Hoping it's good despite Ken Levine not being involved.
It's funny. Some people would say it's good that he's not involved so go figure.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hoping it's good despite Ken Levine not being involved.
Yeah in fairness I don't know what the internal politics were; only that Ken is kinda credited for being the visionary of and overseeing the whole System Shock and BioShock evolution. And being relentlessly perfectionistic, to the point it was affecting his health and family life. And probably also driving his team crazy.It's funny. Some people would say it's good that he's not involved so go figure.
Who is making bioshock 4? Is it a new bioshock or a new developer reusing the 'name' for a different game ?
Not sure what you're talking about since Infinite was a blast to play. I even enjoyed 2 over 1.I hope that seriously rethink all aspects of that game series because it became seriously stale by the 3rd one
LOL! Every time I hear the name Ken Levine, I think about something we coined "tallscreen gaming". It was what Ken Levine called his "artistic vision", where FOV was locked horizontally, but not vertically. We had a lot of fun on his expense until 2K games decided to unlock horizontal FOV.Yeah in fairness I don't know what the internal politics were; only that Ken is kinda credited for being the visionary of and overseeing the whole System Shock and BioShock evolution. And being relentlessly perfectionistic, to the point it was affecting his health and family life. And probably also driving his team crazy.
was that the 3rd one? Oof I played for an hour or two and stopped. Horrible a shooting mechanics and the formula of the game after playing the first 2 bioshocks felt stale.Not sure what you're talking about since Infinite was a blast to play. I even enjoyed 2 over 1.
Infinite had the worst ending in a video game. Rivaled only by Borderlands 1.
I remember. Honestly, widescreen gaming back then was a mess, with a lot of games exhibiting Vert- behavior. I visited WSGF all the time to look for solutions as a relatively early adopter. UE3 was one of the worst game engines to get proper Hor+ working, and Bioshock was no different.LOL! Every time I hear the name Ken Levine, I think about something we coined "tallscreen gaming". It was what Ken Levine called his "artistic vision", where FOV was locked horizontally, but not vertically. We had a lot of fun on his expense until 2K games decided to unlock horizontal FOV.