Battlefield 3 Won't Be "Consolized," Claims Developer

Yeah F*UCK prone. I'm sorry but walking into a server with 32 players prone crawling across the maps waiting for someone to twitch is not fun.

That has more to do with the players/server then the action of going prone.
 
That has more to do with the players/server then the action of going prone.

Well look at bc2 and the camping snipers and ghille suits. Theyre enough of a pain in the ass as it is, prone would make them even harder to see and combine that with the ghille suit. Then the issue of dolphin diving, their fixes for it were circumvented a couple of times in bf2, whos to say it wouldn''t be the same in bf3?

I don't really think removing it from BC2 made the game worse in anyway, if anything if i think how much of a pain in the ass snipers are now compared to what they could be with prone making them harder to spot, im glad its not in BC2.
 
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Cross platform releases are by definition consolized because the innovation in graphics and physics that would have otherwise been put into the PC game get dumbed down. You can't have the same game on all three platforms without some compromise, PERIOD.
 
I guess it's a hard one to call. In reality LMGs are pretty accurate but mostly used for suppression. They can be fired accurately standing but that would detract from gameplay. So would making them only capable of hitting targets when fired from prone. Similar thing with sniper rifles: if you make it so there's sway when standing, requiring someone goes prone to be accurate you're making sniping mroe challenging but also encouraging lying in a bush being a sad sack.

You're going to have someone pissing and griping regardless of the route you choose.
 
Well look at bc2 and the camping snipers and ghille suits. Theyre enough of a pain in the ass as it is, prone would make them even harder to see and combine that with the ghille suit. Then the issue of dolphin diving, their fixes for it were circumvented a couple of times in bf2, whos to say it wouldn''t be the same in bf3?

I don't really think removing it from BC2 made the game worse in anyway, if anything if i think how much of a pain in the ass snipers are now compared to what they could be with prone making them harder to spot, im glad its not in BC2.

1.5 patch nerfed the prone even more so and it should be a non issue now. What most people remember of dolphin diving was patched very early and it was never usable again, what you may have seen in all patches after the dolphin diving fix was probably just a macro when you jump prone crouch etc very quickly, alot of people can do it without macros but obviously it can get tiring and macros are faster.

prone was never an issue in bf2 if you know how to play especially now in (1.5). if anything prone will get you killed faster when playing against someone who is at least decent. prime example is in CQ fights people that aren't good might prone, all you have to do is jump over them or circle strafe and shoot. granted if you are playing against a person better than you they might just be faster/aim better than you and kill you. all in all i think it's silly to take something like prone out of games when it's a handy tool and adds more depth, people will complain about anything that they relate to them losing in a game, people even go as far as saying "well you can't do that in real life" well bf2 is not a simulator, if anything it is an arcade game.
 
And that's cool as long as sniping is balanced to the extent that it can be fun, but at the same time, a reasonable percent your average team (15%-30%) are sniping, and no more.
 
I am happy if it's a mix of BF2 and BC2. I loved the big maps and air vehicles in BF2, and I love the destructable environments of BC2.
 
And that's cool as long as sniping is balanced to the extent that it can be fun, but at the same time, a reasonable percent your average team (15%-30%) are sniping, and no more.

I'll be looking for Sniper Only servers on day 1.
 
playing against teams filled with snipers is fun.

99% of the time they never hit me, and 190% of the time my team always wins.

if my team is snipe whoring, i switch servers.

if im too lazy to switch servers, i troll them and smoke nade them until the apocalypse.
 
Cross platform releases are by definition consolized because the innovation in graphics and physics that would have otherwise been put into the PC game get dumbed down. You can't have the same game on all three platforms without some compromise, PERIOD.

Depends on who the dev is. Orange box for example was made for Pc then ported to console. Granted the Source engine isn't all that demanding so not many compromises would have had to be made but valves policy at least seems to be make the game for pc then change whatever the console versions need changing.

Which is the way to do it, dev houses like EA and obviously Dice with BC2 just use the same assets on ps3, 360 and pc. I was expecting BC2 for pc to look much sharper than it does, but the textures don't seem to be much higher res at all than its console counterparts.
 
BFBC2 is also not a "Battlefield" game, it's a "Bad Company" game. Different franchise.

It'll be a good game, BF3. I'm willing to bet it will, at least. What BC2 was like is almost completely irrelevant.

Also VSS just took a shit on every other sniper rifle. Giant one. Right in their faces.

I stand by what I say. I really hope BF3 will be good, I really do. But from what I've been seeing of DICE as of late, hell effing no.
 
Depends on who the dev is. Orange box for example was made for Pc then ported to console. Granted the Source engine isn't all that demanding so not many compromises would have had to be made but valves policy at least seems to be make the game for pc then change whatever the console versions need changing.

Which is the way to do it, dev houses like EA and obviously Dice with BC2 just use the same assets on ps3, 360 and pc. I was expecting BC2 for pc to look much sharper than it does, but the textures don't seem to be much higher res at all than its console counterparts.

That's really the difference and ultimate failure of the orange on the PS3. Valve is a a PC house and from what I'm hearing has had to bring in console support to do future stuff on the PS3.
 
You guys want Steak at the price of McDonalds, you expect to buy the game and the developers keep pushing out new content for free.

We (as in, everyone who bought BC2 - just check EA and Steam forums) want new maps. We are happy to make that content ourselves - just give us map tools. Unfortunately, since DICE and EA were idiots and took a console engine and ported to PC, that's not going to happen. Therefore, we ask for them to make us content, since they are the only ones that have the tools.

Let's not forget the many promises made before the game's release about this being a heavily supported game and DICE's most supported game. Oh, and they even promised mod tools at one point.

Oh and the realism part....you can't complain about realism and then turn around and want to use your high speed mouse and keyboard which is about the most un-realistic controller input, shooting a gun isn't point and clicking.

There's a balance between realism and fun.

Engineer - No problem with this class actually.

You're missing the Gustav. Please don't tell me the Gustav is fine when you can run around with it at full speed and shoot it at the ground, killing everything but yourself.

Considering how much prone has been whored out and abused in past bf games id doubt it.

Going prone should either take a few seconds of not being able to fire, or a few seconds of heavy inaccuracy. That would fix the dropshotting and dolphin diving bullshit.
 
yea it is the best mp FPS out their. miles better than COD and halo.

No, it's the most current FPS with good graphics that kicks other current FPS games asses. It is not even close to the best FPS. A lot of older FPS kick the shit out of it in terms of gameplay, they just lack the updated graphics. Maybe BF3 can fix that, but I'm not even going to get my hopes up.
 
People need to realise that Bad Company 2 is not a true Battlefield game. It is a sequel to a console-only release that was designed solely for the purpose of breaking the Battlefield franchise into the crowded console multiplayer market. A big part of this was making maps smaller and taking some emphasis off tactics and put it on more action more often in each online game - DICE is trying to lure console gamer away from the fast-paced, arcadey games like Halo and COD, remember.

The only reason BC2 got a PC release at all is because there was enough demand for it - it's in no way meant to replace BF2.

So there isn't a lot of weight to the argument that BC2 is any way indicative of what BF3 will be like other than issues/features exclusive to the Frostbyte engine.
 
People need to realise that Bad Company 2 is not a true Battlefield game. It is a sequel to a console-only release that was designed solely for the purpose of breaking the Battlefield franchise into the crowded console multiplayer market. A big part of this was making maps smaller and taking some emphasis off tactics and put it on more action more often in each online game - DICE is trying to lure console gamer away from the fast-paced, arcadey games like Halo and COD, remember.

The only reason BC2 got a PC release at all is because there was enough demand for it - it's in no way meant to replace BF2.

So there isn't a lot of weight to the argument that BC2 is any way indicative of what BF3 will be like other than issues/features exclusive to the Frostbyte engine.

heres the thing though, its a multi platform game. BF2 wasn't. BC2 and BF3 are. that fact alone has people worried.
 
heres the thing though, its a multi platform game. BF2 wasn't. BC2 and BF3 are. that fact alone has people worried.

BF2 had a console version - but it was considerably watered down compared to the PC version. Still did pretty well though.

http://en.wikipedia.org/wiki/Battlefield_2:_Modern_Combat

I hope they go for a similar route - making the games equal in the major ways (players, map sizes, vehicles, etc) will seriously limit the PC version.
 
modern combat is a lot different than BF2, the only thing they have in common is the name, heh
 
The people who don't like prone can keep playing BC2, the people who want prone can play BF3, easy peasy
 
I won't believe it. BF:BC2 was sub par to mediocre at best compared to FPS' of yesteryear.


except on console its probably one of the best FPS's to ever come out. but the sad thing is people are comparing a exclusive console game that was converted over to PC and thinking its the end of the world that BC2 didnt play that well on PC.. if dice really wanted to be dicks they wouldnt of even bothered releasing the game at all on PC. since BC1 was an exclusive console game.
 
The solution is pretty simple - make some maps small and console-exclusive, and make some maps huge and PC-exclusive. BC2 had some maps like Panama Canal that were comparable in size to some BF2 maps like Gulf of Oman, so there is room for some overlap.

Of course they could just lower the player count on the console versions. As much as CODMW2's 18-player limit was restrictive on PC, the console versions were capped at 12-player limits.

except on console its probably one of the best FPS's to ever come out...

I've played a few games of that online and it's good. The maps are pretty big too...

BF2 had a console version - but it was considerably watered down compared to the PC version. Still did pretty well though.

http://en.wikipedia.org/wiki/Battlefield_2:_Modern_Combat

I hope they go for a similar route - making the games equal in the major ways (players, map sizes, vehicles, etc) will seriously limit the PC version.

The thing to remember is BFMC was designed for the Playstation 2 and the original Xbox, and was released before the Xbox 360 was launched...so the tech that game was designed to run on was a lot older. The Xbox 360 did get BFMC later on but it was just a high-definiton port from the last-gen systems.
 
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And I'm sure it'll also have broken menus, poor UI, and the worst server browser of any FPS out there. :(

I love the Battlefield series but it is so discouraging that they always fuck up the stuff that is around the game.
 
if the game can live up to that huge claim, I'm willing to buy this game at its full release price just to show my support for a developer who cares to make proper PC titles
 
Almost every game has sucked in general that has been consolized. I would like 64 players like all the battlefields in the past. Even 128 would be better. The game needs to be competitive and require some amount of skill. If the game is just another console port i won't even try to play it at all. Games that are consolized are just a waste of time. Everyones tired of wasting money on trash. How can anyone trust these companies if they keep pouring out useless garbage. These companies don't want to put out demos because they know the games going to be crap. I just hope the game is true to its roots.
 
All this talk about "if it's for a console, the player count will be low"; How do they pull off so many players in MAG?
 
The gustav is fine! if you dont have the extra explosive damage you wont kill a whole lot with the gun. This means you lose a whole spot for something else to be there. not to mention if you miss at all you are dead. Big maps like isla the gustav is super hard to use. Also the engineers guns suck a lot if you take away the gustav.

Camping gustavers suck. AN-94 is a much better gun than the gustav. Quit crying ! This isnt the whine about gun balance thread.
 
as long as it isnt as buggy as BC2 I dont care what they do or dont put in. Im now dealing with the crash to desktop stuff. Havent figured it out yet. Even when it doesnt crash I still have microstutter. I kinda giving up on it.

BF2 wont launch and BF2142 wont find any servers. Sigh. Going back to crysis:warhead. Blegh not even gonna bother with the bugs in that game.
 
as long as it isnt as buggy as BC2 I dont care what they do or dont put in. Im now dealing with the crash to desktop stuff. Havent figured it out yet. Even when it doesnt crash I still have microstutter. I kinda giving up on it.

BF2 wont launch and BF2142 wont find any servers. Sigh. Going back to crysis:warhead. Blegh not even gonna bother with the bugs in that game.

Would it really be a Battlefield game without all the bugs though?
 
Would it really be a Battlefield game without all the bugs though?

I'm just generally being whiny. I played Counter-strike:Source for like 5+ years and put up with all kinds of ingame retardedness. I could forgive all of battlefields ingame glitch/bug sins if it meant I could play the damn game for more than 5 minutes straight. BLAH
 
playing against teams filled with snipers is fun.

99% of the time they never hit me, and 190% of the time my team always wins.

if my team is snipe whoring, i switch servers.

if im too lazy to switch servers, i troll them and smoke nade them until the apocalypse.

sadly, sniping is the only thing I enjoy about BC2, but I only like sitting back and trying to snipe at extreme distances and difficult shots.
 
All this talk about "if it's for a console, the player count will be low"; How do they pull off so many players in MAG?

The players aren't all in one place. The overall graphic quality and particularly the draw distance are significantly lower than most other games with more common player amounts (18-32 players).
 
The gustav is fine! if you dont have the extra explosive damage you wont kill a whole lot with the gun. This means you lose a whole spot for something else to be there. not to mention if you miss at all you are dead. Also the engineers guns suck a lot if you take away the gustav.

You're right. The Gustav is perfectly fine. After all, being able to run around with a fucking rocket launcher at full speed and kill anything around you, except yourself, is what I consider balanced. Right?

It's kind of hard to miss when the splash radius is so high, especially with the explosive damage specialization you are referring to, that you can't miss a thing unless you are both retarded and playing on an Xbox controller.

Big maps like isla the gustav is super hard to use.

Bullshit. As an attacker, that map is one of the best (probably next to Valparaiso and the lighthouse) for Gustav campers. Just camp over on sniper hill where the 15 other wookies are.

AN-94 is a much better gun than the gustav.

At least the AN-94 actually requires aiming. I'm not defending the gun as it's blatantly overpowered, but it does require more skill than a Gustav. That's not saying much since the Gustav requires no skill at all.

Quit crying ! This isnt the whine about gun balance thread.

If this isn't the "whine about gun balance" thread, then maybe you should stop whining.
 
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