Canadian game developer Beamdog is the studio behind the PC remasters of classic RPGs like Baldur's Gate 1 and 2, Planescape: Torment, and NeverWinter Nights. The company recently partnered with Skybound Games to bring the remasters to consoles, and, according to a recent blog post, they aren't done with the PC versions of the the games either. The studio said they've "explored the possibility" of neural network upscaling in their Infinity Engine Enhanced Edition games, though they haven't committed to it yet. While they didn't go into specifics either, I assume they're talking about enhancing in-game textures, as ESRGAN and similar algorithms can't be applied to 3D models and are too slow for anything that has to be done in real time. This is (presumably) the same technique modders are using to enhance textures in Morrowind and the classic Final Fantasy games, and I've personally seen tons of neural network upscaling work being done in Skyrim, Metroid Prime, and other game modding communities. Thanks to /u/rhiyo on on the /r/GameUpscale subreddit for the tip. We've explored the possibility of Catmull-Rom Bicubic scaling, as well as as a few other solutions for scaling (eg. ESRGAN scaling) for the Infinity Engine Enhanced Editions, but haven't pulled the trigger yet on implementing either. We received a number of questions about UI for the Infinity Engine Enhanced Editions games and our plans regarding it going forward. Now that the console releases are announced, we can share that we've been doing extensive updates to our UI system that could very possibly end up paying dividends for the PC versions into the future. For the time being, however, all of the UI work we're doing is centered squarely around the console versions of the games, so any changes to the PC UI won't happen for a while.