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Real-time ray tracing is the new hot word in PC gaming as Nvidia focused on it during the Nvidia RTX 2000 series reveal. Digital Foundry has been privy to new information about the tech and how it runs under the hood of Battlefield V from their discussions with DICE employees. For example, DICE is looking into creating an option to lower the detail and resolution of real-time ray tracing in the game, but keep a higher resolution such as 4K for everything else. Right now running on beta drivers, enabling real-time ray tracing on a RTX 2080 Ti at 4K resolution creates an undesirable sub 30 fps performance situation. 1440p was better, but still sub 50 fps at times.
If you're interested in more Battlefield V information there is an interview with the developers that touches on subjects like monetization, and of course the announcement of the release delay to polish the game more.
The optimisations are many, but the fact remains that ray tracing like this is still vastly expensive from a computational perspective, even with dedicated hardware acceleration. The RTX implementation as it stands right now is designed to keep you above 1080p60 on an RTX 2080 Ti. The demo stations were locked to the 1080p resolution of the attached high refresh rate display, but the internal scaler allowed us to simulate 1440p and 4K resolutions. On the former, we eyeballed frame-rates in the 40-50fps area but 4K plummets into sub-30 territory. Chatting with DICE later, there was surprise that the game was running at all with 4K and RTX enabled. It really is early days with the implementation and final hardware, so even thedevelopers are not entirely sure of how far things can be pushed.
If you're interested in more Battlefield V information there is an interview with the developers that touches on subjects like monetization, and of course the announcement of the release delay to polish the game more.
The optimisations are many, but the fact remains that ray tracing like this is still vastly expensive from a computational perspective, even with dedicated hardware acceleration. The RTX implementation as it stands right now is designed to keep you above 1080p60 on an RTX 2080 Ti. The demo stations were locked to the 1080p resolution of the attached high refresh rate display, but the internal scaler allowed us to simulate 1440p and 4K resolutions. On the former, we eyeballed frame-rates in the 40-50fps area but 4K plummets into sub-30 territory. Chatting with DICE later, there was surprise that the game was running at all with 4K and RTX enabled. It really is early days with the implementation and final hardware, so even thedevelopers are not entirely sure of how far things can be pushed.