Yeah F*UCK prone. I'm sorry but walking into a server with 32 players prone crawling across the maps waiting for someone to twitch is not fun.
That has more to do with the players/server then the action of going prone.
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Yeah F*UCK prone. I'm sorry but walking into a server with 32 players prone crawling across the maps waiting for someone to twitch is not fun.
That has more to do with the players/server then the action of going prone.
Yeah F*UCK prone. I'm sorry but walking into a server with 32 players prone crawling across the maps waiting for someone to twitch is not fun.
Well look at bc2 and the camping snipers and ghille suits. Theyre enough of a pain in the ass as it is, prone would make them even harder to see and combine that with the ghille suit. Then the issue of dolphin diving, their fixes for it were circumvented a couple of times in bf2, whos to say it wouldn''t be the same in bf3?
I don't really think removing it from BC2 made the game worse in anyway, if anything if i think how much of a pain in the ass snipers are now compared to what they could be with prone making them harder to spot, im glad its not in BC2.
And that's cool as long as sniping is balanced to the extent that it can be fun, but at the same time, a reasonable percent your average team (15%-30%) are sniping, and no more.
Cross platform releases are by definition consolized because the innovation in graphics and physics that would have otherwise been put into the PC game get dumbed down. You can't have the same game on all three platforms without some compromise, PERIOD.
BFBC2 is also not a "Battlefield" game, it's a "Bad Company" game. Different franchise.
It'll be a good game, BF3. I'm willing to bet it will, at least. What BC2 was like is almost completely irrelevant.
Also VSS just took a shit on every other sniper rifle. Giant one. Right in their faces.
Depends on who the dev is. Orange box for example was made for Pc then ported to console. Granted the Source engine isn't all that demanding so not many compromises would have had to be made but valves policy at least seems to be make the game for pc then change whatever the console versions need changing.
Which is the way to do it, dev houses like EA and obviously Dice with BC2 just use the same assets on ps3, 360 and pc. I was expecting BC2 for pc to look much sharper than it does, but the textures don't seem to be much higher res at all than its console counterparts.
You guys want Steak at the price of McDonalds, you expect to buy the game and the developers keep pushing out new content for free.
Oh and the realism part....you can't complain about realism and then turn around and want to use your high speed mouse and keyboard which is about the most un-realistic controller input, shooting a gun isn't point and clicking.
Engineer - No problem with this class actually.
Considering how much prone has been whored out and abused in past bf games id doubt it.
...heh. I'll believe it when it doesn't come out on consoles at all.
http://www.escapistmagazine.com/news/view/104615-Battlefield-3-Wont-Be-Consolized-Claims-Developer
I have enjoyed all of the BF and BF:BC games on PC up to this point. I have no doubt BF3 will be great. Right now, I think BC2 is the best multiplayer experience out there,
yea it is the best mp FPS out their. miles better than COD and halo.
People need to realise that Bad Company 2 is not a true Battlefield game. It is a sequel to a console-only release that was designed solely for the purpose of breaking the Battlefield franchise into the crowded console multiplayer market. A big part of this was making maps smaller and taking some emphasis off tactics and put it on more action more often in each online game - DICE is trying to lure console gamer away from the fast-paced, arcadey games like Halo and COD, remember.
The only reason BC2 got a PC release at all is because there was enough demand for it - it's in no way meant to replace BF2.
So there isn't a lot of weight to the argument that BC2 is any way indicative of what BF3 will be like other than issues/features exclusive to the Frostbyte engine.
heres the thing though, its a multi platform game. BF2 wasn't. BC2 and BF3 are. that fact alone has people worried.
I won't believe it. BF:BC2 was sub par to mediocre at best compared to FPS' of yesteryear.
except on console its probably one of the best FPS's to ever come out...
BF2 had a console version - but it was considerably watered down compared to the PC version. Still did pretty well though.
http://en.wikipedia.org/wiki/Battlefield_2:_Modern_Combat
I hope they go for a similar route - making the games equal in the major ways (players, map sizes, vehicles, etc) will seriously limit the PC version.
If it's not 64+ players it's catering to consoles. End of story.
as long as it isnt as buggy as BC2 I dont care what they do or dont put in. Im now dealing with the crash to desktop stuff. Havent figured it out yet. Even when it doesnt crash I still have microstutter. I kinda giving up on it.
BF2 wont launch and BF2142 wont find any servers. Sigh. Going back to crysis:warhead. Blegh not even gonna bother with the bugs in that game.
Would it really be a Battlefield game without all the bugs though?
playing against teams filled with snipers is fun.
99% of the time they never hit me, and 190% of the time my team always wins.
if my team is snipe whoring, i switch servers.
if im too lazy to switch servers, i troll them and smoke nade them until the apocalypse.
All this talk about "if it's for a console, the player count will be low"; How do they pull off so many players in MAG?
The gustav is fine! if you dont have the extra explosive damage you wont kill a whole lot with the gun. This means you lose a whole spot for something else to be there. not to mention if you miss at all you are dead. Also the engineers guns suck a lot if you take away the gustav.
Big maps like isla the gustav is super hard to use.
AN-94 is a much better gun than the gustav.
Quit crying ! This isnt the whine about gun balance thread.