Best Simulation peripherals? Driving, flying, etc.

atarumoroboshi18

Limp Gawd
Joined
Nov 9, 2013
Messages
186
So, what are your go to devices for games like Microsoft Flight Simulator, Elite Dangerous, Assetto Corsa, etc. Steering wheels, flight sticks, and any other devices you can think of.
 

Dvater

n00b
Joined
Jan 18, 2021
Messages
49
My current setup consists of a Oculus Quest 1 running wireless using Virtual Desktop via it's own 5GHz Wi-fi channel from my PC (i9 10850K, 2080Ti, 64GB RAM, 2TB nVME, etc). I've got a Fanatec CSL Elite PS4 Edition wheel base with the P1 leather/Alcantara wheel. Pedals are a set of CSL Elite pedals with the Load Cell. Paid $700 for all the Fanatec stuff plus a GT Omega stand back in October locally and it was all a month old, receipt was from September 2020, yeah, score. All of this is then loaded on to a DOF Reality H3 Motion Platform with motion dampeners. Have the SRS Shake Kit as well. Using some old Acura seat. Bought it locally used like 2 months ago for $1,500. Couldn't believe my luck with this stuff.

Don't use anything for flying except for a wireless controller but even then it's pretty awesome in VR and motion, Flight Simulator is AMAZING...my GOD the graphics are sickeningly gorgeous.
 
Joined
Nov 13, 2006
Messages
3,268
This plus my Valve Index:
sim-chair.jpg


There's a thread here describing how I went about making it. The only real change has been swapping out the Rift/Vive setup over to an Index.
 

Nenu

[H]ardened
Joined
Apr 28, 2007
Messages
19,901
... Sitting, a vibrator depending on your gender.
It could help with all walks of life ;)
 
Joined
Apr 14, 2006
Messages
561
Elgato stream deck xl to use as button box for all different games. Simucube 2 for racing, huesinkveld pedals for racing. im in the market for a honeycomb flight yoke right now but that may be a bit.
 

bobzdar

[H]ard|Gawd
Joined
Jun 6, 2003
Messages
1,884
I have 4 different wheel setups and 2 flying.
I have a fully portable setup using a steelseries srw-s1 wheel, which is pretty cool in that it uses sensors to detect steering rotation and has hand brake/throttle, meaning you don't have to mount it to anything and just hold it in your hands and steer. It's far more accurate than I expected and works decently well. It's small enough it fits in my VR tote with my quest 2, and coupled with my Asus g14 makes a fully portable setup that you can take anywhere. Good enough to have fun in VR, can be had nib for about $50 on ebay and far better than keyboard or joystick.
I have another srw-s1 that broke (my fault) that I repaired and mounted to an old logitech g25 using an adapter, so basically a littler larger setup but has full force feedback and just needs a solild surface (table/desk) to mount to and an outlet. Uses the hand throttle/brake on the srw-s1. You could actually do some serious racing with this one in a pinch but takes up a little more room.
Then I have a logitech g29 wheel and pedals set with a playseat. Folds up and is fairly portable in that it'll fit in the trunk of a car, gives the full experience, this is the setup my kids play on or is backup.
My main setup is an accuforce pro v2 direct drive with f1s steering wheel, thrustmaster t3pa-pro pedals with ricmotech load cell brake and a g29 h-pattern shifter. No plans to upgrade anything on this, works great and reliable. I run a Samsung Odyssey+ headset with a home built cockpit made out of 2x4's and a minivan seat.

Seems like a lot, but I've had my logitech g25 for like 15 years, and got the g29 about 5 years ago, then the accuforce 2 years ago. I run mostly endurance races, so the stuff gets worked pretty hard. The most abuse was a 4 hour stint at the nurburgring (don't recommend). I can tell you that honestly I'm just as fast with the g25 and old pedals as the fancy stuff. It's more fun and immersive, maybe a little more consistent, but doesn't make a big difference in terms of speed or anything - just more fun.

For flying I have an old Thrustmaster t-flight hotas and rudder pedals. But I mostly just use my xbox 360 game pad (also fits in my VR tote so I have portable driving and flying) as I'm not as into the flying as driving.
 
Joined
Jun 15, 2005
Messages
791
I have 4 different wheel setups and 2 flying.
I have a fully portable setup using a steelseries srw-s1 wheel, which is pretty cool in that it uses sensors to detect steering rotation and has hand brake/throttle, meaning you don't have to mount it to anything and just hold it in your hands and steer. It's far more accurate than I expected and works decently well. It's small enough it fits in my VR tote with my quest 2, and coupled with my Asus g14 makes a fully portable setup that you can take anywhere. Good enough to have fun in VR, can be had nib for about $50 on ebay and far better than keyboard or joystick.
I have another srw-s1 that broke (my fault) that I repaired and mounted to an old logitech g25 using an adapter, so basically a littler larger setup but has full force feedback and just needs a solild surface (table/desk) to mount to and an outlet. Uses the hand throttle/brake on the srw-s1. You could actually do some serious racing with this one in a pinch but takes up a little more room.
Then I have a logitech g29 wheel and pedals set with a playseat. Folds up and is fairly portable in that it'll fit in the trunk of a car, gives the full experience, this is the setup my kids play on or is backup.
My main setup is an accuforce pro v2 direct drive with f1s steering wheel, thrustmaster t3pa-pro pedals with ricmotech load cell brake and a g29 h-pattern shifter. No plans to upgrade anything on this, works great and reliable. I run a Samsung Odyssey+ headset with a home built cockpit made out of 2x4's and a minivan seat.

Seems like a lot, but I've had my logitech g25 for like 15 years, and got the g29 about 5 years ago, then the accuforce 2 years ago. I run mostly endurance races, so the stuff gets worked pretty hard. The most abuse was a 4 hour stint at the nurburgring (don't recommend). I can tell you that honestly I'm just as fast with the g25 and old pedals as the fancy stuff. It's more fun and immersive, maybe a little more consistent, but doesn't make a big difference in terms of speed or anything - just more fun.

For flying I have an old Thrustmaster t-flight hotas and rudder pedals. But I mostly just use my xbox 360 game pad (also fits in my VR tote so I have portable driving and flying) as I'm not as into the flying as driving.
Four hours of Nurbergring sounds like an enduro for sure. Man the elevation changes and narrow course with those speeds just grind on the nervous system.
 
Joined
Nov 13, 2006
Messages
3,268
Nice set up!e
Thanks! Still enjoying it with my Valve Index - just wish newer, more capable, and cheaper VR HMD tech would hit! Maybe in the next year or two…. Quest 2 just doesn’t seem that big a jump. The Varjo XR3 has raised the bar as to possibilities… Hoping some of their tech/improvements trickle down to what’s offered by the other players at a more palatable price eventually.
 

LukeTbk

[H]ard|Gawd
Joined
Sep 10, 2020
Messages
1,609
There's a thread here describing how I went about making it. The only real change has been swapping out the Rift/Vive setup over to an Index.
For people with the tools/ability, that solution do look like an incredible quality/price (the part with the seat controls is particularly nice, that a lot of gaming chair by dollar) and everything seem heavy/rock solid.

In a certain way VR help to keep the cost down at equal experience as well (a giant projecting or 3 screens setup or a tv that follow movement your movement) and is perfect for sitting simulation scenario.
 

kaneO

n00b
Joined
Sep 11, 2021
Messages
45
Thanks! Still enjoying it with my Valve Index - just wish newer, more capable, and cheaper VR HMD tech would hit! Maybe in the next year or two…. Quest 2 just doesn’t seem that big a jump. The Varjo XR3 has raised the bar as to possibilities… Hoping some of their tech/improvements trickle down to what’s offered by the other players at a more palatable price eventually.
I just received my first VR tech a quest 2 a couple of days ago can't wait to fully test it out.
 
Joined
Nov 13, 2006
Messages
3,268
I just received my first VR tech a quest 2 a couple of days ago can't wait to fully test it out.
Stand alone it's pretty damn good... quite impressive. But if you have a beefy enough PC/GPU to drive it well tethered using some of the latest, more robust VR titles, it becomes pretty mind blowing. Especially for some of the bigger sims like MS Flight Simulator 2020.
 
Joined
Oct 16, 2016
Messages
638
If you want the best simulation peripherals, cost be damned, I'm sure there's plenty of industrial-grade stuff that fits the bill, mil-spec parts, metal construction, beefy FFB motors if applicable, the works... but then you're paying more than a used car on sim gear.

Or you could try to adapt used vehicle parts, like how I have this A-10A throttle quadrant sitting around that I seriously need to build up a base and wire up a controller and some sensors to. The real deal's quite a step above the TM Warthog throttle, let's put it that way.

The tier below that would be high-end sim peripheral brands, stuff like VKB, Virpil and RealSimulator on the flight side, Fanatec and anyone else with a direct-drive wheel base (possibly OpenSimWheel-derived) and load-cell pedals for the driving side.

As for what I use, the bulk of it isn't even made, let alone sold, any more: a Thrustmaster HOTAS Cougar with a RealSimulator FSSB R2 stick mod, a TM Warthog grip (might replace that with a RealSimulator one later, the TM one's got some annoying shaft play that's very evident on force-sensing bases), and some Hoffman Simped/vario pedals (no toe brakes) that plug directly into the Cougar stick base instead of tying up another USB port and coming up on a separate DirectInput ID.

That stuff would've been considered top-of-the-line back in the mid-2000s, but as of 2021, is probably regarded as merely mid-range. The kinda quality you used to have to pay up for to get a U2-NXT or Evenstrain to replace the crappy pot metal gimbals every stock Cougar base ships with can now be had in a typical VKB or Virpil stick, and now with adjustable cam profiles and dampers. FSSBs are still largely their own segment, great for space sims and fly-by-wire jets like the F-16, frustrating if you're flying old warbirds or a helicopter where you want lots of displacement and force-feedback (the ol' MS SideWinder Force-Feedback 2 still comes in handy there).

For racing stuff, it's just a base Thrustmaster T300RS wheel with the two-pedal set. I contemplated getting the load cell pedals and the H-shifter, but all of that totals out to an amount I'd rather spend on fixing up my real project cars, so I ironically don't use it much.
 
Top