Battlefield V Live Reveal @ 3PMCDT

SomeoneElse

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Everyone is up in arms about historical inaccuracies......They are trying to show what you can do with the game.
A lot of new features can be seen in the trailer that none of you are even considering.
One thing is the British tank pulling a German AA......you can now hook up and tow anything regardless of what it is. So They showed that someone grabbed the AA and hooked it to a British tank.
Its going to be inaccurate because people were being shown as playing the game as the design intended.

I do agree with all of you on the fact that you really had no F-ing clue what was going on because it literally was all over the place.....I will withhold my judgments after I see more gameplay footage and some proper reviews when people actually play test it outside of only seeing the first trailer release.

All I can say is I'm interested.

Edit: If anyone disagrees with how the trailer is setup read this post by DPI and re-watch the trailer for all of the features.

https://hardforum.com/threads/battlefield-v-live-reveal-3pmcdt.1961082/page-2#post-1043645617
 
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Meeho

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B) how people are seriously missing this is a game that very obviously has put realism aside in order to focus on fun gameplay. Crashlanding a plane or sliding around with a heavy machine gun in one arm isn't exactly realistic but it adds to gameplay (as in more options -> higher complexity -> higher skill ceiling -> longer longevity). I'm more into fast paced scifi shooters and never really got into multiplayer of modern warfare games but this looks like something I might find interest in.
I dunno.
I like the look of the actual combat. In fairness they picked possibly the most frenzied possible moment to show, but all hell can break loose at certain points in all BF games
And honestly "wah wah not true to the war"
Seriously who cares. this is probably going to be an alternate version war, even though they are not saying it yet.
The footage in the trailer looks to be set in a sp mission, And lets face facts, battlefield has never been about realism, otherwise people would be raising eyebrows at the ability to jump out of a plane, rpg a tailing aircraft and jumping back into your original plane all in mid air.
 

Spidey329

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After reading everybodies opinions thus far, I think this sums it up best IMO.

Agreed. Was good to see it wasn't just me missing some meds or something, the commentary for the trailer has all been the same, it's hyperactive, unfocused, and bouncing around like a 7 year old.

After rewatching it at a slower pace, there's actually numerous set pieces that the camera warps around. That's why the battlelines and surrounding soldiers seem to shift so much. What makes this jarring for the viewer is that they didn't use any transition signal, for example they tried to make it so that the transition was seamless where a soldier bends down to grab an MG42 and raises back up into a completely different area of the battle - in movies, this transition works if the scenery is significantly different, but in this, the scenary is so fast paced and similar the viewer doesn't catch the fact you just warped to an alternative set piece.

Compared to past trailers, this is poorly done.
 

IdiotInCharge

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"diversity, inclusion, body types, gender..."

A tumblr convention or a Battlefield WW2 game?

Kill me, please.

As much as I find it a bit annoying in a WWII game from a campaign perspective- I'm fine with this in multiplayer.
 

firas

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NfL1BlG.gif
 

Spidey329

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Most of that sounds like shit, but I won't bother going into why because no one will ready it anyways.

But the no seasons pass as an example is bullshit. If anyone thinks we're going to get 20 or so maps, weapons and some vehicles like we did with BF4 for free you're wrong. They'll make people buy a crapload of cosmetic DLC to pay for it. I'd be okay with it if we could disable all the cartoon customization, but they're not going to let that happen. They've deliberately said they want other players to see each others cosmetics. Obviously, this is to drive sales. Anyone who thinks EA is going to dish out lots of maps and theaters out of the kindness of their hearts is a fool.

BF4's premium was actually a good deal. Especially because it could easily be found for $40 even close to release and maps were eventually made free to everyone else. The people who whined about the fairly good value of it, you only have yourselves to blame.

A few years back people had common sense and bitched about this. But in 2018 we welcome it (and the shitty microtransactions) with open arms.

View attachment 76194

After reading that huge list, it seems interesting. But my issue with a lot of the changes is that I'm not sure how well they'll work in the fast-paced nature of a current BF title. Maybe back in BF42, but not sure about now. Unless they're slowing gameplay.

As for the "no premium" - no company would willingly give up a successful revenue stream unless something more lucrative was going to replace it.

The message is in the signal on this. I think we're going to see a heavy dose of microtransactions. A lot of these changes revolve around customization of the character, some analyst probably felt that they could get more money by not charging for DLC (which prevents fragmenting the community) and allowing for paid hats and coats. More players = more opportunities to make a sell.

I think that'll mean that post launch DLC will be smaller in scale (similar to the free patch content we used to get), maybe a map or two and be just enough to get players back in. Because there's no cost associated, players won't feel gypped if these revitalization packs have less content.

I wouldn't at all be surprised if larger "expansion packs" make a comeback, like a Battlefield V.5 that includes alternative scenarios/locales, but branded as standalone ("technically not DLC") game titles (with new SP "war stories").

TLdr;

I'd expect a heavy dose of microtransactions for things that DICE feels won't affect gameplay. Clothing, hats, patches, badges, facepaint, gun decoration, and alternative models for weapons (e.g. if all knifes perform the same, the model doesn't matter besides visual and a player may pay for a different look).
 
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Delicieuxz

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After reading that huge list, it seems interesting. But my issue with a lot of the changes is that I'm not sure how well they'll work in the fast-paced nature of a current BF title.

I'm thinking and hoping that the new mechanics will slow down the pacing of Battlefield and create more spaces where players are doing things other than speedily zipping around looking for the next red circle to fire at. So much traditional Battlefield depth is missing in Bf1, reducing it mostly mindless run-and-gunning as if everybody is on amphetamines. That's so unsatisfying for me. And it's such a lesser experience than older Battlefields.

Historically, Battlefield has been about all the different dimensions of experience in the one map and naturally-emerging unique encounters. But Bf1 is largely just one flat-lining experience.
 

B00nie

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What a fail with the political correctness to include female combatants. Only russians used them.

OTOH if a concussion grenade strips them of clothes I might actually play the game :D
 
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Chris_B

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It alludes me why people don't understand this; when we are talking about realism we are not talking about how one necessarily destroys shit and plays the game. If they are selling this as a WW2 game set in that era, with those locations, weapons, and everything then it would be a reasonable expectation for there to be more focus on the history otherwise create any other game with any other conflict you want but don't market a WW2 game and then for example put a British woman on the front with a prosthetic limb doing what she's doing...


The sequence we seen might well be part of an sp mission that we're seeing a snippet of out of context, if this is in the final game then its reasonable to assume that there will be a bit of an explanation as to whats going on which hopefully makes it make a bit more sense. The multiplayer we've yet to see so hopefully its not too "out there"


Btw, eludes not alludes :p
 

Chris_B

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This looks like they just copy pasted BF1 with slightly different guns. I hated BF1...

And you can tell that from a short trailer most of which was in engine and not actual gameplay...course you can.
 
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Chris_B

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The sad thing is a lot of the drama about all of this is purely down to the fact there's a female character model in the game. Don't recall this much crying when MOH:AA had a french resistance character you could use in mp.
 

Chris_B

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What a fail with the political correctness to include female combatants. Only russians used them.

Wrong, French resistance also had women armed and fighting. Pretty sure some of the Nordic countries also used them.
 

__hollywood|meow

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Glad we don't get that game, sounds like shit.

my grandfather was on a destroyer in the pacific theater. my great uncle was boots on the fucking ground in europe. the actual events of WWII were fantastic enough to be fiction.

dont talk to me again until you have at least 500 posts where you arent making a tremendous ass out of yourself. HOOAH
 

B00nie

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Wrong, French resistance also had women armed and fighting. Pretty sure some of the Nordic countries also used them.
I'm aware of the handful of resistance fighters in France. The female resistance fighters were a drop in a bucket and were not considered army. It's not a coincidence that war movies are male dominated, women just didn't take active combat duty with the exclusion of russians.

Women were used extensively in wartime duties such as air surveillance, rationing the troops etc but not for combat.

This is just an ongoing trend of political correctness, placing black men in KKK or in periods where they would have been lynched for appearing - or putting strong female characters in times where women had their place between the fist and the stove.

It's all a big brainwashing campaign.
 

B00nie

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The sad thing is a lot of the drama about all of this is purely down to the fact there's a female character model in the game. Don't recall this much crying when MOH:AA had a french resistance character you could use in mp.

I wouldn't care unless this was a direct contiuum of distorting the gender and racial roles in the history. The media is desperately trying to white wash the past and brainwash the current generation. Why it's doing it? Beats me. But it's a sign of the degradation of our society.

In the history liberalism was always the last stage of a civilization before its demise. I'm betting the jihadists will win this game.
 

SomeoneElse

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I'm aware of the handful of resistance fighters in France. The female resistance fighters were a drop in a bucket and were not considered army. It's not a coincidence that war movies are male dominated, women just didn't take active combat duty with the exclusion of russians.

Women were used extensively in wartime duties such as air surveillance, rationing the troops etc but not for combat.

This is just an ongoing trend of political correctness, placing black men in KKK or in periods where they would have been lynched for appearing - or putting strong female characters in times where women had their place between the fist and the stove.

It's all a big brainwashing campaign.

https://history.army.mil/books/wwii/72-14/72-14.HTM

They may not have been infantry but they definitely were in the shit when it came down to it. "Front lines" is something that was more or less made up. Even on a "Base" you are still subjected to attacks, they still could be shot and bombed.
I'm not defending them (EA/DICE) by any means but to say there were no women used in combat WWII is a bit misleading. They just weren't part of the offensive combat, or considered as combat roles in general.
The nursing core was definitively there and saw combat.
 

Chris_B

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https://history.army.mil/books/wwii/72-14/72-14.HTM

They may not have been infantry but they definitely were in the shit when it came down to it. "Front lines" is something that was more or less made up. Even on a "Base" you are still subjected to attacks, they still could be shot and bombed.
I'm not defending them (EA/DICE) by any means but to say there were no women used in combat WWII is a bit misleading. They just weren't part of the offensive combat, or considered as combat roles in general.
The nursing core was definitively there and saw combat.


Yup, its an area of the war where it gets skipped over. Similar situation to ww1 where most people thought it was nothing but trench warfare.
 

Dayaks

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Trailer is horrible. I saw a woman in combat. I also saw some weird clothing articles that you just don't see anywhere in history.

EA is misappropriating history for the sake of making money of the backs and memories of the many many millions of soldiers that gave their lives for their countries.

I don't have a problem with women in war but don't call it WW2.

Not surprised. Like a lot of you, I already knew it would be nothing I would ever buy.

Some of the most decorated snipers in WWII were woman, albeit Russian.
 

defaultluser

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If you can fly a big-ass bomber while your whole team poses on the wings, I'm fucking IN.

Exactly.

Anyone who wants to paint Battlefield 1942 as the pinnacle of realizim in sims need only look at the half-assed aircraft engine.

You could take off and land those little fighters in about 20 feet of runway. The engine was surprisingly forgiving of collisions that would make a real aircraft explode, so you could pop from one flag to the next staying airborne.

And if you did it right, you could fit an entire squad on the wings of your bomber in-flight. Because fuck physics.

It was arcade-controls to appeal to a wider audience. Same fucking reason why they put a bad-ass lady in this trailer, along with an impossibly-timed exploding building and getaway car.
 

CaptNumbNutz

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Apparently Jackfrags (longtime BF youtuber) has had time with the game and spilled a bunch of details. Even if you think DICE's bombastic-as-always cinematic sucked or had a female or whatever, the mechanics sound brilliant:

• No Premium or Season Pass, no Loot Boxes, no Pay to Win, all maps and modes will be free
• Four classes are back: assault, medic, scout, support
• Launch locations are France, Africa, Rotterdam and North African desert
• Co-op is back with Combined Arms mode
• Single player War Stories returns
• Defensive fortifications are things like sand bags, trenches, tank stoppers. Offensive fortifications are things like machine guns, field cannons. Only supports can build offensively.
• Predetermined areas to build, such as at flags, can rebuild destroyed buildings.
• Attrition system – health bar is now segmented, meaning health regen doesn't go back to 100 anymore (ie if your health is 7% it'll regen back to 20% and stop).
• Physical interactions – every action in the game requires interacting for things like medkits, ammo, ledge grabbing (ie healing requires walking over to a health pack, character animation to pick it up, then start healing)
• No more HUD/map spotting. Spotting will be based on movement/changes around you
• Attrition system – much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
• Revive system has a full animation, no more revive trains, takes time to complete
• Ragdolls are server side, can now drag a downed player's body elsewhere
• Any class can do a squad revive, takes longer than a medic revive, does not give full health points
• Can call for help when down, as seen in trailer
• Ragdolls (player bodies) effect the environment, push down grass etc.
• Gunplay completely changed
• No more visual recoil
• Each gun has a unique recoil pattern that can be learned and mastered
• Bipods easier to use and setup
• Bullet penetration through thin wood, sheet metal, walls
• Movement changes: can now dive forward, backward, left and right similar to R6 Siege's prone system
• Diving has a cooldown to prevent dolphin diving and spamming
• Crouch sprinting has been added
• Can burst out of windows and commando roll, no destroying windows first
• Can catch, throw back or shoot grenades
• Less grenades because less ammo
• Towables: can tow items with vehicles, like a previously stationary AA or field cannon; teammate can use an AA gun while you tow it with a tank; can drive a truck towing an ammo crate to resupply teammates on front line
• Destruction explodes inward or outward depending on where destruction happens; ie grenade thrown into a building explodes things outward; an explosion outside a building explodes inward.
• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant destruction.
• Heavily focused on squad play, you're instantly placed into a squad when joining a game
• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is faster than spawning on tactical map screen
• Since squad spawning/deploying is faster than tactical map, squad wipes are serious (10s delay to respawn)
• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
• Squad Call-ins are V1 or JB2 rockets as seen in trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
• Elite classes are gone
• Behemoths are gone
• Large, non-fatal explosions can knock a player over
• Create a soldier, add them to a company of soldiers, then customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archetype
• Class archetypes highly customizable -
can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
• Can change and add specialization trees such as agility, flak armor, suppressive resistance
• The more you play a class, the more specializations/archetypes earned for the class
Great info. I can't stress these points enough.

I was completely disappointed with the trailer for various reasons. The woman soldier was a bit odd but didn't bug me as much as it did others and wasn't a complete deal breaker. My best guess is that there is some sort of alternate history thrown in there like they have done with the Phantom Program in BF4/BF1 and Bad Company (Operation Aurora Bad Company 2 single player campaign).

It really wasn't until I watched LevelCap and JackFrag's breakdown on the info they had did things really start to sound amazing. LevelCap especially showed disappointment with the trailer, going so far as to point out how even BF1's trailer was spectacular despite how you felt about the game itself. I'm hoping this game is the opposite situation as BF1... mediocre trailer, amazing game.
 

Delicieuxz

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Some more talk from one of the devs about the game.

I'm watching that now. It sounds great. It sounds like DICE have realized how meaningless the Bf1 experience is due to over-simplification and casualization, and are moving in a direction of adding intellectual interactions to the game. I'm very excited to see more of BfV.
 

Chris_B

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I'm watching that now. It sounds great. It sounds like DICE have realized how meaningless the Bf1 experience is due to over-simplification and casualization, and are moving in a direction of adding intellectual interactions to the game. I'm very excited to see more of BfV.

It sounds pretty interesting, the problem is the trailer though its an initial trailer was pretty lacking. People have zeroed in on the female character and virtually dismissed anything else in it. But the info coming out is peaking my interest to say the least, just hope they put out more footage showing a large scale battle soon,
 

RPGWiZaRD

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I'm watching that now. It sounds great. It sounds like DICE have realized how meaningless the Bf1 experience is due to over-simplification and casualization, and are moving in a direction of adding intellectual interactions to the game. I'm very excited to see more of BfV.

I thought it became quite clear as soon as I watched Jackfrag's vid. For this iteration they have taken a lot of feedback from the players (more from the veteran crowd) and it's obvious that in this version they really want to focus on good gameplay by making mechanics more complex which will appeal especially to returning players as the longevity and skill ceiling will become significantly higher and so the game will be appealing for longer time to players. I'm no big BF / modern warfare fan but I like 99% of the changes pretty much and some of them are like YESSS!!! Feels like they wanted to make the game appealing to people outside previous BF players too. It also focusing on better support squad play so there should be easier to make it more competitive based, there will be so many various strategies you can opt now with the enhanced support / building mechanic. Also couldn't help but think "CSGO" when I read that recoil spray pattern part haha. :p Seems there's a clear push towards trying to make it more competitive based too.

All in all I really was amazed by all these gameplay changes, I'm not sure if I could have made a better list for myself if I could decide. Really good choices.

The only big bad decision they made was to call it a WW2 game as it doesn't seem to have much in common with it other than the weapon loadout and WW2 was always a nice working setting as far as weaponry goes but they could still have avoided call it WW2 setting though to be able to pass some of these complains. Oh and that badly directed reveal trailer, that one should have went into the trashbin. Even if the reveal trailer is completely trash I'm more excited for a BF game than I've ever been before when simply reading about gameplay changes.
 
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jon666

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Didn't notice it til I watched Dr. D's reaction. The "Gimme first aid! followed by 'oh, sorry" kills me everytime meow
 

CaptNumbNutz

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I thought it became quite clear as soon as I watched Jackfrag's vid. For this iteration they have taken a lot of feedback from the players (more from the veteran crowd)
If they took feedback from BF veterans, then where is RCON/PROCON server management? I can't imagine none of that discussion happened. The BF1 server situation killed entire battlefield communities and clans. My clan alone went from 5 custom BF4 servers with hundreds of active members to around 100 active members and 2 BF1 servers... and that was nearly 6 months after BF1 launch when they finally offered them.

My god, we had auto admin tools, 3rd party cheat tools (because Fairfight still blows in comparison to competition), custom map rotations (one server was entirely CQB and no vehicles), dozens of reserve slots by donation, and near infinite ban-lists for toxic players and cheaters. BF1 came out... BAM! None of that. It took them months to offer rentable servers, and several months after that to get any sort of admin ban/kick ability and even then the admin could only be the player that rented it. If you had a large clan, your ONE ADMIN would be extremely overworked or likely didn't do much at all. Ban lists for BF1 servers to add toxic players or cheaters not caught by FairFight was a paltry 100 players max, so names had to be rotated out after so long.

Now, I can understand having too much 3rd party stuff may cause server conflicts, but RCON/ProCon setups worked on all previous Battlefield games with few issues. If they could just give back even a handful of the features that ProCON provided, Battlefield communities might recover from the fiasco of BF1.
 

Flogger23m

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...focus on good gameplay by making mechanics more complex...

I'm going to stop you right here. More options doesn't equal complexity. More options can make it more casual or easier. Like running and sliding around like Mario after running over a banana peel in Mario Kart who happens to be able to single handily spray with an MG like Rambo. Really takes the draw backs out of using a heavy cumbersome weapon if you can dance around with it. No consequences for rushing in with the bigger, heavier weapon. You can dash around and slide around. Of course to prevent it from being too over powered it they'll probably make it shoot rubber bullets like the MGs in BF1.

Feels like they wanted to make the game appealing to people outside previous BF players too.

Yeah, they're trying to grab the more casual crowd.

It also focusing on better support squad play so there should be easier to make it more competitive based...

The squad support system worked fine in the last few games. It gave you some advantages and made it easier to group up with your friends, which is what the main focal point should be. That is all squads need to do. If you're a lone player who wants to play for an hour you should be able to easily squad up (or not) and have a good time. Pushing more crap on you just makes it too tedious.

Also couldn't help but think "CSGO" when I read that recoil spray pattern part haha. :p Seems there's a clear push towards trying to make it more competitive based too.

My thoughts as well. The shitty pre-determined spray pattern needed to die in the 90s. It is based on rote memorization rather that actual real time skill. Randomized (within parameters for each weapon) is the way to go. Counter it real time. The reason it isn't popular with competitive games is because its harder.

The only big bad decision they made was to call it a WW2 game as it doesn't seem to have much in common with it other than the weapon loadout...

We'll see how it turns out, but with over the top customization, a need to keep milking gamers for cash, and a design of following trends I believe you'll end up right.

R6S is adding zombies. Yes, fucking zombies. One to two years into BF5 I honestly expect them to add zombies or aliens. It would suck if you bought a war game and ended up being forced to play with zombies or aliens.

I'm not just pissed because its Battlefield, but because perhaps the last AAA MP game is being turned into casual uninspired trash. The industry trend is far worse than one happens in any single game.
 

DPI

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May not end up being how people are assuming from the trailer. Some youtubers at the press-only event stating the trailer doesn't really represent the game.

If what JackFrags is stating about the game being more "slower paced", toward "hardcore tactical shooter" and like "Battlefield games of old" then I will play the shit out of this. Very promising. CaptNumbNutz Delicieuxz

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RPGWiZaRD

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This has to be one of the worst handled "reveals" ever. If hype-o-meter went to 0 after first watching the trailer but then reading about the game details afterwards via 3rd party social media accounts the hype-o-meter skyrocketed again then clearly the reveal didn't work as planned. Oh well, at least E3 is around the corner.

EA definitely owes JackFrags some money. ;)
 
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spaceman

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It's just a game. I think the problem is basing it off of history. Just don't base it on an actual war and move on. I dont care if someone wants to play as a badger. Go ahead.

Actually, can you imagine playing as a honey badger?

Anyway, it's all about the game play to me. I would also love a return to private matches and competitive play? As long as I am making wishes I also want a pony.
 

Chris_B

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