LeviathanZERO
Supreme [H]ardness
- Joined
- Dec 20, 2003
- Messages
- 6,496
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Now the real nightmare begins.
Good luck!
Does killing the ladies with the summoning bell keep these enemies from respawning? I have resorted to running past all I can, just looking for a path to progress.
"So I have been asked by many people if we are making DLC for Bloodborne. I can say... An expansion is coming. More info later this year. "
https://twitter.com/yosp/status/601186946988244992
Yay
BTW, patch 1.04 was also confirmed for 5/25.
No notes yet.
Maybe patch 1.04 will include the frame-pacing fix!? *fingers crossed*
"So I have been asked by many people if we are making DLC for Bloodborne. I can say... An expansion is coming. More info later this year. "
https://twitter.com/yosp/status/601186946988244992
Patch info
-Quicksilver bullets and blood vials can now be stored up to 600 (the previous limit was 99) in the storage in Hunters Dream
Wow, so you can co-op with a friend at any level now? I thought they wanted to move away from that sort of thing, at least thats how they went at it in Dark Souls.-Password matching can now be done regardless of level.
-Password matching can now be done even if registered to a different oath.
Please be the stupid frame timing issue... Irritating that they ignore the big bugs and go after stuff no one is complaining about. Tweaks are great and all, but the game needs to be fixed first. I really do think From doesn't listen to their foreign customers, how else would the weapon degrade issue go on until the next JP release(PS4 DS2), for them to acknowledge the problem that was there for more than a year. This better not go on and on like that...-Other bugs have been fixed.
Not many people are complaining about frame timing.
what exactly is frame timing?...how would I notice it?...stuttering?...I played the game multiple times just fine...maybe I'm just not sensitive to the issue
"Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates – rather than one after another – creating a perception of frame-rate drops throughout. It’s not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms – and sometimes higher. It’s an unfortunate oversight by From Software. However, we have seen both Bungie [with Destiny] and EA Gothenburg [with Need for Speed: Rivals] react to the issue in each case, correcting their games soon after launch. We hope this will be the case for Bloodborne as well."
http://www.playstationlifestyle.net...f-frame-rate-drops-says-performance-analysis/
that's good to know...too bad it sounds like it won't be released for awhile...end of year?
By using password matching, you can now be matched regardless of level difference, and even with a hostile oath.
Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10 (Once unlocked, it will now remain unlocked for the rest of the game, even if you have zero insight).
Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point). It costs 30 Insight.
Up to 600 Blood vials and quicksilver bullets can now be stored in the storage.
Adjusted the strength of some enemies in some areas in new game plus.
Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks.
Changes made to how Beasthood accumulates. This increases duration and attack improvement by beasts.
Adjusted the effect of Beast Blood Pellet item.
Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems.
Reduced the stamina use of the Kirkhammer.
Reduced the stamina use of the Logarius’ Wheel.
Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets (reduced from 5 to 4).
Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher.
Reduced the Quicksilver Bullet cost for use of A Call Beyond (reduced from 8 to 7).
Reduced the Quicksilver Bullet cost for use of Choir Bell (reduced from 8 to 7).
Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon. It costs 10 Insight.
It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game.
Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials.
Different depths of Chalice Dungeons will now drop different Blood Stones
Depth 1: Blood Stone Shard
Depth 2: Twin Blood Stone Shard
Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
Depth 4: Blood Stone Chunk
Depth 5: Blood Stone Chunk and Blood Rock (Rare)
Increased the level of Blood Gems available in Depth 1-3 Dungeons.
Increased the amount of Blood Echoes dropped in Chalice Dungeons.
Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as before.
When starting co-op in a chalice dungeon, you will now spawn in the lamp room.
Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found.
Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground.
Corrected the bug that disconnect you from online mode when in stand-by.
Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast.
Further tweaks and bug fixes.
is it me or is it hard to see where your blood stain is located...it's hard to find it...it looks like every other puddle on the map...it becomes an issue when fighting a boss...if you lose track of the stain then you risk losing your souls...they need to make it more clear (visible)
Change log:
Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground
Change log:
-Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10 (Once unlocked, it will now remain unlocked for the rest of the game, even if you have zero insight).
-Up to 600 Blood vials and quicksilver bullets can now be stored in the storage
I'm disappointed that From Software seems to be dumbing down the game...changing the requirements for the Insight Store and increasing the max blood vial/bullet storage only serves to make the game easier
All I can say is ouch...that is dam expensive.Added a blood chunk item to the insight store (it will appear after playing the game up to a point). It costs 30 Insight.
BB + GTA5 + W3 = lethal combo for not getting anything done. Seriously, too many good games dropped on us all at once.
I don't see how that makes the game any easier, you can still only carry 10 vials and 20 bullets at most. It's not like they allowed you access your storage anywhere you want. It just saves people some time farming. I know I probably left on the ground more than 400 vials and bullets as I went through most of the game cause my inventory was full
I got lucky and Amazon said they would let me return my copy even though it was opened. I only had the game 2 weeks.
At any rate, I just couldn't stomach the performance of this game. Loved Demon's and Dark Souls but don't remember them having any glaring performance issues other than Tinsel Town... i mean Blight Town.
Ah well, good riddance for now.
Loved Demon's and Dark Souls but don't remember them having any glaring performance issues other than Tinsel Town... i mean Blight Town.
? The 360/ps3 versions of demon's and dark souls ran like a hot mess compared to this.
I got lucky and Amazon said they would let me return my copy even though it was opened. I only had the game 2 weeks.
At any rate, I just couldn't stomach the performance of this game. Loved Demon's and Dark Souls but don't remember them having any glaring performance issues other than Tinsel Town... i mean Blight Town.
Ah well, good riddance for now.
will From Software ever develop a game completely different from the Souls series?...I want to see them tackle an open world RPG
You know I am not sure they can do anything but Souls rehashes.
But they are obviously making mad money on the souls formula, so we are either going to get a AC/Souls hybrid(if they go the AC route), or just another souls-esque game(The next Tenchu? Nah, probably Dark Souls 3).