Rattle
2[H]4U
- Joined
- Apr 10, 2007
- Messages
- 2,840
LOL nope
first time i seen that one
first time i seen that one
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
§·H·ï·Z·N·ï·L·T·ï;1038036509 said:Anyone ever get this weird screen where it shows a shit load of guys parachuting down the screen?
http://i.imgur.com/IJNMY.png/img]
[img]http://i.imgur.com/KKdxH.png/img]
[img]http://i.imgur.com/2axUP.png/img][/QUOTE]
Haha it's like a screensaver!
Ok so finally playing support tonight...WTF the m249 is ridiculous. Literally 4+ times I come around a corner and hit the enemy flank - 5, 6 kills in one clip. Not prone with bipod, just standing up spraying that bastard. WOW! Never experienced anything like it except maybe the p90 in CS beta 5.2...run into a room and mow them all down, amazing lol. Using the holgraphic sight and foregrip.
Ya, support machine guns are seriously powerful. So powerful you barely even have to aim. The current FOTM is M249 with IRNV and fore grip. I hate those guys as it is super cheesy.
The one thing I think they wasted time on was the command rose as it is in BF3. I'm really not sure what the point of this is. The context based system with BC2 worked much better (Point to vehicle as a engineer, it spams I can repair. Point to a support, it spams I need ammo. And etc.) Actually I'm not even clear why people wanted this in the first other than for BF2 nostalgia.
§·H·ï·Z·N·ï·L·T·ï;1038036509 said:Anyone ever get this weird screen where it shows a shit load of guys parachuting down the screen?
http://i.imgur.com/IJNMY.png
http://i.imgur.com/KKdxH.png
http://i.imgur.com/2axUP.png
11/18/11 | By HBrun
Today, we have a brand new gameplay trailer from the reimagined Strike at Karkand map! Also, read on to find out how our new Assignments in Back to Karkand extend the persistence in Battlefield 3.
Battlefield 3: Strike at Karkand Gameplay (HD)
We hope you enjoy our new gameplay trailer with footage from Strike at Karkand. With the enhanced destruction in the Back to Karkand expansion pack, this all-time classic map has never looked or played better. For a trip down memory lane with the designer of the original Strike at Karkand map, see this earlier blog post.
10 all-new Assignments extend the persistence
The Back to Karkand expansion pack is much more than just maps. We are also adding a new layer of persistence in the form of ten Assignments. These will be tracked no matter if you play a base game map or expansion pack map, and add a new way to unlock things in the game.
The ten Assignments add a new layer of persistence. Click for full resolution image.
Lets take a closer look at the Let it Rain Assignment. To complete this assignment, players must score 20 kills with Light Machine Guns and two mortar kills. The game will keep track of how far along you have come to fulfill it. When you have met the requirements, you will unlock a new Back to Karkand weapon (with a matching set of dog tags) to use on any map including the base game. You will also unlock the new Creeping Death Assignment.
As with all of the Assignments introduced in Back to Karkand, you can keep building towards these no matter if you play on regular maps or maps from the new expansion pack itself. Your regular persistence will also be intact and keep building up no matter what map you play Back to Karkand is in this way completely integrated into the base game, including the ability to have a map rotation mixing base game maps with Back to Karkand maps.
The all-time classic map Strike at Karkand has never looked or played better.
Come back next week for more details on Back to Karkand. We have more videos coming your way, as well as more details on the new vehicles, weapons, and more.
As always, if you pre-ordered your copy of Battlefield 3: Limited Edition, you are entitled to Back to Karkand at no extra charge and will be notified in-game once it is available for download and play in December. Anyone can buy it on the launch day for $14.99/1200 Microsoft Points, or the equivalent in their local currency. PlayStation 3 players will have exclusive 1 week early access to Back to Karkand.
Holy shit, that is awesome.
LOL nope
first time i seen that one
Haha it's like a screensaver!
Achievement Unlocked: Asteroids Mini-Game
New Battlefield Blog Post: Going Back to Karkand #5: Gameplay from Strike at Karkand, Assignments Explained
New Battlefield Blog Post: Going Back to Karkand #5: Gameplay from Strike at Karkand, Assignments Explained
§·H·ï·Z·N·ï·L·T·ï;1038037429 said:LOL, ya it's crazy looking see all those guys parachuting down the screen, I lol'd when it happened. Very weird glitch.
No idea how that would glitch like that, I mean wouldn't the animation have to come from somewhere?
I remember OGC hacks for old school CS... Man, I installed that for a couple days just for the lols... So stupid. You could run 10x faster and be in their spawn instantly, murdering them all with the machine gun.
How do they determine who the top in the clan standings? I've been checking out the platoons, and in one instance they had a recon with a 1,000+ score. Whoa! So i checked him out. His time/kit is completely green! (Green=support/Recon=red), his recon meter is 1%
How can someone almost exclusively support be the top recon?
the fact that your gpu utilization is not 90%+ leads me to believe that your processor is holding you back; but i'm skeptical at that remark because a Q6700 @ 3.6 is pretty damn stout. for reference my i5-2500K is usually around 70% utilization and my SLI 460's are at 99%.
the reimagined Strike at Karkand map
I don't know that I like the sound of:
How about just porting the actual Karkand map, instead of reimagining it into some kind of Metro crapfest.
Its possible they mean updating it to reflect what it can look like in the new engine...debris, more "shit" decorating the map to make it more life-like.
Ok so finally playing support tonight...WTF the m249 is ridiculous. Literally 4+ times I come around a corner and hit the enemy flank - 5, 6 kills in one clip. Not prone with bipod, just standing up spraying that bastard. WOW! Never experienced anything like it except maybe the p90 in CS beta 5.2...run into a room and mow them all down, amazing lol. Using the holgraphic sight and foregrip.
Anyone want to grind out some CO-OP points?
http://www.reddit.com/r/battlefield3/comments/mh1hb/the_fastest_way_to_grind_coop_points_in/
Hit me up on Battlelog: g0shua
LMG have accuracy issues after 3 bullets, but the foregrip should be removed from them as an option. If you want any type of sustained accuracy with one I am of the feeling you need to be bi-pod deployed. Run & Gun LMG play is stupid and unbalanced.
Personally co-op is fun as hell, even though its the same thing
So with these new missions in the Back to Karkand pack, and theyre saying new weapons to unlock, does that mean the rest of us BF3 Limited Edition owners who didnt preorder from gamestop will finally be able to unlock the t88 machinegun?.....
The one thing I think they wasted time on was the command rose as it is in BF3. I'm really not sure what the point of this is. The context based system with BC2 worked much better (Point to vehicle as a engineer, it spams I can repair. Point to a support, it spams I need ammo. And etc.) Actually I'm not even clear why people wanted this in the first other than for BF2 nostalgia.
So with these new missions in the Back to Karkand pack, and theyre saying new weapons to unlock, does that mean the rest of us BF3 Limited Edition owners who didnt preorder from gamestop will finally be able to unlock the t88 machinegun? It was a fav of mine in BC2 because i never had to let go of the tricgger. I could just walk, and it would keep firing, and i could hide, and it would keep firing, and i could kill some people, and it would keep firing, and 5 minutes later it would need to reload. I miss my t88![]()
Hardware question.
Current setup is Q6700@ 3.6 - 8gig ram - SSD - GTX460 1gb - 2650x1600.
on low setting I get 45 - 60 FPS with CPU and GPU both using about 30%
on medium I get about 35 - 50 with CPU and GPU both using about 45%
on high I get about 15 - 30 with CPU and GPU using about 65%
on ultra I get about 5 - 15 with CPU and GPU both Maxing out.
It seems to me a bit strange that both my CPU and GPU are running around the same percentages and running at such a small utilization and yet not maintaining a stable 60 FPS. Why Doesn't Low settings utilize more CPU&GPU to keep it from bouncing down to 45 FPS is it some video ram limitation or something.
I'm going to snag another 460gtx to sli with the hopes I can do medium around 60 FPS stable but the low utilization is making think that sli might not help for a stable 60 FPS.
can anyone spit me some knowledge?
You're not CPU limited. Not sure about usages, but my CPU at 3.0 keeps the GPU at 98% usage.
What settings are you using to utilize that GPU?
I really hope they take time to do a few more of these; it's a great opportunity for people to have fun with the game's vehicles and mechanics even if they aren't great with them. On my wishlist:
-A dogfight mission (what the SP mission should have been)
-An armor mission (more of the first part of the Thunder Run stage)
-A CAS mission with the A-10
-A night-time attack helicopter mission
-A couple more stealth missions
-VOIP, or at least, context-sensitive countdown timers for timed shots, etc.
All of those scenarios would be awesome with a partner, I think. Flying alongside your wingman, watching his back or taking strafing runs against armor columns? Yes please!
Co-op could really fill the gap between SP and MP where players can get more familiar with the vehicles.
And for those pilots like me, who are moderate but not good enough to go up against great pilots (there's always a better pilot), co-op would be a chance to feel like the badass we all want to be!