Blizzard Sues Starcraft II Hackers

See now that might be true in some games, but I've played Combat Arms on and off for a couple of years and that game is straight RIFE with cheaters. I reallyt haven't ever played SC2 on the internet (played the hell out of SC1 on LAN back in the day), but I do know that it's very competitive, appeals to a more heavily tech-oriented audience, and now there's money involved. Money and fame invariably lead to people cheating.

I am sorry but the argument that money and fame lead to more cheating doesn't make any sense. Good players in SC2 and any other game with large cash prizes always have to show up at a LAN and play on a provided computer, not their own in order to earn that money and fame. And in a game where post game replays are available cheating isn't needed and instead may hinder your abilities because of lack of real practice.

This is a dangerous slippery slope. What happens to the people who make legit mods that people like to use? The law usually doesn't seem to distinguish.

This really isn't that dangerous. If a game creator wants people to make these mods then they will provide an API. I am reminded of tribes where their are some VERY questionable mods that some consider legit. You can also have separate servers, those that allow such mods and those that do not.

These days, its more often than not that when someone is accused, they are cheating. Its pretty bad these days. With the availability of cheats and the fact that you can pay for them and have regular updates makes them readily available.

10 years ago, not every joe shmoe had access to cheat programs. They were much harder to come by. Now, you can goto a website, give them $5, and have a cheat program that is updated every patch. Not everyone is a hardcore cheater, using the latest and greatest with super aim trigger bot, but a lot more than you think cheat these days.

I cant find the link right now, but in the last year, it was posted about a guy who had I think 5 or so low-digit steamID accounts. He cheated with multiple kinds of cheats from wallhack only to trigger bot. Due to his low steamid, people would actually stand by him and say he did not cheat even though in his article he openly admitted it as part of his "test".

And yes, I have been accused of cheating. So what, move along. Proved them wrong on LAN. But there are many people who actually are. Ive had people on my team cheat. I choose to either kick them, or leave the game because I cant stand it when I am on the other side of it. Sometimes its obvious, other times it is not so obvious.

I actually played a game the other day. From round 1 I knew the guy cheated. 2 people on my team defended him calling him a smurf because of his new account. By the end of the game, the whole team knew he cheated. I watched the replay of the game and sure enough, he was following people through walls and toggling his aimbot.

I don't agree, first of alets assume you actually meant 15-20 years ago not 10, because 10 years ago we were in the middle of when cheats went REALLY main stream that was the days of CS and the first time that millions of AOL newbs were getting pummeled in games like quake/HL/tribes/UT and they needed something easier and they chose CS and for many that wasn't easy enough and since most of these guys couldn't even move a damn file they needed the cheats to be all nice and easy to installers and wizards so people built it for them and that was when cheating went main stream.

But it would be a complete fabrication of the truth to claim that cheating was not rampant before that. Spiked models, clear walls, aim bots it was all going on, you know what the difference was? No one at all could do anything to stop it because their was essentially zero anti cheat back then. No safe guards at all. And later on I personally learned that among high end players cheating was possibly more rampant than it is now. The advent of cheating going mainstream in CS was actually what caused the backlash that would eventually lead to an entire anticheat industry.

If nothing else, the number of cheats and ease of use contributes to this problem. Everyone knows they're there, so it creates a poisonous atmosphere for everyone. I honestly hate playing FPS sometimes, because even if I think someone is really good, there is always that nagging doubt.

As I noted above cheating was rampant long ago before large numbers of them. Now days at least you have a real threat of losing your game to deter people.

IMO the biggest mistake anyone makes is publicly calling someone out. Sorry it just accomplishes nothing in the vast majority of cases and if any of you care about gaming you should consider learning to control your mouth. If you really think someone is cheating gather some evidence and try to take it to the admins. But make absolute sure they are cheating. But don't go blurting it out in the server or forums, ask yourself what do you or anyone gain? Ask yourself really how often that as actually been even remotely productive?
Damn I wish they had chosen better terminology as if you take away the script kiddies toys the cheating will go down. But all blizzard has is a point of sale, license to use, and a billing agreement.
I don't mind true hacks (educational stuff, and just for fun etc) but really DESPISE these pay-to-win / for profit ones. According to the article the ValiantChaos MapHack has been for sale for few years now. At $62.50 a pop, ValiantChaos is basically getting paid to ruin everyones enjoyment of the game.

Glad Blizzard cracking down on these.
As I noted above cheating was rampant long ago before large numbers of them. Now days at least you have a real threat of losing your game to deter people.

Don't necessarily agree with this. Going back to Q1 multiplayer, while there were cheats that would show up, I would strongly disagree with it being "rampant".

I also think the prevalence of hitscan style games like CS, COD, etc, makes cheats much more effective and thus has grown their popularity.