Battlefield V NVIDIA Ray Tracing RTX 2060 Performance @ [H]

Discussion in 'Video Cards' started by Kyle_Bennett, Jan 20, 2019.

  1. Marees

    Marees n00b

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    Just a thought

    Maybe NVIDIA should have released prototypes of the cards (along with drivers) in advance

    Look at the Vulkan path tracing for Nvidia implemented by a post doc researcher for quake 2

    If people like him had these cards/drivers in advance, then maybe, the games would have been ready by the time of official release of cards, maybe !?
     
  2. Snooble

    Snooble Gawd

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    I'm betting they did, but the programming for it is complex and NVidia wanted their new cards out the door while the GPU mining was hot. The premium prices reflect this, unfortunately the RTX performanceand support does not.
     
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  3. reaper12

    reaper12 2[H]4U

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    Ray Tracing is easy, that's not the problem, the problem is that it takes massive amounts of computational power. So to make games work with Ray Tracing using today's hardware they have to implement a hybrid system part Ray Tracing, part rasterization, with most of the frame been rasterized not Ray Traced.
     
  4. zkostik

    zkostik Gawd

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    You are using a single game for comparison which doesn't appear to be particularly visually intensive either. Personally, it looks very dated but that isn't unusual for Capcom games (my opinion). Anyway, it does depend how a game engine is designed to stream its textures so depending on that and other settings will use VRAM differently (remember RAGE?). DX12 games also use more VRAM from what I've seen. Clearly this game isn't VRAM size limited but looks at various other reviews especially with ray tracing enabled and look at how much ram they demand. It is a lot! I also highly doubt that typical end user who is in the market for 2070 or higher is going to be running 1080p, likely not even 1440p. I'm not sure what point there is to argue that higher end cards especially in their price segment surely could have had more VRAM as 8GB is pretty old stuff and have been available for years and also many games easily push that.
     
  5. Nolan7689

    Nolan7689 [H]ard|Gawd

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    I’ve said it in some other threads but I’m still thinking that REngine is not properly reporting vram usage. For starters it outright thinks that my Vega64 doesn’t even have VRAM. Secondly being that afterburner reports far less VRAM usage, and doesn’t even bump against 8GB from what I’ve seen so far.

    I’m no expert though, and I’d love to see some in-depth looks at RE2 and it’s settings.

    Now off to read that hardware unboxed review.
     
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  6. Nightfire

    Nightfire [H]ard|Gawd

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    I guess the point is that I have yet to see a game (other than BFV running dxR) that is crippled with 6 GB of vram, much less 8 GB.

    The biggest issue with games lately has been the awful dx12 implementation. Both BFV and RE2 are getting huge performance and vram penalties with dx12. It seems that Hitman 2 didnt even bother with it as stated in another thread.
     
  7. zkostik

    zkostik Gawd

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    Well, I don't want to sound like a dick but you obviously haven't played many games in 4K at maximum settings. As for DX12, I'm not sure if it's bad implementation or not but it's beneficial for a game to use more VRAM (again I put RAGE as example of that; I personally loved the game but their streaming just didn't work and it would been better for use more VRAM instead). It will then have to preload less assets from your SSD/HDD thus improving performance and provide smoother FPS. In an ideal world you'd want everything preloaded into RAM/VRAM for best possible performance. Granted that devs can also work on a better and more efficient texture streaming and whatnot so their product fares well on lower systems but for AAA games I personally would rather have them spend more time on visuals and game content than try to get it to run on a wide variety of systems. It costs time and money for that sort of thing so if they are making a top tier game, I want them to focus on what's important for me which is why I build an above average system.
     
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  8. XMAN245

    XMAN245 Limp Gawd

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    I know BFV has a single player side of the game, but not a single review has anything on its performance, just the MMOFPS aspect. Not everyone buys a game for its MMO aspect.
     
  9. RAutrey

    RAutrey [H]ard|Gawd

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    Good review. As long as Vega 64's are available in the wild at the $400 price point, this is a hard sell at $389.00 as far as I'm concerned. A properly tuned Vega 64 smokes this card.
     
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  10. Nightfire

    Nightfire [H]ard|Gawd

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    That is nice and all but most will not be using this card for 4k max settings. Even at 1440p, it does just fine:
    https://m.hardocp.com/article/2019/01/30/msi_geforce_rtx_2060_gaming_z_video_card_review

    If the gpu runs out over vram, it will use the system ram first, at least in these titles.
     
  11. fs123

    fs123 Limp Gawd

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    Even the good old AMD R9 390 has 8GB and Nvidia is still conning their customers with 6Gb. Sad times.
     
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  12. zkostik

    zkostik Gawd

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    That's right, probably no 2060 but I feel the fact they kept VRAM at same size as previous gen which is several years old is rather insulting to gamers. It will also severely limit useful life of this GPU line as game devs got used to vast amounts of VRAM being available on most mid range and above GPU. This was the sad case with 700 series where lack of VRAM was essentially the thing that killed it prematurely (using system RAM is unacceptable and really doesn't help, sure it will allow game to run but it will be unplayable; this is how it was in Rise of the Tomb Raider which didn't appear as much GPU limited as it was VRAM back when I was on 780GHz SLI and throttling textures to reduce used VRAM made the game run very high settings at 1600p). 900 series suffered from that as well, especially mobile versions. RTX2060 can easily surpass its 6GB VRAM if RTX features are used, without it you're probably fine at 1080p, though at 1080p without RTX you'd be just fine with a previous generation which costs quite a bit less. I just don't feel you're rightfully defending NV on this one, to me it feels like this is a deliberate gimpage due to absense of proper competition from AMD.
     
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  13. Derangel

    Derangel [H]ard as it Gets

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    Even 1440p without RTX stuff will likely be fine for a few years. Beyond that, more VRAM would also mean more cost. An additional 2GB of GDDR6 would cost Nvidia around $23, which means the price of the card would go up another $30-$50. Its already too expensive, another $30+ would be insane.
     
  14. Nightfire

    Nightfire [H]ard|Gawd

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    Really it makes no sense for the RTX2060 to be 256 bit with GDDR6. Perhaps they will come out with a 12 GB version to shut everyone up.

    As a user in another thread put it, maybe it is similar to how system ram has become stagnant. The average user had 8gb of system ram forever whereas it was rapidly increasing every gen before DDR3 was popular. At some point, vRam usage had to slow down. Christ, how much information can a single frame use?
     
  15. noko

    noko 2[H]4U

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    VRam usage is combination of the number of objects which are increasing as time goes on as well as textures/geometry/shaders plus Compute per frame, HDR also addes more VRam needs, add in higher end AA as well, RTX will have less culling of objects if ray tracing reflections are used adding in even more VRam needed. With more VRam you can pre-load more what the game has and avoid hitches or momentary stalls as different assets are needed from location to location. Yes with reduced settings the 2060 will probably be OK for awhile but may give less options as time goes on. For the price point no way I would recommend a 2060 unless it was a short term card only.
     
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  16. Nightfire

    Nightfire [H]ard|Gawd

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    I guess it always confuses me why these enhanced textures/HDR/RTX assets typically increase vram by a set amount and doesn't scale up with resolution. ie. If the higher textures add 1 GB of vram consumption 1080p, why does it add only 1 GB (or slughtly more) at 4k and not 4 GB (4x resolution). Doesn't a game have 4x the information to process at 4k than it does at 1080p, given all things equal?
     
  17. noko

    noko 2[H]4U

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    Textures/Shaders/Geometry usually stays pretty much the same for memory requirements. What goes up is the buffers to display current and next frame or more, plus at higher resolutions you are going to render more pixels per triangle which is main reason for the frame rate drop. Add in any kind of Multisampling or SuperSampling and the buffers can be dramatically increase in size again. In Shadow Of The Tomb Raider using HDR vice SDR at 1440p adds a little over .5gb more VRam used since now you are dealing with increase color data, 10bit vice 8 bit for display, back buffers etc. - at 4K that will increase to about 1GB more. I have not seen tests done with the 2080 using RTX and HDR at the same time as a side note, it may be ugly pushing that 8gb of VRam.
     
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  18. Maddness

    Maddness [H]ard|Gawd

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    It will be interesting to see if the new patch with DLSS that comes out tomorrow bring the performance up to the levels that were hinted at. Are you going to try it out Kyle to see if there is performance gains and also the quality impact of running it.
     
  19. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    Nope, never going to turn it on.
     
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  20. N4CR

    N4CR 2[H]4U

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    But you might get a 'cinematic' 25fps now!
     
  21. Maddness

    Maddness [H]ard|Gawd

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    Fair enough for this card and the 2070, but are you going to try it out for the 2080Ti. I'm just interested in the results.
     
  22. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    Nope. We don't test anything around here.
     
  23. Maddness

    Maddness [H]ard|Gawd

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    hahahah, you made me almost spill my coffee.
     
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