The topic is exclusivity of said feature. Doesn't matter if it's shit or not. The game itself is 100% dog shit, but we shouldn't give any company a pass for making a GPU feature a timed exclusive, whether it's AMD or Nvidia or whether said title is an AMD title or an Nvidia title.Topic is ray tracing related, but ok. Who cares if it’s exclusive if it’s still shit either way? It will be the same situation as Mantle was years ago, which ended up in Vulkan and working on both AMD and Nvidia.
Its already there. Ray Tracing is DXR (Direct X Raytracing). Its a standard.Topic is ray tracing related, but ok. Who cares if it’s exclusive if it’s still shit either way? It will be the same situation as Mantle was years ago, which ended up in Vulkan and working on both AMD and Nvidia.
Seems weird they would intentionally limit something that is a standard to only work on one piece of hardware but have planned to release an update to support Nvidia. I wonder if they developed the game on AMD hardware assuming it would work fine on Nvidia only to realize once they got into testing it wasn't running right, so rather than delay they just disable it on Nvidia until they can work out the issues. If the case is that it works 100% fine and it's just disabled in code to appease a company, then this is 100% rediculous and AMD deserves a lot of flack for it. Im hoping they will release some statement as to WHY it's being done this way and hopefully this is not the new normal. The point of using a specification that works on multiple platforms is to NOT limit it to one platform. Kid of defeats the purpose.
The other possibility I can think of is AMD has some vendor specific extensions to eek out a bit more performance to look decent in RT, which means no Nvidia support until the mainstream/non extension implementation is done. Either way, this doesn't have a great feel or connotation for the future.
Well they own more then 0%. Remember the new console are using AMD RT tech. Godfall was a PS5 exclusive also.It’s be awful strange for a dev to go with the company with 0% market share unless they were incentivized...
Just imagine the stuff AMD would be doing if they had majority market share.
I'm sure it was developed with assistance, which is why I was *hoping* the reason for the delay was lack of testing or required use of extensions to get some extra performance and not just as simple.as AMD wanted us to. Aka, I was hoping there was a technical reason and this won't become the norm as it would be a pretty sh1tty move. The fact they already announced support.for.nvidia is incoming makes me think it's more of a technical/not ready yet reason than an actual vendor lock in (lock out?). Hoping to get more details though as it's sketchy at best.It’s be awful strange for a dev to go with the company with 0% market share unless they were incentivized...
Just imagine the stuff AMD would be doing if they had majority market share.
It matters because AMD and Nvidia are using proprietary code for a feature that is still shit. Ray-Tracing might go the way of DVD-HD and Blu-Ray where the two standards were fighting each other and nobody gave a shit because they were expensive and something better came along called NetFlix. You don't need special hardware to do Ray-Tracing, as Crysis Remastered has proven. If this technique of Ray-Tracing works better than both AMD and Nvidia's then these standards will go the way of Mantle. As long as games don't require Ray-Tracing hardware then we shouldn't worry. This is AMD's and Nvidia's job to worry.The topic is exclusivity of said feature. Doesn't matter if it's shit or not. The game itself is 100% dog shit, but we shouldn't give any company a pass for making a GPU feature a timed exclusive, whether it's AMD or Nvidia or whether said title is an AMD title or an Nvidia title.
I would suggest that is not the case. Just developed on AMD hardware and needs to be fully qualified on NVIDIA, which has not been done yet.I’ll withhold judgement until I know for certain why RT is exclusive to AMD at the moment. but if this is paid exclusivity, it’s shady as fuck.
Nvidia's 3000-series cards do RT pretty well, much better than the 2000 series managed. AMD is still a generation behind in hardware RT development.Topic is ray tracing related, but ok. Who cares if it’s exclusive if it’s still shit either way? It will be the same situation as Mantle was years ago, which ended up in Vulkan and working on both AMD and Nvidia.
It's all about outrage and super hating the team your aren't a fanboy for, not just OP, but the article as well.If the developers are working on an nvidia patch doesn't that make this post worthless? I mean besides a place for some faux concern by op.
Or we can blame Nvidia.... for jumping the gun on the tech when the industry was working on a standard. (unless you think RT was added to the consoles on a whim in the last year)
Ray tracing is a waste of time right now as far as I'm concerned. AMD doesn't use any tech to wall off their ray tracing, I believe they just use DXR for it. The only company that really can make ray tracing "exclusive" is nVidia since their tech is "exclusive".
It's all about outrage and super hating the team your aren't a fanboy for, not just OP, but the article as well.
There may be "exclusive" ray tracing at some point though. Especially if AMD catches and passes nVidia in RT performance, nVidia's "special tech" might not be worth the effort (and money) any longer when DXR is already standard. Especially when AMD hardware is in vastly more machines than nVidia's.
Short, straightforward interview from wccftech
NVidia says only 3 games with ray tracing, use custom extensions. Those are Vulkan games. And that's because the standards for Vulkan were not finished by the time those games needed ray tracing.
All other games (asa far as Nvidia is aware) follow DXR standards and should work on any other GPUs which also follow the DXR standards.
I'm paraphrasing there. It's a good little interview. Check it out!
Additionally, the PS5 doesn't even support Direct X. And Godfall's console version is currently exclusive to PS5. So....Godfall either uses an exclusive AMD codepath for the PC version, or they are using DXR and have manually locked Nvidia out.There is no reason Nvidia's RT cards can't work just as well with Microsofts DXR and other abstraction layers.
This recent news post comes to mind:
So, straight from th eHorses mouth, the only reason they have had proprietary RT is that Vulkan RT was not ready yet, and they needed it in a few Vulkan games that were launching.
It seems like we can read into this that they plan on using standard abstraction layers going forward.
I would suggest that is not the case. Just developed on AMD hardware and needs to be fully qualified on NVIDIA, which has not been done yet.
Update 11/19: After this article was posted, an Nvidia representative reached out to stress that Nvidia "is not pushing proprietary ray tracing features in any games." As I wrote above, AMD and Nvidia both have a history of introducing technology that exclusively works on their graphics cards. Right now, Nvidia is adamant that ray tracing won't follow that path:
"We support all industry standard APIs, including Microsoft DXR and the upcoming Vulkan RT, which is not yet released. The vast majority of games released with ray tracing support use the industry standard Microsoft DirectX Ray Tracing (DXR) API. Three exceptions we are aware of include Quake II RTX, Wolfenstein: Youngblood, and JX3, which use NVIDIA ray tracing extensions for Vulkan. But those extensions are necessary to get the standard released, and other venders can choose to support the NVIDIA extensions or not. They are not ‘proprietary’. Quake II RTX and Wolfenstein YB utilize our Vulkan extensions since Vulkan RT is not out yet. AMD could write extensions for Vulkan if they wanted to spend the resources doing so. Once Vulkan RT is publicly ready, we would have no reason to use extensions and we will move to Vulkan RT."
Bit extreme don't you think? Plenty of RTX 20 series 20 out there that can do RT.Yeah im bracing for nothing. Ray Tracing I have yo go outside in the sunshine. Cant find a fuckin GPU on Earth right now that can even do RT.
So this announcement is nothing but fantasy land story book news.
It saves nothing when you have to have a non rt code path as well... Now you have to do all that plus optimize the RT path to work with as few rays as possible while still giving ok results.More games with RT are coming because it saves developers time and money. Developers currently have to spend a lot of time "optimizing" textures for various levels of lighting and shadows and blah blah blah. The new engine features and Ray Tracing effects let them skip all that, just import the models and their textures, set the reflective values in the engine for their material properties, and let the game handle the rest. The adoption of Ray Tracing has the very real possibility of saving millions in development time while providing more consistent results. Granted I say more consistent not better, there are also a number of companies working on AI-based optimization and testing suites, so that way it will go through and test all surfaces for holes and performance hits from all possible angles and all those other fun things which further let it make changes to models and textures to improve overall performance. The tools quite literally let a developer import a massive movie quality model and texture set, move a few sliders press a few checkmarks, and walk away to grab a coffee to come back and have what would have taken somebody 2 days of painstaking work done.
The tools are also still immature, but I think the point of the AI ones is to also do the non RT optimizations as well, but now that both parties have it I would not be surprised if in 2 years time it was the default option and we start to see games that don't offer a traditional approach. I'm also expecting to see more notices that the games will require an M.2 based drive by then as well.It saves nothing when you have to have a non rt code path as well... Now you have to do all that plus optimize the RT path to work with as few rays as possible while still giving ok results.
Bingo! For the last month Nvidia has been pushing this "if AMD doesn't lock us out" crap. When AMD is way more open than they are. How's nvidia nouveau drivers coming along?Yeah, my thought is that the only way there are problems is if nVidia wants there to be problems.