-Command and Conquer: Red Alert (but the bum tank rush is still tghe lamest game play move evar)
Sorry, the CnC: Generals humvees loaded with rocket soldiers beats that rush hands down.
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-Command and Conquer: Red Alert (but the bum tank rush is still tghe lamest game play move evar)
2. Warhammer 40k: DoW and WA - This game has been sucking up my time just as much as WCIII did. I rank it right up there with my favorite games of all time. Between this and WCIII it's pretty much a tossup. I gave the edge to WCIII just because I've been playing it longer but I think I enjoy DoW more than I ever did WCIII.
Json23 said:Rocket men works great against both those. lol, but only if you see it coming and have enough time. Those blimps were the strongest damn blimps ever made though. It took WAY too much damage before falling from the sky.
Sheer quantity could still over come the rocket men. Tanks you just run over them
blimps you just make sure you have been pounding their perimeter units long enough for them to get their 3 stripes and then they bomb so fast it is all over.
blimp rush? No half way decent player would ever build multiple kirovs (blimps) and rush, lol. You have practically an hour to take one down. Kirovs are only useful for when you are trying to force your opponent out of his base.Spectre said:-Red Alert II (which introduced the blimp rush....hmmmm....I see a pattern)
Man! I forgot all about that one. Fun game. Got alot of play out of me. Still I gotta vote WC3 as my fave.TheCommander said:Herzog Zwei is what got me into RTS.
Json23 said:Sorry, the CnC: Generals humvees loaded with rocket soldiers beats that rush hands down.
Hands down....Sanitarium said:red alert 2
Are you serious? That game wasan embarrasment to the C&C series.Carloswill said:Tiberian Sun from CNC
The only rocket men in RA2 are the flying rocketeers
Acctually, the Soviets have Flack Tracks, Flack Connons and the apocalypse tanks had anti air missiles. But I agree, I don't play online much. I'de rather have a skirmish with AI so I can use all the defferent Units instead of a million tanks.saber07 said:blimp rush? No half way decent player would ever build multiple kirovs (blimps) and rush, lol. You have practically an hour to take one down. Kirovs are only useful for when you are trying to force your opponent out of his base.
edit. I'm also confused about you guys talking about "rocket men". The only rocket men in RA2 are the flying rocketeers. The only anti-air unit for the soviets are the flak troopers (which are only useful against air).
I dont really see why people always complain about rush's in games. C&C has always been about the fast placed gameplay and tank control. The gameplay is centered around the tanks, but the other units can play a vital role as well. The allies in RA2 multiplayer are generally considered a hit and run faction, that annoys with rocketeers, grizzlie tanks, and harriers. Soviets are more muscle, just pump out rhinos and have good tank control.
Starcraft for me. If blizzard removes head from ass they would see that alot of money can be made on Starcraft 2.
I do. The Commandos, Ground Control, and Total War series are the only RTS games I've played in the last five years which have really tried to distinguish themselves from the generic formula established in 1992. Sure, this formula has been improved, but even that pretty much stopped with Starcraft.GeForceX said:It's really difficult to even innovate games like this. At least give some credit for those that even bother trying.
No, there are no rocket soldiers in Red Alert 2, lol. Allied infantry are : GI's, engineers, dogs, spy, tanya, chrono legionairre (Yuri's Revenge: guardian gi,seal). Soviet infantry are : conscript, dog, engineer, flak trooper, crazy ivan, yuri clone (YR: Boris). Red Alert 1 had rocket soldiers, yes, but not in RA2. Believe me, I've played the game online for 4-5 years (on and off).Json23 said:No, their were rocket soldiers, and in Yuri's Revenge the regular infantry man would use a rocket soldier if you told him to bunker down.
Well, what I actually meant was the only anti-air infantry, not unit. The soviets also have the sea scorption (flak boat).Acctually, the Soviets have Flack Tracks, Flack Connons and the apocalypse tanks had anti air missiles. But I agree, I don't play online much. I'de rather have a skirmish with AI so I can use all the defferent Units instead of a million tanks.
Weazmeister said:One game that was way ahead of it's time but didn't get any play, or I should say, only saw a limited amount of play was Dark Reign. The original game was awesome. It incorporated things that weren't incroduced into other RTS games until years later.
saber07 said:blimp rush? No half way decent player would ever build multiple kirovs (blimps) and rush, lol. You have practically an hour to take one down. Kirovs are only useful for when you are trying to force your opponent out of his base.
I dont really see why people always complain about rush's in games. C&C has always been about the fast placed gameplay and tank control.
LuminaryJanitor said:I do. The Commandos, Ground Control, and Total War series are the only RTS games I've played in the last five years which have really tried to distinguish themselves from the generic formula established in 1992. Sure, this formula has been improved, but even that pretty much stopped with Starcraft.
I just get the feeling that most RTSs today are exactly the same thing in a different package, and I've had enough. In the last year I've rented Battle for Middle Earth, Dawn of War and Age of Empires III, and I returned all three within two hours. I've learnt my lesson now, and I may never buy a traditional RTS again. It feels like I'm shelling out $50 for something I already have. Pretty much all I'm getting for my money is new art assets and maps. I may as well go download a mod.
By the way... Has anyone played Perimeter? It looked like a pretty original concept. Is it worth picking up?
EDIT: How could I forget about this one?
Sacrifice is the best RTS ever.
If you've never played it, I strongly suggest that you do so.