Battlefield 3 General Discussion Thread

And enough with that Preorder cancel stuff.Its Idiotic to say the least.If anyone even considers that funny I feel sorry for them.

People are complaining about BF3 on this thread? Pre-order cancelled.

All this talk of CoD vs. BF3 annoys me. I'm not big on multiplayer but I will say this: the experience all depends on the type of people you're playing with. When it comes down to the basics, CoD and BF3 are nearly indiscernible from one another. You run, you crouch, you shoot, you throw grenades. Yes, I'm aware that BF3 offers much more than what CoD has had to offer and that's awesome - but to insist that one is inherently vastly superior than the other is just dumb. The core mechanics are so damned similar. You can't claim that the BF3 experience is this realistic, mature thing and call CoD a run-n-gun kiddie fest. Like I said, the core mechanics and overall themes between the two games are practically identical. The only real differences I see between the two games is thatk CoD likes to make some situations more Hollywood action film style while BF3 sticks to a slightly less flashy approach. SLIGHTLY. The images of our main character jumping high speed trains and surviving entire building collapses during an earthquake are still fresh in my mind ;)

I guess my main point is that its totally unfair to act like BF3 is somehow inherently vastly more mature or realistic than CoD because at the core, the two games really don't differ. Now actual online game features and modes? Sure, its a common knowledge that BF3 offers better features. Be prepared to be just as annoyed as you'd get during CoD online matches, though - there are just as many annoying, anti-teamwork teens playing this game ;)

I largely agree with your point. BF and COD are very similar. I think people get hung up on the 'maturity' required to play BF successfully because it is the biggest difference from COD. In COD you are a one-man army and you don't need any team tactics (though it helps for sure) to win. Given that, one could say that team-work requires more planning than going lone wolf. And if you are doing more planning, you are doing more thinking, hence the idea that BF is a more mature game.

However, with that said, I am one of those that will own both games. I'm sure both will be fun in their own ways.
 
People are complaining about BF3 on this thread? Pre-order cancelled.

Want a good laugh? Go into the MW3 thread and see how angry and defensive some of the COD supporters are in that thread for fielding, frankly, a lot less than some of the BS we've been fielding in this thread.



I largely agree with your point. BF and COD are very similar. I think people get hung up on the 'maturity' required to play BF successfully because it is the biggest difference from COD. In COD you are a one-man army and you don't need any team tactics (though it helps for sure) to win. Given that, one could say that team-work requires more planning than going lone wolf. And if you are doing more planning, you are doing more thinking, hence the idea that BF is a more mature game.

However, with that said, I am one of those that will own both games. I'm sure both will be fun in their own ways.

I like COD. I just don't think it's been worth $60 these last couple of go 'rounds. I think BC2 came out as a better product and this as well.

Perfect? No. Just better.
 
I mostly play Engineer and I lost count of how many times the person driving the tank just bounced mid repair to leave me in the open to get killed ... and then have their tank destroyed.

The most success I've had in tanks is while playing with a friend. It doesn't even require that much coordination, it's mostly common sense.

Tank getting hit by RPGs and you haven't spotted them yet? Hide out of line of sight and repair. Rinse and repeat until they're spotted and killed.

Indeed. Hate hate hate it when asswipes drive off. Doubly so when I'm his gunner. Dumb. Ass.
 
Have an HD5970 & I had to load Cap4-11.9 or my PC would bluescreen when BF3 would try to start the game. The splash-screens were OK but when I hit enter to run the actual game-bingo bluescreen. With the Cap installed I'm Campaigning OK so far. Also having a problem trying to adjust the options, so I left them at default but I will try to adjust them later. I didn't install PunkBuster does anyone think that might be related to me using Campaign mode?
 
COD is a shit game. too generic IMO. offers a very BASIC fps game thats been done to death.

I agree. I just don't flat out "hate" it like others do. I certainly haven't and won't pay anywhere near $60 for it, either. Sale bin? Sure.



BDV said:
Recon is so.... useless in 90% of the maps... ugh.

I never was much good at it although I used it from time to time in BC2 with a little bit of success. In this I just flat out get creamed anywhere if I try to use it.
 
My favorite thing to do on Caspain Border is to rush the gas station and then load the northern road (as US) with c4 and wait for a tank to drive by and BOOM! Rinse and repeat lol.

Dogfights are great when your not near the mobile/stationary AA...I like to use guided missiles so as to help the little ants on the ground but they are WAY underpowered and make taking out that mobile AA damn near impossible...especially if the driver is an engineer. I think they should take a vehicle from full health to disabled in a single shot or planes should be able to fire two consecutively....or at least have that apply against the AA vehicles, that matchup is just too one sided in favor of AA atm.
 
So I appear to be having a peculiar problem in BF3. I was wanting to use my joystick to fly the various jets. I plug it in, update the drivers and Windows appears to be fine with it. The calibration looks good. So I hop in to BF3. Immediately my character starts blazing away with his primary weapon like its stuck on. The moment I unplug the joystick my character stops shooting. I checked the keybindings and nothing appears to be conflicting. Any ideas?
 
My favorite thing to do on Caspain Border is to rush the gas station and then load the northern road (as US) with c4 and wait for a tank to drive by and BOOM! Rinse and repeat lol.

Dogfights are great when your not near the mobile/stationary AA...I like to use guided missiles so as to help the little ants on the ground but they are WAY underpowered and make taking out that mobile AA damn near impossible...especially if the driver is an engineer. I think they should take a vehicle from full health to disabled in a single shot or planes should be able to fire two consecutively....or at least have that apply against the AA vehicles, that matchup is just too one sided in favor of AA atm.

AA vehicle is the undisputed god of warfare at the moment in BF3.
 
He definitely seems like the typical COD player :p

And why is that. Because I don't suck at fps games?

evanisthecoastie said:
AA vehicle is the undisputed god of warfare at the moment in BF3.

AA vehicle is god of greifing. Helicopters with guided rockets rape AA vehicles from across the map as soon as they drop their guard. Most AA drivers don't realize they are in an AA vehicle and go rush off to die against a MBT. The other drivers are too terrible to avoid even the first barrage of guided rockets that will disable them. I've never played against a good AA tank. The only good AA tanks are the ones that hide in their base and shoot at jets that get too close to them. Even those die pretty easily if their team's jets are bad.
 
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So I appear to be having a peculiar problem in BF3. I was wanting to use my joystick to fly the various jets. I plug it in, update the drivers and Windows appears to be fine with it. The calibration looks good. So I hop in to BF3. Immediately my character starts blazing away with his primary weapon like its stuck on. The moment I unplug the joystick my character stops shooting. I checked the keybindings and nothing appears to be conflicting. Any ideas?

Set your throttle to halfway, I have an OLD Sidewinder Precision Pro and if I leave my throttle at full then I fire constantly as well and if I leave it all the way down my guy walks backwards...the halfway position (neutral) sends no commands to computer.
 
I really hate while playing Damavand Peak Rush: Instead of my team rushing to cap C (Tunnels), they all hang out and cap the first two points.... ughh wtf?

You don't cap points in rush. BF3 is a screw around pub game filled with noobs that requires teamwork to win, what a concept. I can't even play rush in BF3 like I could in BC2 because if I don't single-highhandedly destroy the bombsites everybody will be too busy spamming mortars or avoiding mortars and looking scared to do anything. You finally think you find a good rush server but no it doesn't swap sides it only plays one round per map and the advancing team never takes out more than one bombsite, awesome. Time to spend another 2 hours finding a server. That or spend my time ramming people with MAV until another game comes out.

Oh and thanks for the excellent advice everybody when I asked if base raping with a scout helicopter on kharg island was fair-play. Because it gets me kicked almost every time. Time to spend another 2 hours looking for a server.

Oh nice and now there's not only AA griefers to worry about theres hackers that go 50-0 running around with a heavy machine gunning headshotting everyone in a game that has no spectate much less 1st person spectate. Oh but hey the game has no idle-kick feature so you can fall asleep with your computer on and wake up and still be in a server; I guess my teams never realized they were down a man. Time to spend another 2 hours looking for a server.

"Admin can you kick him please?" "Kick who?" "The guy who just headshot 5 people across the map with a hmg." "What's his name?" "Oh I duno the guy that is 42-1 already." "Oh I'm not an admin though!" "Oh sweet thanks man thanks!" /disconnect
wine.jpg


I don't think admins even play this game. I think they just have servers so they can come in every once in awhile and check their framerates to see how powerful their tri-fire input lag riddled rig is.
 
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COD is a shit game. too generic IMO. offers a very BASIC fps game thats been done to death.

While I love BF3, COD has its place. I enjoy its face paced small area kill fest that is team deathmatch. My biggest disappointment is the remake of the same game with subtle changes, different single player, and full price release.
 
While I love BF3, COD has its place. I enjoy its face paced small area kill fest that is team deathmatch. My biggest disappointment is the remake of the same game with subtle changes, different single player, and full price release.

Or the premium price to access the "Elite" service...which from my understanding is what battelog offers on BF3.
 
Question for people who own this game:

Do people play the objectives or are most games a de facto deathmatch?

I like FPS, but deathmatch bores the hell out of me. I enjoyed BC2 for about 40 hours, but it just became a big sniper/camp fest. I pretty much just played rush, and very few people ever rushed. I really like Isla Inocentes, but it ended on the first stage almost every time. Over half the rush team would just snipe from the mountains, and the defense just sat back and tried to snipe back. When I piloted the helicopters, people would rarely jump in. When I gunned in someone else's helicopter, they would crash it on the rocks to get a good sniping spot, and I'd be stranded as a worthless medic. Boring as hell.

Do people in BF3 do the same thing? Is there any teamwork at all? I love the idea of 32 v. 32 teams, but not if everyone is measuring success by their K:D and not team victories.
 
Well, human beings are still human beings, so it's always a crapshoot in pub games. In most of the games I've played though, there's been a good enough amount of teamwork to have fun with. As always you'll run into the odd server where one team is full of Recons armed with bolt actions, laying prone on far away hills... while they are on the attacker side in Rush. :/

Still though, in general it's a lot of fun, and if you have some friends you can band together with, you can always make your own teamwork. :) My friends and I have swayed many a pub game in our favor just by working together in our own squad.
 
Dogfights are great when your not near the mobile/stationary AA...I like to use guided missiles so as to help the little ants on the ground but they are WAY underpowered and make taking out that mobile AA damn near impossible...especially if the driver is an engineer. I think they should take a vehicle from full health to disabled in a single shot or planes should be able to fire two consecutively....or at least have that apply against the AA vehicles, that matchup is just too one sided in favor of AA atm.

Nonsense. You're supposed to AVOID the AA, not attack it head-on. If you're getting shot down by the AA while trying to do strafing runs, it's because you're a dumbass not because the AA is OP. The mobile AA is *supposed* to own air vehicles if they get too close. If you fly high enough, there's absolutely NOTHING the mobile AA can do to you; If you're even close enough that he can lock you(which you shouldn't be), just use your flares or maybe just hit the afterburners and literally out-run the missiles. If he starts shooting you, just yank on the stick and head skywards until you're out of range and automatically repair your damage.

The only way the AA can be considered OP is if you're a stupid pilot who tries to attack it head-on. Attacking the AA head-on ought to result in your death as a pilot, if it didn't then the AA would be broken.
 
Nonsense. You're supposed to AVOID the AA, not attack it head-on. If you're getting shot down by the AA while trying to do strafing runs, it's because you're a dumbass not because the AA is OP. The mobile AA is *supposed* to own air vehicles if they get too close. If you fly high enough, there's absolutely NOTHING the mobile AA can do to you; If you're even close enough that he can lock you(which you shouldn't be), just use your flares or maybe just hit the afterburners and literally out-run the missiles. If he starts shooting you, just yank on the stick and head skywards until you're out of range and automatically repair your damage.

The only way the AA can be considered OP is if you're a stupid pilot who tries to attack it head-on. Attacking the AA head-on ought to result in your death as a pilot, if it didn't then the AA would be broken.

It's all about sneaking up on the AAA with helos... unless you mean the stationary AAA which is invincible and on some maps restricts the choppers from going past their first control point.
 
While I love BF3, COD has its place. I enjoy its face paced small area kill fest that is team deathmatch. My biggest disappointment is the remake of the same game with subtle changes, different single player, and full price release.

But here is the killer punch. BF3 offers same fast pace twitchy corrider shooter on certain maps/game modes so why bother with COD when BF3 does EXACTLY the same as COD in certain game modes?
 
Question for people who own this game:

Do people play the objectives or are most games a de facto deathmatch?

I like FPS, but deathmatch bores the hell out of me. I enjoyed BC2 for about 40 hours, but it just became a big sniper/camp fest. I pretty much just played rush, and very few people ever rushed. I really like Isla Inocentes, but it ended on the first stage almost every time. Over half the rush team would just snipe from the mountains, and the defense just sat back and tried to snipe back. When I piloted the helicopters, people would rarely jump in. When I gunned in someone else's helicopter, they would crash it on the rocks to get a good sniping spot, and I'd be stranded as a worthless medic. Boring as hell.

Do people in BF3 do the same thing? Is there any teamwork at all? I love the idea of 32 v. 32 teams, but not if everyone is measuring success by their K:D and not team victories.

Rush in BF3 is way worse, it is pitiful. Sure every once in awhile you can get a good game but mortar spam just makes the noobs even more wary to do anything useful. Or they can't be bothered because they are too busy getting their 1 kill per 5 minutes spamming their mortar (there is no limit on mortars either btw, it's a support class unlock).
 
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But here is the killer punch. BF3 offers same fast pace twitchy corrider shooter on certain maps/game modes so why bother with COD when BF3 does EXACTLY the same as COD in certain game modes?

Really? There's kill cams and spectator mode and voice chat? And that's only the beginning of the problems trying to compare. For one, what "corridor maps" are you even talking about? Metro? Lol have you played that map since beta? Yea give me beta-metro again and I'll say you can compare it to COD but what we have here is a joke.

It's pretty funny that most of the people saying go back to COD don't even play BF3.
 
Rush in BF3 is way worse, it is pitiful. Sure every once in awhile you can get a good game but mortar spam just makes the noobs even more wary to do anything useful. Or they can't be bothered because they are too busy getting their 1 kill per 5 minutes spamming their mortar.

sigh. kind of what i suspected. think I might just get Skyrim and call it a winter.
 
It's all about sneaking up on the AAA with helos... unless you mean the stationary AAA which is invincible and on some maps restricts the choppers from going past their first control point.

this, I have been having so much fun flying around 1 foot off the ground, avoiding lock ons passing behind random crap and flying head first into 5 guys capping with missles blasting all around, I really feel like the helos are sooooo much better now. 90% of the time my deaths are from hanging up on telephone poles or trying to squeeze through trees/fly under signs now. so much fun.
 
So I've played in a few of the [H] servers -- fun stuff

Are there any clans or group that would welcome another person such as myself? Played thru BC2 and loved the mutli --

My main thing I'd love to find is a group of people to jump into random games with and have the ability to voice chat over say teamspeak or whatever. I cape rape pretty good lone wolf but I do miss the TRUE teamwork of chatting wtih a buddy and knowing we are both on the same page vs me running around "hoping" the other person and I can accomplish a goal with zero communication.

"accelerus@gmail.com" or MisterPedobear on Origin :)
 
this, I have been having so much fun flying around 1 foot off the ground, avoiding lock ons passing behind random crap and flying head first into 5 guys capping with missles blasting all around, I really feel like the helos are sooooo much better now. 90% of the time my deaths are from hanging up on telephone poles or trying to squeeze through trees/fly under signs now. so much fun.

I agree helos are the one aspect of BF3 I think is amazing which is why I get so much sand in my vagina over how easy it is to TK them. Tanks are pretty fun too if they don't get helo raped and your team can pay attention and the driver isn't stupid.
 
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So I've played in a few of the [H] servers -- fun stuff

Are there any clans or group that would welcome another person such as myself? Played thru BC2 and loved the mutli --

My main thing I'd love to find is a group of people to jump into random games with and have the ability to voice chat over say teamspeak or whatever. I cape rape pretty good lone wolf but I do miss the TRUE teamwork of chatting wtih a buddy and knowing we are both on the same page vs me running around "hoping" the other person and I can accomplish a goal with zero communication.

"accelerus@gmail.com" or MisterPedobear on Origin :)

yhpm
 
I mostly play Engineer and I lost count of how many times the person driving the tank just bounced mid repair to leave me in the open to get killed ... and then have their tank destroyed.

The most success I've had in tanks is while playing with a friend. It doesn't even require that much coordination, it's mostly common sense.

Tank getting hit by RPGs and you haven't spotted them yet? Hide out of line of sight and repair. Rinse and repeat until they're spotted and killed.

One of the large contributing factors to this is that there is not enough awareness to the driver that the vehicle is being repaired. In BF2 you had a very distinct sound when your vehicle was being repair, and the overall sound presentation was much more toned down. In BC2 (you also had a sound? forgot), and you could context spam spot on the vehicle which displays both an audible message and mini-map flash to the driver. In BF3 you have neither of these combined with the sound design makes people not notice they are being repair.

The flipside of this issue as the driver is sometimes I rely on someone repairing because I notice I have been, but in intense fights you place more focus on the combat situation so I just assume that guy is still there repair, but sometimes they don't or do so too late. This would mean that using the vehicle and assuming that no one is repairing would have been more efficient.

My favorite thing to do on Caspain Border is to rush the gas station and then load the northern road (as US) with c4 and wait for a tank to drive by and BOOM! Rinse and repeat lol.

Dogfights are great when your not near the mobile/stationary AA...I like to use guided missiles so as to help the little ants on the ground but they are WAY underpowered and make taking out that mobile AA damn near impossible...especially if the driver is an engineer. I think they should take a vehicle from full health to disabled in a single shot or planes should be able to fire two consecutively....or at least have that apply against the AA vehicles, that matchup is just too one sided in favor of AA atm.

AA vehicle is the undisputed god of warfare at the moment in BF3.

The AA is more balanced then you think.

The AA can area deny an area to air vehicles. This means that air vehicles which attack it straight on are at a large disadvantage or loiter in the area can be shot down, I think this is fair. it can also "buzz" off vehicles with the threat of missile lockons if they are too far for the guns. The vehicle after all is "anti-air" and should engage air vehicle, more so jets, with a better than 50/50 odds.

Generally speaking a jet with a ground attack loadout (rocket pods or guided missiles in place of aa missiles) should be able to safely engage a vehicle in a supporting role with either a ground force attack or helicopter attack. This is fair.

A helicopter with mid-upper tier unlocks (with more ground equipment, such as the guided missile and laser painter on the pilot) can engage AA 50/50, and favorably depending on the situation/surprise factor.

A helicopter with TV missiles actually swings the other way and can favorably engage AA vehicles. The TV missile is an instant kill (not sure with reactive armor) with a range of 500m? You can also launch it from behind the cover of a hill or structure at the AA.
 
A helicopter with mid-upper tier unlocks (with more ground equipment, such as the guided missile and laser painter on the pilot) can engage AA 50/50, and favorably depending on the situation/surprise factor.

A helicopter with TV missiles actually swings the other way and can favorably engage AA vehicles. The TV missile is an instant kill (not sure with reactive armor) with a range of 500m? You can also launch it from behind the cover of a hill or structure at the AA.

Dude. You don't even need to be in TV missile range to kill AA with guided rockets. It's like 99.5/.5 in favor of helicopter if the helicopter is good. I have never been shot down by opposing AA since I got good with guided rockets. You just have to be aware of the jet situation while you line up the barrage.
 
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sigh. kind of what i suspected. think I might just get Skyrim and call it a winter.

Flegg is bitter about something and is projecting all his rage on BF3, everyone but Flegg, Fail, and a couple others are having a blast playing, come join us and have some fun!
 
Flegg is bitter about something and is projecting all his rage on BF3, everyone but Flegg, Fail, and a couple others are having a blast playing, come join us and have some fun!

He asked if rush in BF3 is an improvement over BC2. In terms of his statement and what he was asking, mortars alone make it much worse. I have no idea how you can disagree with me on this. If he didn't like rush BC2 for the reasons he stated, why the hell would he like rush BF3?

He should have played beta-metro then he might have had some fun in rush BF3 but that's over now.

I was a rush player in BC2. Now I can't stand it and have to play conquest which I never really liked to begin with.
 
The AA is more balanced then you think.

The AA can area deny an area to air vehicles. This means that air vehicles which attack it straight on are at a large disadvantage or loiter in the area can be shot down, I think this is fair. The vehicle after all is "anti-air" and should engage air vehicle, more so jets, with a better than 50/50 odds.

Generally speaking a jet with a ground attack loadout (rocket pods or guided missiles in place of aa missiles) should be able to safely engage a vehicle in a supporting role with either a ground force attack or helicopter attack. This is fair.

A helicopter with mid-upper tier unlocks (with more ground equipment, such as the guided missile and laser painter on the pilot) can engage AA 50/50, and favorably depending on the situation/surprise factor.

A helicopter with TV missiles actually swings the other way and can favorably engage AA vehicles. The TV missile is an instant kill (not sure with reactive armor) with a range of 500m? You can also launch it from behind the cover of a hill or structure at the AA.

This guy knows what he's talking about, thankfully. I personally would like to see a bit more AA capability from general vehicles and ground units(the stinger is a joke, the only way you can get a hit with it is if you team up with another engineer and time your locks/rockets perfectly, or if the pilot doesn't know how the missile lock warning system works and blows his flares too early), but generally speaking I think the mobile AA needs to be as strong as it is because absolutely nothing else can come even close to fulfilling its role.

TV missile is still an instant kill even with reactive armor, although I don't know if that depends on whether or not you actually *hit* the reactive armor. My friend has been having a lot of issues with the TV missile bouncing off of enemy vehicles instead of exploding on them, which is a bit annoying to say the least. I personally feel that the TV missile should only award you a one-hit-kill against the rear and the top of the vehicle, but we'll see just how much of a problem it becomes as more people actually unlock it and if/when they ever stop it from bouncing instead of exploding.
 
This guy knows what he's talking about, thankfully. I personally would like to see a bit more AA capability from general vehicles and ground units(the stinger is a joke, the only way you can get a hit with it is if you team up with another engineer and time your locks/rockets perfectly, or if the pilot doesn't know how the missile lock warning system works and blows his flares too early), but generally speaking I think the mobile AA needs to be as strong as it is because absolutely nothing else can come even close to fulfilling its role.

TV missile is still an instant kill even with reactive armor, although I don't know if that depends on whether or not you actually *hit* the reactive armor. My friend has been having a lot of issues with the TV missile bouncing off of enemy vehicles instead of exploding on them, which is a bit annoying to say the least. I personally feel that the TV missile should only award you a one-hit-kill against the rear and the top of the vehicle, but we'll see just how much of a problem it becomes as more people actually unlock it and if/when they ever stop it from bouncing instead of exploding.

CITV station + guided shell is awesome flare-proof ground unit AA capability.

If you do a last second correction with TV missile you have to do it early and literally hit the ground in front of the target to hit the target to compensate for lag. I know this because I landed behind an enemy base then switched to the gunner seat and spent time base raping with TV missiles. Hitting the ground 20 feet in front of a guy waiting for a jet to spawn was a direct hit on his chest.
 
CITV station + guided shell is awesome flare-proof ground unit AA capability.

It's great if you've got pilots flying low enough for it, but the tank just can't aim up high enough to make it reliable against good pilots. It can work, but it's worth maybe 5% of what the mobile AA can do.

If you do a last second correction with TV missile you have to do it early and literally hit the ground in front of the target to hit the target to compensate for lag. I know this because I landed behind an enemy base then switched to the gunner seat and spent time base raping with TV missiles. Hitting the ground 20 feet in front of a guy waiting for a jet to spawn was a direct hit on his chest.

Terrible. I guess I'll tell him to try and hit in front of his targets from now on, and see if that helps. I've noticed other, similar weirdness though; Sometimes as a gunner in the tank I'll see my friend firing rounds that appear to be landing 20 feet behind the tank he's trying to shoot, and then I'll ask him if he's getting hits as the enemy tank explodes. The game is a lot of fun when it's working well, but it also has a lot of weird issues that I hope can be fixed somehow.
 
It's great if you've got pilots flying low enough for it, but the tank just can't aim up high enough to make it reliable against good pilots. It can work, but it's worth maybe 5% of what the mobile AA can do.

True but I use it mainly for helis. It's a pretty gruesome sight.

TV-missile it's like this - if you are trying to swing down at the last second to kill the tank then you will never hit it. If you don't have to change direction during the final 5 seconds then there's no problem. But if you have to make a last second correction do it early. Ramming people with the MAV works the same way and is good practice.
 
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Yes the TV missile does have some "net code" issues. I've had it it hit and explode before, only to then be rubberbanded back to flying again even :p

Dude. You don't even need to be in TV missile range to kill AA with guided rockets. It's like 99.5/.5 in favor of helicopter if the helicopter is good. I have never been shot down by opposing AA since I got good with guided rockets. You just have to be aware of the jet situation while you line up the barrage.

Well the guided rockets is a upper tier unlock which I mentioned. Actually I'm not too clear on how guided rockets work in terms of specifics. I have it unlocked, but I'm not too clear on the mechanics of it, it does not seem to be a lock on weapon. Does it autoaim towards vehicles if fired near them? I did notice that I seemed to hit easier, but not sure if this was placebo.

My points were more geared along typical engagements and player skill levels. For instance a very good jet pilot with no unlocks could safely engage a AA vehicle who is stationary out in the open with a driver that is extremely terrible.

This guy knows what he's talking about, thankfully. I personally would like to see a bit more AA capability from general vehicles and ground units(the stinger is a joke, the only way you can get a hit with it is if you team up with another engineer and time your locks/rockets perfectly, or if the pilot doesn't know how the missile lock warning system works and blows his flares too early), but generally speaking I think the mobile AA needs to be as strong as it is because absolutely nothing else can come even close to fulfilling its role.

TV missile is still an instant kill even with reactive armor, although I don't know if that depends on whether or not you actually *hit* the reactive armor. My friend has been having a lot of issues with the TV missile bouncing off of enemy vehicles instead of exploding on them, which is a bit annoying to say the least. I personally feel that the TV missile should only award you a one-hit-kill against the rear and the top of the vehicle, but we'll see just how much of a problem it becomes as more people actually unlock it and if/when they ever stop it from bouncing instead of exploding.

Like mentioned the CITV station with guided shells. Basically all weapon systems that benefit from laser guiding can engage air units that are painted. Although I'm not sure if the ground attack guided missile can be used against laser painted air targets. Guided shells and Javelins however do work for sure.

Canister shot can actually be a semi effective AA weapon on the tanks. This generally allows you to hit jets doing easy slow direct attacks on you. As well as attacking helis in certain situations.

Yes the AA does need to be effective, especially having played BF2. In that game air units were way to overpowered in that basically 1-2 players could completely swing a match with no way to be countered. In a 64 player game it should not be possible for 1 unit/player to have that kind of an effect from a balance standpoint.
 
True but I use it mainly for helis. It's a pretty gruesome sight.

TV-missile it's like this - if you are trying to swing down at the last second to kill the tank then you will never hit it. If you don't have to change direction during the final 5 seconds then there's no problem. But if you have to make a last second correction do it early. Ramming people with the MAV works the same way.

Ahh ok that makes more sense. And yeah the guided shells can really mess a helicopter up, it's great when it works. Perhaps as time goes on more ground troops will respond to laser designations and then the CITV station will be useful even without your driver switching to guided shells. As it stands now, lasing something with the soflam is almost never worth anything, which is disappointing because if people take advantage of it it can be great.
 
Like mentioned the CITV station with guided shells. Basically all weapon systems that benefit from laser guiding can engage air units that are painted. Although I'm not sure if the ground attack guided missile can be used against laser painted air targets. Guided shells and Javelins however do work for sure.

The Stinger, Javelin, Guided shell, basically any lock-on missile can hit any target air or ground if it's been lased. As far as I know, anyway; I haven't personally tested them all, but I know Javs can hit lased air vehicles even though they're supposed to be the ground-target lock-on.

The problem is that, at least at this point while the game is still "young", the only person I can rely on reacting to my target designations is my friend that I'm on voice chat with. I hope that eventually I'll be able to rely more on pubs hitting my designated targets, or designating targets for me when I run engineer, but only time will tell I suppose.
 
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