GoodBoy
2[H]4U
- Joined
- Nov 29, 2004
- Messages
- 2,746
This is pretty cool, it's a tech demo for a graphics engine (Luminous). It's also apparently path-traced, not sure the difference.
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Nowadays, something like OTOY gets pretty close to realtime, at least with a heavy dose of denoising.
I’m sorry, but that looks no where near as good imo.
OK, if there is not much difference you can play games with 2003 graphics.looks one step above hl2. im not impressed at all, looks just as fake as something from the last 3 generations-
But also not that much worse considering the 17 years difference. Depressingly so.I’m sorry, but that looks no where near as good imo.
not as good, but just as fake as I said. theyve just found new ways to badly imitate life.
Aside from reflections on the lipstick(who cares) most of this could be simulated in current gen engines.
Sure if we are comparing apples to oranges.
https://www.dusterwald.com/2016/07/path-tracing-vs-ray-tracing/
Basically Ray tracing is still not really perfectly physically accurate.
Multiple rays per pixel+multiple bounces... didn't you just describe path tracing? I thought plain vanilla ray tracing was a single ray per pixel, do some bouncing depending on surface, and then trace to each light source.Yeah don't think we're ever going to see full path tracing in games. It's too wasteful. Raytracing with multiple rays per pixel + multiple bounces + denoising is probably the best we can expect for a few hundred years
Wrong way of looking at it. We are closer to it than ever before.Basically we are VEEEERY far away from being able to have a rendering engine that handles everything, in real time, with no cheating and gives us photorealistic results.
It looks quite a bit better.
Of course, if it was an AMD demo, you'd be singing its praises...
Wrong way of looking at it. We are closer to it than ever before.
not as good, but just as fake as I said. theyve just found new ways to badly imitate life.
I was under the assumption that most of the RTX games are path traced and thats why they need the denoiser? Quake2 RTX seems to be path traced. Minecraft seems to be path traced. Am i wrong?
Multiple rays per pixel+multiple bounces... didn't you just describe path tracing? I thought plain vanilla ray tracing was a single ray per pixel, do some bouncing depending on surface, and then trace to each light source.
Which is the case for every incremental improvement in 3D graphics for the past 30 years. You have a better suggestion?
bad argument: "i dont like this singer" -> "well, can you sing better?"
if i could make it better id be working for nvidia and not arguing with a MangoSeed on a dead forum. i dont know what they need to do, it just looks like shit. they cram more and more polygons and lighting into each gen and it still looks fake fake fake. im never fooled into thinking i am watching video of a person as soon as they start moving. ive said this before, i dont think there is anyone like i dunno a photographer or an artist taking a step back and looking at the big picture and giving feedback to whatever engineers make these demos. its just more and more lifeless tech. we are missing something that is required to make the jump to life like.
No idea, what that is, and i dont need to know to have an opinion about it, because i am the consumer of their product and i can say it looks like shit whenever i want. ive done ya better and even provided specific reasons. like superhero movies, some people get validation and identify with these companies so naturally they get offended when you dont join in the circle jerk for their product.
bad argument: "i dont like this singer" -> "well, can you sing better?"
No idea, what that is, and i dont need to know to have an opinion about it, because i am the consumer of their product and i can say it looks like shit whenever i want. ive done ya better and even provided specific reasons. like superhero movies, some people get validation and identify with these companies so naturally they get offended when you dont join in the circle jerk for their product.
Bad argument.
You seem to go out of your way to point out that you are "not in a circle jerk for <whatever you are bitching about at the moment>".
Sorry, we don't know what's wrong with you or how to help you get the "validation" you appear to crave. Perhaps you should talk to someone.
btw, not the slightest bit offended by your opinions... opinions are like assholes, everybody has one. In mine it does look better. And we know yours.
Please come back and tell us we are "getting validated", "shills", or whatever else you come up with next...
I will agree that some people fit into your description, I would suggest you not assume that about everyone whose opinion doesn't align with yours. My 2¢, free.
It adds enough to the graphics that it's worth it if you can run it at a decent frame rate.
It adds enough to the graphics that it's worth it if you can afford the hardware .... IMHO most gamers can't and that's why they are playing on console or mobile games. Another factor is games ... for the past 2 years the PC game releases have been anything but awe inspiring so why lay out lots of cash for ray tracing hardware?
Good point, but the same could have been said when the first GPU's were out. You could play Quake 2, Monster Truck Madness, etc all under software renderer if you didn't really care and/or didn't have the money for a GPU.
The bug difference is that hardware accelerated quake 2 was faster and with higher resolution than without.
Right now it doesn't really accelerate, and reflections even if imperfect have existed for years without raytracing, and good enough at it, heck doom 3 in the bathroom had a pretty neat mirror, and it made sense to be *a mirror there and not just everywhere as it's over used with rt on at the moment.
For the massive performance hit yeah they were good enough. Specially when you account how little is fully chromed in reality, but whatever enjoy perfectly reflective puddles everywhere and streets that look mirror polished, all for the low low cost of a couple notches of resolution or half your performance in current generation.
The comparison to hardware accelerated quake 2 from back in the day vs software is still wrong.