cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 21,726
Bloodstained: Ritual of the Night was one of the most successful video game Kickstarter campaigns of 2015 as it raised over $5.5 million during its funding phase. Backers of the game were reassured by Koji Igarashi (IGA) himself that donating more to the project to reach clearly outlined stretch goals "which will help IGA expand his vision for this game." A direct quote from the Kickstarter campaign page says, "The game will be developed for Steam (PC/Mac/Linux), GOG.com (PC/Mac/Linux), XBOX One, Playstation 4, Wii U, and PS Vita. For the first time on Kickstarter, backers will have the option to receive physical retail copies for all supported platforms: PC / XB1 / PS4 / Wii U / Vita."
In a lengthy blog post, IGA has announced that "Bloodstained will no longer be supported on Mac and Linux." He goes on to offer the backers that chose Mac or Linux an option to change their order to another platform. The reasoning behind the change is "due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game." There was no mention of Mac and Linux support coming at a later date or a single mention of a refund option in the blog post. Odd. Thanks Armenius !
Development has reached its peak -- we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.
In a lengthy blog post, IGA has announced that "Bloodstained will no longer be supported on Mac and Linux." He goes on to offer the backers that chose Mac or Linux an option to change their order to another platform. The reasoning behind the change is "due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game." There was no mention of Mac and Linux support coming at a later date or a single mention of a refund option in the blog post. Odd. Thanks Armenius !
Development has reached its peak -- we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.