M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,036
I think still to this date DeusEx did it best. Skills affected the handling of weapons, but you could compensate for that through actual player skill. For example lower heavy weapon skill meant you reloaded much slower, and walked much slower with them, but the weapon still did about the same damage when you hit an enemy with it. That's what I Absolutely loath about RPGs, when the same weapon does different amounts of damage based on the skill points assigned to that weapon. Skill points should only affect weapon handling and precision, not the actual damage output of the same weapon. Maybe for melee weapons it can affect damage, but not for firearms and explosives.I think if it's done well it can improve the game and I'm not against all hybrids. But to me an FPS is about skill playing the game and that might include proper tool selection which could certainly be improved with a good inventory system but once you add a skill tree it shifts some of the focus from player skill and stops being a true FPS IMO. Similarly I think if you downplay skill progression too much and make it solely about player skill then a game stops being a true RPG.
Assigning the skills and then making the best use of them is still player skill just a slightly different skill.