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What? I just..I don't...HOW?!
Is Battlelog being odd for anyone else recently? I'm not getting live score board updates on the server browser or ping.
Holy shit, 4k
Is Battlelog being odd for anyone else recently? I'm not getting live score board updates on the server browser or ping.
i feel like a retarded monkey when i'm wielding the SRAW. Wildace's videos are just salt in the wound.
It's not completely random. He is able to judge depth perception really well. He has to judge distance to objects, which direction they are traveling, speed, and use these things to predict exactly where something will be at a given point of time.I don't get it either because his aim is completely random when he leads them. If it were the same mechanism each time it'd be easy to replicate but it's not, and the aiming completely off the screen only to still get the hit is perplexing. I've tried it a great deal and the only time I get hits is when I try to leave the marker on the target and lead to it.
whats the strongest weapon to use for a engineer?
So the AK5C is more versatile than the ACW-R?If were talkin carbines:
The ACE52 is the "strongest", but i would recommend the AK5C as the most versatile weapon and the MTAR21 for shredding close quarters combat.
So the AK5C is more versatile than the ACW-R?
So the AK5C is more versatile than the ACW-R?
I have tried this with 100's of shots and not a single hit. There is simply no reason for the shells to hit the targets with the way he leads them. It seems completely random.
Is Battlelog being odd for anyone else recently? I'm not getting live score board updates on the server browser or ping.
bahh. getting a lot of 'battlefield 4 is not responding" tonight.
Feb 13 PC Game Update Notes
-General stability improvements
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain
Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain
good to see they're focusing on the important bugs. Being facetious obviously, all fixes are welcome. It's just funny when they include stuff like that considering the gravity of other issues.
They've already fixed the bulk of the main issues. Weapon balances are coming but those take time to play test. Not sure what fixes you were expecting in this patch.
I'm running 290x's in crossfire, 14.1 was utterly horrible under both mantle and DX for me. Huge fps loss, giant lag spikes.
Tempted to see if the situation has improved, but I just don't feel like flipping back and forth between 13.12 and 14.1 just to check. Think I might wait for something like, "improves multi gpu performance" in the release notes. What I need is a mantle driver that doesn't utterly suck in DX.
the remaining 'main issues' you refer to.