WhyYouLoveMe
Supreme [H]ardness
- Joined
- May 24, 2005
- Messages
- 6,513
I'm not sure I'm enjoying DMR4 now.
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I really enjoy the minigun on the RHIB. It's so fun to take out scout choppers and troops.
Finally got an SRAW kill that I'm proud of. I'm starting to get a feel of the guidance, but I'm having trouble just getting into the right vantage points without getting blasted . Not as fancy as Ace or in the quantity that he produces, but I'm proud of it.
http://www.youtube.com/watch?v=IDXw5zcNE34
So is the SRAW the sophisticated man's AT-4 of BFBC2?
I really enjoy the minigun on the RHIB. It's so fun to take out scout choppers and troops.
It seems that the other weapons are too under powered in the game and that makes others run around with DMR's. I have always felt that the range and damage ratio need to be up'ed with LMG, Assault, carbine, and PDW's. The upgrade to the attack helo gun has been needed for a long time, and wish the 50 call on the tank gets a buff too-especially for vehicles.
Man, not everything needs to do equal damage! The attack helo will likely be a bit over powered now, if there is a good gunner in the seat. I'm a crappy gunner and it only took me two passes on a tank to kill it, before the patch. There was actually a top 30 chopper pilot talking about this in the BF4 forums, saying this was not a good decision for a buff.
There are a couple of LMGs with PLENTY of damage. I use the MG4 all the time. It shoots super fast, has a tone of bullets, has high damage, manageable recoil, and allows both medium range and close range scopes/dot sights AT THE SAME TIME.
I mean, what the heck else do you need? The only time I need a different gun, is if I need more precsision at medium/long range. then I switch to the QBB LMG. It's not as high of damage and doesn't hold as many bullets, but it has pretty light recoil and in single shot mode, is pretty much a laser. As it's first shot accuracy is really high.
Man, not everything needs to do equal damage!
I started getting fucked up input with this patch. When the game launches, more often than not it seems that the window will just stop responding to everything -- keyboard, mouse, even moving the stupid thing doesn't work. The game is running, and I can hear it, but it's totally link dead and responds to nothing.
I figured out a dumb workaround after dicking around: Minimize the game (alt tab to do it if you're stuck in fullscreen), then mouse over it on the task bar so the preview window comes up. Right click on the preview window. SUDDENLY EVERYTHING WORKS AGAIN.
I saw some other people getting it, so if you can't click anything, maybe try this and see.
Man, not everything needs to do equal damage!
amen. if they were to buff/nerf everything to equal damage the game wouldn't be as fun.
LMGs will tear some shit up in the right hands
Seem that they'll be several patch in February, if you read the last one it's a post Second Assault one. Cpu/gpu optimization, Mantle, dmr tweak and some other light adjustment.
Not really. The SRAW acts more like a laser guided missile since it essentially flies to the reticle. And it has 4 total targeting modes. The AT4 was just pure wire guided - where guidance that was based on relative movements, and if you missed, you missed. Meaning no u-turn's like an Acme missile from a roadrunner cartoon, coming back and hitting the object being "painted" anyway. I only wish it were a 1:1 of the AT4.
That said, there's certainly a skill curve to it - look no further than WildAce for proof. And in fairness the FOV is also very restricted compared to the AT4, making guidance toward objects outside of view *extremely* skill based (you're guiding it blind).
The performance improvements, Mantle, DMR rebalancing, and others are already available. The patch came out yesterday.
Second Assault is a DLC, not a patch.
pretty sure that Second Assault will be released in Feb (since it's already done)...
...and here comes the nerf to the ACE 23:
3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.
I really enjoy the minigun on the RHIB. It's so fun to take out scout choppers and troops.
I'm still finding wild difference between servers in terms of client synch. I went to one of my usuals last night and it was a nightmare; shot before I rounded corners and no less than 3 back to back instances of the zero health bug manifested against the same player, even when I had the drop on him with the MTAR.
Decided to change servers and was immediately back on the pace with everything feeling good.
Performance is far better/smoother, however. Kind of amazing, actually.
Second Assault was nearly finished when development was halted for an all-hands effort to fix the major bugs plaguing the game. Development on non-bugfixes has since resumed, including the final touches to Second Assault and the Mantle release.
Read the blog before posting it. The ACE 23 is NOT going to be nerfed.
M4 is a carbine, so is the ACW-R, ACE52 CQB, AK5C, ACE 21
ACE 23 is a full assault rifle.
M4 is a carbine, so is the ACW-R, ACE52 CQB, AK5C, ACE 21
ACE 23 is a full assault rifle.
You beat me to it.
And the ACE 23 has alternatives in the M416 and AEK-971, both of which are usually unlocked ahead of the ACE 23. The M416 is a jack of all trades, and the AEK-971 almost always wins its firefights. Other ARs also do different things better; the SAR-21 is awesome if you have a tough time controlling recoil, for instance.
I know, what I said was these are the only weapons used in scrims, regardless of class. And the ACE 23 is the only AR used.
Many competitive players prefer the 416 over the ACE 23.. The first few games of CEVO this season I saw it quite often. (It's also my primary)