Bethesda Denies Copying New Vegas Mod

Discussion in 'HardForum Tech News' started by HardOCP News, Jul 15, 2016.

  1. HardOCP News

    HardOCP News [H] News

    Messages:
    0
    Joined:
    Dec 31, 1969
    Bethesda says that any and all similarities between a Fallout: New Vegas mod and Fallout 4's Far Harbor DLC are a complete coincidence. Bethesda's Pete Hines says there is no way it would disrespect the modding community by stealing from it.

    We contacted Bethesda VP of marketing Pete Hines about the situation, and he said, "We love our mod community and would never disrespect them. I checked, and any similarities between the two are a complete coincidence." Bethesda has shown its love for mods and the Fallout 4 community by officially supporting them through its website. Mods have also made their way on to consoles, something that's not all that common.
     
  2. Kaitian

    Kaitian [H]ardness Supreme

    Messages:
    4,872
    Joined:
    Aug 12, 2008
    Translation: They copied it.
     
  3. spaceman

    spaceman [H]ardForum Junkie

    Messages:
    14,737
    Joined:
    Jan 7, 2005
    How close is it? I do not think I ever played that mod.
     
  4. zalazin

    zalazin [H]ard|Gawd

    Messages:
    1,499
    Joined:
    May 12, 2000
    Sure would copy save time and money. companies don't care except when caught....
     
  5. otherweeb

    otherweeb Gawd

    Messages:
    860
    Joined:
    Jan 8, 2016
    at work, blocked from the website, but what are they claiming is copied? A large room? Railings? Rugs?
     
  6. Dekar12

    Dekar12 Gawd

    Messages:
    745
    Joined:
    Oct 2, 2003
    Beyond a similar railing in that screenshot... that evidence doesn't seem that convincing.

    Never played the mod, so don't know much beyond what the article states, which seems... meh.
     
    Solhokuten and alxlwson like this.
  7. Daniel_Chang

    Daniel_Chang [H]ard|Gawd

    Messages:
    1,313
    Joined:
    Jan 4, 2016
    (copy/paste)

    How close is it? I do not think I ever played that mod.

    -----
    About that close.
     
  8. CEpeep

    CEpeep [H]ardness Supreme

    Messages:
    6,061
    Joined:
    Oct 23, 2004
    General design and plot elements.

    I've played this mod and noticed the resemblance of this particular part of Far Harbor when I got to this area in FO4, personally.

    However, large parts of FO4 are already agreed by the community to be heavily adapted from mods for FO3, NV and Skyrim, even if Bethesda won't admit it. The entire settlement system is just Bethesda's take on the Wasteland Defense/Tundra Defense mod for NV/Skyrim.
     
    Revdarian likes this.
  9. scojer

    scojer 2[H]4U

    Messages:
    3,997
    Joined:
    Jun 13, 2009
    Lighting is different, there is a tree, lack of a statue, railing has holes and isn't green, and there is bookshelves. I see enough differences to see that they could of been using it as inspiration vs. straight up copying.
     
  10. VooDooPC

    VooDooPC n00b

    Messages:
    21
    Joined:
    Mar 1, 2016
    "Other similarities between the mod and quest include a murder investigation, where you have to check the crime scene and speak to every robot in the Vault. Both also feature a 'mysterious death of the prime financier of the Vault' and a focus on voice modulators that help you tell the robots apart from each other. There's also a... sensual moment between you and a robot in both the mod and the quest."

    A murder investigation where you have to talk to everyone?? Never seen that in a video game before!
     
    haste., Hornet and Darunion like this.
  11. Krenum

    Krenum [H]ardForum Junkie

    Messages:
    15,528
    Joined:
    Apr 29, 2005
    Seems like Bethesda copied a whole slew of mods for Fallout 4. Especially the settler mod from F3.
     
  12. buhbuhfet

    buhbuhfet Limp Gawd

    Messages:
    451
    Joined:
    Feb 11, 2016
    dat railing pretty much gives it away, it's a copy/mod
     
    Revdarian likes this.
  13. Sonicks

    Sonicks [H]ard|Gawd

    Messages:
    1,402
    Joined:
    Jul 24, 2005
    What the hell? Are you all serious?

    It's a room with a balcony/railing along the top. You know how many music venues I've been to with that layout?

    The similarity starts and stops at the simple fact that it's an open room with a balcony floor. Nothing else from the MOD screenshot is even remotely in the Far Harbor section. They really are completely different.
     
  14. EODetroit

    EODetroit [H]ard|Gawd

    Messages:
    1,486
    Joined:
    Oct 20, 2004
    Unless that railing is an asset from the original game.
     
    Sonicks likes this.
  15. Daniel_Chang

    Daniel_Chang [H]ard|Gawd

    Messages:
    1,313
    Joined:
    Jan 4, 2016
    Let's continue to ignore the same plot, same interactions, and same venue with minor changes.

    You are basing your opinion off one screenshot.
     
    Revdarian likes this.
  16. DF-1

    DF-1 2[H]4U

    Messages:
    2,564
    Joined:
    Jun 17, 2011
    Bethesda copies a lot of the top mods and makes them either features or an integral part of the game.

    The whole settlements thing in F4 was a mod in F3 i believe. skyrim house DLC was a mod. F4 power armor was also a mod.
     
    Revdarian likes this.
  17. Spidey329

    Spidey329 [H]ardForum Junkie

    Messages:
    8,677
    Joined:
    Dec 15, 2003
    I wouldn't say they copied it. Inspired by it? Yeah.
     
  18. Stiler

    Stiler [H]ardForum Junkie

    Messages:
    10,538
    Joined:
    Jun 4, 2002
    It's not about simply the "room" from that picture.

    Shamelessly copy pasted from neogaf in terms of what's similar:

    "The mysterious death of the prime financier of the Vault, who - in both cases - worked alongside Vault-Tec to build the special place.

    The importance of voice modulators in the plot, to distinguish the robots between themselves.

    The sexytime moment.

    And of course, the mandatory “Let’s discuss paintings with a robot.”

    Then, there’s the Neural Interface Matrix in BD versus the Neuro Comp Matrix in AL, the presence (and relevance to the plot) of a robotic expert in the Vault, the feel of the central atrium, the quasi-exclusive robotic cast confronted to a murder, the misleading piece of evidence (Keith/Rolland), among others."

    To me it seems like too many things to be "just a coincidence."

    Also when people say "oh, it was a coincidence" that is usually a red flag and they generally use it to try and play off plagiarism.

    It'd be one thing if it was merely a similar "setup" or a theme here and there, but all of these things within a single story/quest? That's way too many coincidences imo.
     
    Revdarian likes this.
  19. buhbuhfet

    buhbuhfet Limp Gawd

    Messages:
    451
    Joined:
    Feb 11, 2016
    yeah that could be, i don't rally care either way, but i know bethesda would be suing if someone copied their assets and used it for profit,
    so if they copied someone's stuff they should pay for it
     
  20. AceGoober

    AceGoober Live! Laug[H]! Overclock!

    Messages:
    21,603
    Joined:
    Jun 25, 2003
    Too many similarities for this particular situation to be a 'coincidence'. After looking at the evidence on the linked sites I believe Bethesda liked the story so much they replicated Autumn Leaves then added their own twists to it.

    Edit: Relevant Links:

    Bethesda.net Thread

    RPGCodex Article

    ModDB Link
     
  21. HeavensCloud

    HeavensCloud Oswego, not shitty as Buffalo

    Messages:
    7,465
    Joined:
    Feb 7, 2008
    All I know is that it took way too long to find the damn murder weapon and end that quest. That was aggravating and embarrassing.
     
  22. chameleoneel

    chameleoneel 2[H]4U

    Messages:
    3,015
    Joined:
    Aug 15, 2005
  23. Ebernanut

    Ebernanut Gawd

    Messages:
    1,018
    Joined:
    Dec 15, 2010
    As others have mentioned, Bethesda has regularly taken ideas from popular mods and incorporated them into later games. Personally I don't have an issue with it as long as they continue to support modding as well as they do though I would like to see them back off from paid mods and the console mods thing(at least in its current form).

    I might feel different if it was my mod being copied but I've heard that Bethesda does like to hire from within the modding community which is nice.
     
  24. pothb

    pothb [H]ardness Supreme

    Messages:
    4,997
    Joined:
    Mar 24, 2007
    I haven't play either, so ake it with a grain of salt.

    But that does look damn similar. And the dialogue looks similar too. But that's only one shot of the dialogue, so who knows on the rest. If they did copy, that's rather shameful. Incredibly shameful, since the aren't giving credit.