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Bethesda VP Pete Hines is dismissing the allegation that Creation Club constitutes “paid mods”: he defends the concept by explaining that modders are essentially developers, and that they should be paid for their work. But while that makes a lot of sense, it doesn’t change the fact that gamers still have to pay for the mods. Another problem is that Bethesda is charging for mods that aren’t nearly as good as the ones that gamers can grab for free on Nexus and similar sites.
Since it launched at the start of the week, there have been concerns about the quality of the mods on offer and much discussion about what precedent this sets for the future of free mods. There’s also been an issue with the mod file archives being apparently downloaded as part of a universal Fallout 4 patch, even if you haven’t purchased a single mod. The latter was addressed by Bethesda in a recent FAQ update: “We’re working on solutions that would not require Creation Club archives to be part of the game’s patch.”
Since it launched at the start of the week, there have been concerns about the quality of the mods on offer and much discussion about what precedent this sets for the future of free mods. There’s also been an issue with the mod file archives being apparently downloaded as part of a universal Fallout 4 patch, even if you haven’t purchased a single mod. The latter was addressed by Bethesda in a recent FAQ update: “We’re working on solutions that would not require Creation Club archives to be part of the game’s patch.”