That's the problem. Companies get too greedy and fail on the execution. By either filling it up with full retard MT or releasing it before it is ready. They market some of these games as the next big thing but you can tell they put a half ass effort into it.
It's not as simple as low effort. Anthem was built (supposedly) in less than 18 months just like Andromeda was. That's not low effort, that's a project that was mismanaged during its five years of development. Unfortunately, management has a direct impact on the quality of these games. EA putting pressure on BioWare to create a Destiny 2 / clone killer had to be immense. So while the end product seems low effort, that's not an accurate description of what went wrong behind the scenes. Cyberpunk 2077 isn't a live service game, but its clear the game isn't a low effort title. There is incredible detail in the stories and in the environment. The issue there is the game is unfinished.