software which violates the ToS, while the former involves pressing two buttons in rapid succession.

I'm not meaning to compare dolphin diving to aimbots and wallhacks, I'm comparing certain kinds of people to other kinds of people. People's definitions of words is all that separates people from considering what is 'acceptable' or 'right' in a game.

So I just find the conflict very funny when one guy says to another, stop whining and adapt, then that guy whines about something more ridiculous, and another says to him, stop whining and adapt.
 
I think a lot of people get the going to prone animation confused with actual dolphin diving. There is an accuracy bonus for most guns in BF2 if you are prone so one of the first moves a lot of players do is go prone. Dolphin diving is much different, where you can fire your gun while going prone. They fixed this a long time ago in the game where you can only fire once you are prone.
Because you get that bonus you can take down a lot of players who don't know about it, especially if you get the jump on them and ge to prone before they get a shot off and then they accuse you of dolphin diving or hacking.



QFT. I just wait until they hit the ground then I pop them. Either that or I try to kill them before they even have a chance to go prone.
 
Who cares whats realistic or not? SERIOUSLY? BF2, COD4, etc are NOT trying to be realistic. AA, ArmA, and those types are.
 
Who cares whats realistic or not? SERIOUSLY? BF2, COD4, etc are NOT trying to be realistic. AA, ArmA, and those types are.

I don't think its a matter of realism. No game is realistic in that you don't have to eat. But people's main concern is that things like dolphin diving are ridiculous, and detract from the immersiveness or atmosphere the developers intended.
 
How many of you are sick of this crap? Every time i play cod there's at least one idiot who has to hop to prone to get kills.

Does anyone know of any games where the player takes damage from hopping to prone? Realistically if you were to do it you'd get the wind knocked and possibly break some ribs...

I don't think its a matter of realism. No game is realistic in that you don't have to eat. But people's main concern is that things like dolphin diving are ridiculous, and detract from the immersiveness or atmosphere the developers intended.

I agree that theres a certain atmosphere. However the OP's bolded part is where the whole realism part comes in.
 
Ahhh this logic. there are always varying degrees of how far people are willing to stretch the definition of legitimate. From dolphin diving, to outright aimbots and wallhacks. if it CAN be done it's legitimate to someone. T.

Wait....aimbots and wallhacks can be done from in the game with the controls that the developers put in the game? News to me. In other news, you're terrible at analogies and logic.
 
and just how many people can really pull a full parachute out from a 10 ft drop and pack it back up once they hit the ground ?
 
I don't know much about how most armed forces work, but when they're heading into a site they know to be contested, anticipating battle, don't they lighten their gear or set up a forward base or something and take the bare minimum to the front line?

And then they are down to 70lbs of armor, helmet, gear, weapons, and ammo. No jumping up in the air and dolphin diving carrying that much weight. You'll bruise/break your ribs, and get the breath knocked out of you. You won't see any paintball moves on a battlefield.
 
I don't see the problem. A quick CQC jump can throw your opponent off, and for people that consistently hop (the REAL definition of bunnyhopping... hopping you know.. like a bunny would) they are actually tons easier to hit because yo always know EXACTLY where they're going to land, and the path they're taking on the way down.

I don't see it it as cheap/annoying/patch-worthy, I see it as a usually stupid move that will get them killed every time.

But jumping to avoid a bullet to get close enough for a knife kill is ok with me. I don't get why people whine about it.
 
I didn't realize we were bringing such realism into games now. I still think people are getting the term dolphin diving (where as you dive to the ground you are able to fire, which has been patched in bf2) vs going to prone, in which case there is a delay where you can't fire. I see nothing wrong with running and diving down.
To the people concerned with realism make a mod or run your own server and set the spawn time to an hour or so. It would force people to learn to use more realistic tactics, like small squad, clearn a room type of tactics, as well as listen to commanders, but more than likely nobody would play because who wants to wait so long after being killed. Have realistic wounds where you can bleed out if you don't get a medic where your aim and speed are cut way back. I can get past the non realistic parts of games, because it's a game, not a simulation, not a training programs etc... Every shooter is non realistic because there will never be a game where the pain and pressure of being shot is accuratly felt by the player and in turn affects their ability to kill said target shooting at them.
I know this is taking it to an extreme, but it's just as extreme as trying to say they shouldn't include a move to prone posistion in a game becasue you could get injured in real life.
don't see the problem. A quick CQC jump can throw your opponent off, and for people that consistently hop (the REAL definition of bunnyhopping... hopping you know.. like a bunny would) they are actually tons easier to hit because yo always know EXACTLY where they're going to land, and the path they're taking on the way down.
a very excellent point, bunny hoppers are easy marks because you know where to aim.
 
And then they are down to 70lbs of armor, helmet, gear, weapons, and ammo. No jumping up in the air and dolphin diving carrying that much weight. You'll bruise/break your ribs, and get the breath knocked out of you. You won't see any paintball moves on a battlefield.

Are you telling me that even with all that gear a soldier that comes under fire in the open won't throw himself prone on the floor? I only ask because I'm pretty sure they do, in order to not be killed.
 
Are you telling me that even with all that gear a soldier that comes under fire in the open won't throw himself prone on the floor? I only ask because I'm pretty sure they do, in order to not be killed.

Pretty sure if a guy is trying to save his life, him jumping up and then pulling off a Superman in mid air isn't the most efficient way to do it. Leaping or falling into a prone position would seem more practical.
 
No, it was fixed years ago. I just think it is hilarious to hear somebody say they can't play a game now because of a problem with it that the developer fixed years ago. And that's not hyperbole. I mean literally, years ago. That would be like saying you still can't play HL2 because of the stuttering issue with nvidia's 77.77 drivers.

Actually, it still happens all of the time. It's not "patched out" at all. Sure, you can't constantly do it, but you can still drop to the ground while still firing your weapon. It's the same thing.
 
Wait....aimbots and wallhacks can be done from in the game with the controls that the developers put in the game? News to me.

News you fabricated by yourself. Nice job, there.

Come on. whine for me. whine about aimbots and wallhacks, I can tell they piss you off. Whine.


Getting shot 20 times is ridiculous. QED

There are some people who have been shot 20 times and lived. Yet there is no one with full gear that can dolphin dive and still make accurate shots.

I know your type, they hold down the mouse button full auto, watch as their clip runs out, and then die complaining that they actually did hit the person with every bullet in the clip, when in reality they just can't aim for shit.
 
Pretty sure if a guy is trying to save his life, him jumping up and then pulling off a Superman in mid air isn't the most efficient way to do it. Leaping or falling into a prone position would seem more practical.

You appear to have mis-read my comment(s). I didn't say the jumping was anything but stupid.
 
A few(very few) games tried to get rid of bunny hopping. Some made it where prone to standing was a long drawn out process and you could not shoot during that time.

BUT MOST games are made with no thought at all.

oh wait all games are made with no thought at all.
They want to make everyone happy, ie sales.

they could care less if you can jump 10 times a second, hop out of prone while blasting away etc.

I believe BF2 said it the way they see it. Its not a simulator its an arcade game.
(I hate all this hopping prone BS and wish that game makes had half a brain but they want EVERYONE to buy the game) that is why they are all built with a 10 being the average.

IQ THAT IS
 
You appear to have mis-read my comment(s). I didn't say the jumping was anything but stupid.

The post you previously quoted mentioned No jumping up in the air and dolphin diving carrying that much weight. Was your reply not about that specific part?

This topic is about bunny hopping then going to prone after all.
 
This was even in BF1942. I remember doing this after seeing people do it. Sometimes things like this are necessary to survive. It's like 'wiggling' in the HL mod 'The Specialists'. It was a really ANNOYING maneuver but you had to learn it...
 
Back
Top