Battlefield 3 Caspian Border Gameplay

These jets aren't flying at mach speeds, but they are faster than the ones in BF2. People are getting hit by visual illusions by the trailer.
 
Well, so the game is in Alpha now, and it's set to release as Final in 2.5 months...

Hmmm...

I'm willing to bet there will not be any major changes, probably just some polish.

The alpha is over and it will be entering beta shortly.
 
people make it sound like that the planes in the video are flat out on the throttle... I usually slow down to shoot my guns so that more of it hit before i pass the other plane.
 
You fools, take a closer look at the video. Make it 1080p and maximize it.

Forward to around 0:47, and any other cockpit scenes.

Look on the top right and left of the cockpit HUD. The top right shows the altitude. At 300, that's near ground level allowing you to have visual confirmation of what you see down below. Anything above 400 you're essentially doing a blind strafing run or are using your map/3D spotting to hit your target.

At 1:46 you see the top right figure climb into the 500s as the pilot keeps lifting the plane up, therefore this is altitude.

Look at the top left of the HUD. That's the speed. I'm not sure what the units actually are, but they seem to be identical to BF2. Looking at the entire video, you can see that the speed never goes above 400, but it doesn't go below 200 because the jet would stall.

They are flying at reduced speeds. At regular speed, depending on whether its a fighter or a bomber, it will go around 400/600. Afterburners bring it up to 800, and with a noise dive it'll exceed 1000. DICE said that the planes are slightly faster so these numbers could go up, but the metric measurements of speed could have changed.

Take it from a BF2 jet vet, there's nothing wrong with the planes. Looking to improve on my 10:1 air K/D ratio from BF2 :D Time to dust off my flight stick.
 
You fools, take a closer look at the video. Make it 1080p and maximize it.

Forward to around 0:47, and any other cockpit scenes.

Look on the top right and left of the cockpit HUD. The top right shows the altitude. At 300, that's near ground level allowing you to have visual confirmation of what you see down below. Anything above 400 you're essentially doing a blind strafing run or are using your map/3D spotting to hit your target.

At 1:46 you see the top right figure climb into the 500s as the pilot keeps lifting the plane up, therefore this is altitude.

Look at the top left of the HUD. That's the speed. I'm not sure what the units actually are, but they seem to be identical to BF2. Looking at the entire video, you can see that the speed never goes above 400, but it doesn't go below 200 because the jet would stall.

They are flying at reduced speeds. At regular speed, depending on whether its a fighter or a bomber, it will go around 400/600. Afterburners bring it up to 800, and with a noise dive it'll exceed 1000. DICE said that the planes are slightly faster so these numbers could go up, but the metric measurements of speed could have changed.

Take it from a BF2 jet vet, there's nothing wrong with the planes. Looking to improve on my 10:1 air K/D ratio from BF2 :D Time to dust off my flight stick.

Somehow i doubt it'll be so easy... to get as high a K:DR as in BF2, they said they don't want people getting overwhelmed by them again.
 
Somehow i doubt it'll be so easy... to get as high a K:DR as in BF2, they said they don't want people getting overwhelmed by them again.

hopefully it becomes trivial to shoot them down.
same as with a tank.
 
Somehow i doubt it'll be so easy... to get as high a K:DR as in BF2, they said they don't want people getting overwhelmed by them again.

I was referring to my air to air K/D ratio. There's also ground kills K/D ratio which for me was around 1/4 last time I played BF2. I died way too often because of lag or my flight stick going off the edge of my desk lol.

I do agree that the jets were quite difficult to take down, but around patch 1.3 they made AAs useful since guided missiles stuck to heat sources longer and were quicker.
 
Right, I am going to buy a game, and the only way to get rid of the 3d wall hack spotting bullshit is to play in hardcore mode??? Lets see, hardcore mode in BC2 got us extremely overpowered snipers and vehicles, buggy shit like no red dot on the MG36 and tank reticules, etc. No thanks, I'll spend my money elsewhere.

Health Regen from 1%-100% will occur in about 30 seconds. After 15 seconds it begins, and it is significantly faster than in BC2.

Also, now it looks like they have removed almost all building destruction and went with facade damage and micro destruction. Honestly, the only decent part of BC2 other than good graphics, was the ability to load a building with C4 and drop it. Without that, I don't see a lot for BF3 to offer... especially considering all the horrible decisions they are making...

Also, this just in: You can spawn on anyone in your squad. That's right, removing commander wasn't enough, they had to remove and incentive to be squad leader and now just give you an extra 3d wall hack icon above your head for no reason. Again, the squad mates can spawn on anyone in the squad, there are no commanders or squad leaders (effectively) in BF3.

Thanks for the cute video, DICE. I'll certainly pre-order and play the BETA, followed by an immediate cancellation of my pre-order. I might even play the official release a bit... but you aren't getting a penny of my money.

Thank you for not playing, the game will be better off without people like you.
 
[I never played BF2]

How do you guys switch from "flightstick" to KB/M? Can't you be on the ground and flying in the same match?
 
How do you guys switch from "flightstick" to KB/M? Can't you be on the ground and flying in the same match?

Absolutely, you can be running around for a while, and then go grab a jet or heli at some point if the mood takes you. Each "mode" - infantry, ground vehicle, pilot - has a seperate keybinding menu, so you can bind your flight mode to a joystick.

I never did that, but definitely think I will be picking up a joystick for BF3.
 
I guess it can't be said enough: This isn't a flight sim. The vehicles need to be balanced around an infantry-centric game; it is not fun for the 75%+ of players in the game if the jets or tanks were realistic and dominating everything on the map. And nothing else in the game is even slightly realistic; why would the vehicles be?

Attention spans have nothing to do with; understanding of gameplay balance issues does.

Well said some people posting on here are just to dumb to figure this out.
 
If it was realistic they wouldn't have to balance jets. Ever played Operation Flashpoint? Try killing a guy walking around a forest in a jet. You fly over the whole forest in 4 seconds, you can't see anything, and you have a couple bombs that will blow up a couple of trees. You can't even really kill some infantry in a huge field in a jet, it's still too hard to see them before they can take cover.

In BF2 you just got the fighter bomber and made bombing runs on spawn points.
 
They must have went about 40mph in Battlefield 2.

http://twitter.com/#!/Demize99/status/103518215732334593

Don't believe a word these developers say. They are as bad as Cevat Yerli from Crytek.

First it was going to be a true successor to BF2, a real PC enthusiast game.
Also, they claimed Teamwork would be crucial to the game's success.
Then it was knocked down to "we're lowering the threshold..."
Then its "BF3 is a 'spiritual' successor to BF2"
The they say "BF2 was a quirky PC-only shooter without much broad appeal"
Finally its "We've decided to remove the last hint of teamwork by making even the squad leaders completely useless".
 
From a realism stand point I suppose it makes sense, but from a game play balance stand point it is the worse case scenario of not being able to affect the outcome of something no matter what you do.
From the gameplay standpoint, the only real counter to air is... air. What StA weapons let you do (at a minimum) is make the air battle supremely tougher on your opponent's aircraft to shift things in your side's favor. That requires your side's fighters to do their jobs... but that shouldn't be too much to ask.

The switch from fighter-bombers as primary ground attack jets to attack craft should further help this out. A-10s and SU-39s are even bigger sitting ducks against proper fighters than F-15Es and SU-34s. If they're not escorted by friendly fighters, they should be shot out of the sky in short order.

That's what I think DICE is going for anyway. Will have to wait and see when we actually have the game in our hands.
 
Don't believe a word these developers say. They are as bad as Cevat Yerli from Crytek.

First it was going to be a true successor to BF2, a real PC enthusiast game.
Also, they claimed Teamwork would be crucial to the game's success.
Then it was knocked down to "we're lowering the threshold..."
Then its "BF3 is a 'spiritual' successor to BF2"
The they say "BF2 was a quirky PC-only shooter without much broad appeal"
Finally its "We've decided to remove the last hint of teamwork by making even the squad leaders completely useless".

And yet, you'll still buy it.
 
bf2 has already proven that players in jets are generally not interested in defending their infantry teammates from enemy aircraft. Heck most dont even care about who is winning or not as long as they get to rack up points bombing spawn points
 
The game looks good, but damn that video editing and music is EXTREMELY annoying. I stopped watching the trailer halfway through.. seriously does anyone sit there and enjoy the ear rape especially at the last 5 seconds in every BF3 video so far? That person needs to get fired.
It was a play on the battlefield theme music with ALOT of bass!
 
Don't believe a word these developers say. They are as bad as Cevat Yerli from Crytek.

First it was going to be a true successor to BF2, a real PC enthusiast game.
Also, they claimed Teamwork would be crucial to the game's success.
Then it was knocked down to "we're lowering the threshold..."
Then its "BF3 is a 'spiritual' successor to BF2"
The they say "BF2 was a quirky PC-only shooter without much broad appeal"
Finally its "We've decided to remove the last hint of teamwork by making even the squad leaders completely useless".

Where did they say that about BF2 :eek:

I agree with your other comments besides that one ^^^ and your write in.

While I think the squad system in BC2 is a gimped version of what it could be, they've made small improvements in that system by adding squad leader 'perks' that I assume trickle down to your squad members in addition to anything they already have, making squading up, at least more desirable than being a lone wolf.

While It isn't the level of improvement I want, it sure isn't the direct opposite of what they already had, like you seem to indicate.
 
bf2 has already proven that players in jets are generally not interested in defending their infantry teammates from enemy aircraft. Heck most dont even care about who is winning or not as long as they get to rack up points bombing spawn points

that's lame
 
You fools, take a closer look at the video. Make it 1080p and maximize it.

Forward to around 0:47, and any other cockpit scenes.

Look on the top right and left of the cockpit HUD. The top right shows the altitude. At 300, that's near ground level allowing you to have visual confirmation of what you see down below. Anything above 400 you're essentially doing a blind strafing run or are using your map/3D spotting to hit your target.

At 1:46 you see the top right figure climb into the 500s as the pilot keeps lifting the plane up, therefore this is altitude.

Look at the top left of the HUD. That's the speed. I'm not sure what the units actually are, but they seem to be identical to BF2. Looking at the entire video, you can see that the speed never goes above 400, but it doesn't go below 200 because the jet would stall.

They are flying at reduced speeds. At regular speed, depending on whether its a fighter or a bomber, it will go around 400/600. Afterburners bring it up to 800, and with a noise dive it'll exceed 1000. DICE said that the planes are slightly faster so these numbers could go up, but the metric measurements of speed could have changed.

Take it from a BF2 jet vet, there's nothing wrong with the planes. Looking to improve on my 10:1 air K/D ratio from BF2 :D Time to dust off my flight stick.


Sorry to break it to you but the max speed of an FA/18 is 1200mph @40k feet
 
I don't think you ever played BF2.

Dethred doesn't play BF2
Bitches about BF3 not being exactly like BF2.

I was going to ignore the first one, but since you insist on repeating it I will. You sound like the typical pub scrub trying to dismiss any good players opinion because you are too terrible not to get spawn camped all the time.

Cry more, pubby tears are a delicious drink. :rolleyes:
 
Sorry to break it to you but the max speed of an FA/18 is 1200mph @40k feet

Damn the unrealistic jets! Next thing you'll tell me that every Marine doesn't run around with a dozen parachutes in his pack, ready to be pulled anytime he jumps out a 2nd story window...


:rolleyes:
 
Damn the unrealistic jets! Next thing you'll tell me that every Marine doesn't run around with a dozen parachutes in his pack, ready to be pulled anytime he jumps out a 2nd story window...


:rolleyes:

Yeah... and thats some stupid bullshit in the game too.

What's next, headshots don't kill you always......oh wait....

making the game too arcade like defeats the fucking point....

Either stick to pretty realistic thtas not superman bullshit or make it purely arcade..


I find it super annoying when I can shoot someone in the chest with a 50 caliber anti material rifle and it doesn't kill them..
 
Get everyone on Origin for this, release sales similar to steam... and thus a dichotomy is born and we have competition.

How many times does this need to be repeated???!!!! THIS IS NOT COMPETITION

OMFG

How can it be competition if you can only get EA games, or at least these new ones, on Origin??!!

Wake the fuck up, this a scam by EA.
 
I know I'm not the best player around, but someone please explain to me the fun of a game where you spawn and then get shot in about 10 seconds and never ever see who shot yiou and from where.

That's why, to me, MW is a better MP experience. It's so fucking annoying to get killed before you even know what's going on, and from someone you never see.
 
I know I'm not the best player around, but someone please explain to me the fun of a game where you spawn and then get shot in about 10 seconds and never ever see who shot yiou and from where.

That's why, to me, MW is a better MP experience. It's so fucking annoying to get killed before you even know what's going on, and from someone you never see.

Spawn in underground bunkers.. problem solved ;D
 
But even after you run out, you get blasted from behind, or from the left...you never see it coming. I guess I just suck.

You just need to open your eyes and be aware of your surroundings. I try to avoid open areas where I can be shot from multiple directions.
 
How many times does this need to be repeated???!!!! THIS IS NOT COMPETITION

OMFG

How can it be competition if you can only get EA games, or at least these new ones, on Origin??!!

Wake the fuck up, this a scam by EA.

huh, that's the thing it's not only Origin.

BF3 is available on Direct2Drive and so is Crysis 2, so really yes in the digital distribution market there is competition. Steam is going to be losing sales, if they want to make money off of EA games, they are going to have to play nice with their requirements that other digital distributors seem to be able to work with.
 
How many times does this need to be repeated???!!!! THIS IS NOT COMPETITION

OMFG

How can it be competition if you can only get EA games, or at least these new ones, on Origin??!!

Wake the fuck up, this a scam by EA.

Yeah, it's competition between two digital delivery services. EA is getting its foot in the door with a triple A exclusive. Why aren't you screaming about Valve making its titles exclusive to Steam? Why aren't you crying that it's a scam by Valve?

Seriously, this widespread lack of logic and rationality is getting depressing...
 
You just need to open your eyes and be aware of your surroundings. I try to avoid open areas where I can be shot from multiple directions.

Knowing the maps helps as well. Spawning on a new-to-you map always will put you at the disadvantage, for example, not knowing what some camping spots they might be hiding behind, where you can take quick cover, where you need to return fire towards, etc.
 
I was going to ignore the first one, but since you insist on repeating it I will. You sound like the typical pub scrub trying to dismiss any good players opinion because you are too terrible not to get spawn camped all the time.

Cry more, pubby tears are a delicious drink. :rolleyes:

Being spawn camped isn't fun and neither is spawn camping other players. It was extremely easy to spawn camp in BF2 and BC2 while in 2142 spawn camping was non-existent further proving why it was the best in the series.
 
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How many times does this need to be repeated???!!!! THIS IS NOT COMPETITION

OMFG

How can it be competition if you can only get EA games, or at least these new ones, on Origin??!!

Wake the fuck up, this a scam by EA.
Wrong thread for this as there must be 3+ already at least, but...

Yeah, it is competition. For all games to date but Battlefield 3, Origin is like Impulse or any other non-Steam distribution service. It's really frickin' nice being able to run games without Origin having to be running at the same time (and no, it doesn't stealth run in the background either, I've checked)- try doing that with Steam.

Battlefield 3 is different. People complained about BC2 having a crappy server browser and frontend experience. So they decided to do what Valve did with Steamworks for its games with Origin for Battlefield 3. That is, the server browser is now all handled in Origin and friends lists and etc... As near as anyone can tell, this is the beginning of EA's answer to Steamworks that runs through Origin.

You can successfully make the argument that BOTH Steamworks and... "Originworks"... are stupid. You can complain that they should be designed such that the storefront is separate from the community/launcher/etc manager. You can complain that they should work together and develop an open standard so that Steamworks and "Originworks" can communicate with each other.

You can complain that BOTH should strive for those ideals.

But the second you hold only ONE of them to those standards, you can just gtfo. It is equivalent to saying that Android should go die in a ditch because iOS existed first. Never, ever has rewarding the proprietor of a single, closed system with a monopoly borne a good result for the consumer or the user. Valve is already showing signs of abuse on its front, locking EA out for leveraging third party services well before "Originworks" itself came into the picture as a competitor. You don't have to look any further than the problems Nadeo is having getting TrackMania 2 on Steam because they want to include ManiaWorld in the game to provide community-based mod and custom map support.

The kinds of actions that Valve is taking against developers and publishers are such that if a developer or publisher wants to use anything other than Steamworks to support their game, that's going to be a serious problem. That absolutely should not be. Steamworks is not an omnipotently capable API, and has significant problems in many applications (Dawn of War 2: Retribution is an excellent example; previous Dawn of War 2 versions used GFWL for MP, but Retribution switched to Steamworks; a handful of problems were fixed by the switch... while a new handful cropped-up, alongside a much-increased amount of stat hacking that hadn't really existed before, and Valve isn't offering Relic the enforcement tools they need to fully control the situation; excellent patching and strong support from community sites to inflict what punishments they can have been the only glue holding the situation together). Basically, Valve is pushing Steam as a platform, and increasingly it seems that in order to be on that platform, a game needs to conform wholly to specifically that platform- it's like Steam is becoming a virtualized console, and that is not good, not at all.

So then there's Origin. It's stepping into the same crap that Steam did, maintaining a degree of propriety and such. That its game installation and run process is less intrusive scores it points, but it still leverages an exclusive friends list, and now apparently is rolling-out an exclusive API. I don't think most people who are ok with Origin want it to become the next Steam. That's just as bad a situation. However, what can come of Origin and what it is doing, is an unpleasant situation. It seems odd that PC gamers should want to put themselves in such a situation, but at this point it is a route for a final solution to gain traction.

Nonetheless, with two or more major services running and truly competing (loved Impulse while it was run by Stardock, but it never even came close on market share), the unpleasant, arguably untenable situation arises. Consider how many people run a single IM client like Trillian or such that plays the role of many IM clients like WLM, Skype, AIM... Ultimately, something like that will need to happen, whether it comes from the competing services developing and employing standards or whether it comes from a third party. And when that happens... you get your competition, and you get your convenience- especially if they go the route of standards since then ideally you'd have your pick of clients and storefronts to run from.

But to get there, you need to give every reasonable competitor to Steam and Steamworks a chance. And Origin thus far has been nothing if not reasonable (again, compared to Steam and Steamworks- if you already have an issue with Steamworks, then feel free to have an issue with "Originworks").
 
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