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Sewer level in *insert otherwise good game*. Man I hated that part.Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.
For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.
ftfyTidus in Final Fantasy X.
Even not on the hardest difficulty, I think I did maybe one or two and then said fuck it, not worth the frustration.The last Valkyrie in God of War on the hardest difficulty. All of the God of War games I've been able to play on the hardest difficulty with minor frustrations, even the newest one, but the final Valkyrie fight kicked my ass, I fought her so many times, it took me quite a while, but I finally beat her.
Oh yeah, that one was rough. They patched it to allow you to skip it after I did it like 50 times and finally beat it.I'm surprised no one said the racing level in the original Mafia, I remember quite a few people complaining about it in another thread a while back.
Lets see here. These are a few off the top off my head.
Tidus's laugh in Final Fantasy X.
I never played Final Fantasy X. As for the rest, can confirm and definitely agree. I'd also add to this list:Lets see here. These are a few off the top off my head.
Tidus's laugh in Final Fantasy X.
The last hour of gameplay in Mass Effect 3.
The last hour of gameplay in KoToR 2.
The sway action from moving in S.T.A.L.K.E.R.
Not that it was a great game, but AC:Vahalla and punishing you for killing civilians when your raiding, stupid woke shit ruining everything even historical accuracy.
I know, but you are supposed to be a viking raider, lame.The Assassin's Creed games have always punished you for killing civilians. At least parts 1 and 2.
Bed of Chaos also has really messed up hitboxes. So not only is it dumb and against the general game design decisions of the rest of the game: its also cheap. Blatantly, purely, spreadably cheap.Bed of Chaos in the first Dark Souls. This goes to a larger issue where games put in that one encounter out of left field that goes against all the gameplay mechanics you had been learning up until that point. I feel that more could had been done to make this fight more interesting, but in the end it is just annoying even if you have mastered what to do.
What sucked about it? I thought it was overall a great entry in the series. I can for forgive the linearity because I think that was more Squeenix not being able to figure out how to make an open world game look as good as FFX does for the time. Just look at the original PS2 version of FFXII and how badly that looked in comparison. There was more texture detail in some places, but it ran at a lower resolution and the framerate still dipped quite often. FFX is actually one of may favorite games in the series.A lot of Final Fantasy X is bad. I'm saying this, as someone whom has rosey tinted nostalgia timeless love for FF7 and FF8. FFX is not a good entry in the series. Which really sucked, because it was the first PS2 Final Fantasy. And Squaresoft were graphics masters back then.
You can choose Japanese audio in FFX HD, but you have to change all the text to Japanese to have that option. There is a mod that lets you choose English text with Japanese audio, though.speaking of FFX tidus's annoying vocal chords we all want to rip out:
Really glad I was able to switch voices on Xenoblade Chronicles, the australian-or-whatever voices sucked. Also I'm not sure I can get through a game like Kingdom Hearts with the american voices yapping every 200ms. really annoyed me
- No option to choose original Japanese Voices
- No option to turn down, or off, voices
You might be misremembering. FF12 runs silky smooth on PS2 and is a bit of a technical marvel for that system. As it pushes a lot of polygons and only rarely drops frames. It also doesn't have the animation compression issues seen in FF10 (the most obvious is Yuna's staff shaking in her hand).What sucked about it? I thought it was overall a great entry in the series. I can for forgive the linearity because I think that was more Squeenix not being able to figure out how to make an open world game look as good as FFX does for the time. Just look at the original PS2 version of FFXII and how badly that looked in comparison. There was more texture detail in some places, but it ran at a lower resolution and the framerate still dipped quite often. FFX is actually one of may favorite games in the series.
You ever play this conversion mod?I was just thinking about playing some Oblivion with a bunch of mods because Skyblivion is taking forever ... God I forgot how bad the level up system was. Oh, you want to have good stats? Better stop halfway through this quest and do jumping jacks. Don't want to level up the wrong way? Better not fix any of your armor, just use someone else's.
I know people shit on Skyrim for have a noob-tier level up system, but it's ten times better in terms of how it and the game interact.
If you wanted to obsessively min-max your stats this is how you did it, but it wasn't at all necessary to get through the game. You will get far more enjoyment out of it if you just play how you want to play. Farming rings that make you OP is far easier and quicker if you want to make the game easy.I was just thinking about playing some Oblivion with a bunch of mods because Skyblivion is taking forever ... God I forgot how bad the level up system was. Oh, you want to have good stats? Better stop halfway through this quest and do jumping jacks. Don't want to level up the wrong way? Better not fix any of your armor, just use someone else's.
I know people shit on Skyrim for have a noob-tier level up system, but it's ten times better in terms of how it and the game interact.
You ever play this conversion mod?
Farming rings that make you OP is far easier and quicker if you want to make the game easy.
its from the same people who did Enderal for Skyrim.No and I gotta check that out, looks tasty.
See, I'd rather have a character that's more organically powerful than exploiting loot, crafting, or magic loopholes. I just want to play the game and be good at the game. The other stuff breaks immersion, which arguably, so did jumping jacks, but less so for me, anyway.
Yea it dam near took me an hour to figure out:
You mean those regular guys you shoot in the head and kill almost instantly? Walker, the Predator and T-800's not withstanding anyway.Bossfights in Ghost Recon Breakpoint / Wildlands
There are lots of factors, not just how hard are they to kill, the predator is bad due to bullet sponge, stone is bad because soldiers keep spawning behind every crate continously. Flycatcher has the superfast drones, the boss drone in the first DLC is not just bullet sponge but other drones are spawning, they are all differernt kinds of annoying. Like they deribelately want the player to suffer instead of having fun. Any situation where enemies indefinitely keep spawning out of nowhere is a big no no for me to begin with.You mean those regular guys you shoot in the head and kill almost instantly? Walker, the Predator and T-800's not withstanding anyway.
The Top Gear branded missions in Forza Horizon 4
Bossfights in Far Cry 5
A lot of the Horizon story was child feeding trash tbh.
FC5 also became too repetitive after a while, more or less the same drugged up mission for like what, 3 times? Wouldn't even say it was a great game.