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Bethesda will not let fan complaints and criticisms define what games it works on or releases: that’s according to PR and marketing dude Pete Hines, who said he’s well aware of a critical fanbase, but won’t let the dissenting voices influence the publisher’s plans with the likes of Skyrim, Fallout and Doom. “We’re aware of it, but we’re not going to let it define what we do,” Hines said in an interview with GamesRadar.
Fans may cry for The Elder Scrolls 6 when Bethesda announces Skyrim for Switch, or Fallout 4 VR when it announces Doom VFR, but Hines made it clear that his development teams “aren’t just a vending machine where you press for the soda and they just go back and forth – they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.”
Fans may cry for The Elder Scrolls 6 when Bethesda announces Skyrim for Switch, or Fallout 4 VR when it announces Doom VFR, but Hines made it clear that his development teams “aren’t just a vending machine where you press for the soda and they just go back and forth – they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.”