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3yr warranty. RMA it, should get it back in a week. Sorry to hear it but please keep us posted.
By the way - how did it "die"? Does it power on? Display anything at all, or is it the fuzzy text thing? Curious.
the acer's response time is quoted at 4ms but it is like 5.x ms, and at lower Hz the response time on that monitor is said to increase , at 60fps-hz using dynamic hz it goes back up to 8.x ms (and probably higher ms at lower fps-hz)
Regardless of the monitor's hz, lower frame rates will be blurrier anyway, but on these panels the response time also increases at lower synchronized variable fps-hz rates. So if you are using variable hz and running lower fps you are basically running a low hz, poor response time, blurry (smearing blur) monitor with low motion definition (in that particular scenario). At high frame rates on a high hz, low response time monitor, blur is appreciably reduced and you get much greater motion definition, motion articulation/pathing, and even animation cycle definition.
1440p is demanding. On some demanding games (shadow of mordor, far cry 3 for example).. you are lucky to get 105+ fps average on very high settings (not ultra), using dual 780ti sc's or dual 980's. The 980's might get a little higher depending on the game. A few poorly optimized, demanding games would be worse. 100fps or so average is a good point to shoot for, with variable hz allowing you to go above (into the 120's and even mid 130's) and below that without judder, tearing, or stops. 100+ vs 60 is a 5:3 ratio increase in motion definition and motion articulation and provides some blur reduction. Best case is easier to render games where the frame rate is very high allowing even greater motion clarity (50% blur reduction at 120fps-hz, 60% blur reduction at 144fps-hz), and the highest available motion definition and motion articulation.
People are infatuated with graphics detail in still shots, but you don't play screen shots.
If you are using variable hz at 1440p to run low (sub 75fps-hz to 90fps-hz ave, really should be like 100ave at least imo) frame rates, you are essentially running a low hz, low motion defintion and motion articulation, smearing blur monitor and missing out on most of the gaming advancements these monitors provide outside of the judder/tearing/stops avoidance. For most people a dynamic hz 1080p gaming monitor would be a lot better for their gpu budgets.
How are the earlier ones who RMA'd theirs doing today with their replacements?
Could I have some game recommendations that really showcase the ULMB advantage? This is my first experience with a strobing backlight and I am would really like to experience it at its best. I can clearly see the advantage on the blurbusters motion tests, but so far I have not really seen it in game yet.
Thanks in advance for your suggestions and discussion.
To your quote, I have never experienced what you describe as "smearing blur" or "low motion articulation" having gone as far to the lower limit of 40 FPS, at which point judder is the only thing that returns. 70-90 FPS on average is what the games I play run at, and the experience at these framerates with G-sync is no different from averaging above 100, including mouse input and motion acquisition.Mine arrived just before halloween 2014 and knock on wood has been great. I recently upgraded to a second 780ti sc off the for sale forums and am getting 105fps+ average (well I say average, but I mean 105+ the mode/most common fps running around) in shadow of mordor and far cry 3 on very high settings. That allows me to swing into the 120's and even mid 130's using g-sync, and lower than 100fps on the downswing without judder/stutter/stops. The blur reduction is higher and the motion definition is very glassy. I love it. You really aren't getting much more out of these monitors other than the variable hz vs judder/stutter/stops unless you are running high fps.
I posted this in a different forum:
Yeah, just wondering because it's odd that the OSD issue happened at the same time... I assume you have a Swift, is your OSD working as normal still?
edit: Went back to 347.88, red light fixed but OSD still borked...
the red light is showing on desktop for everyone due to the latest drivers
Andy from Nvidia posted this on neogaf:
http://www.neogaf.com/forum/showpost.php?p=160619485&postcount=592
So we can run in borderless window or in windowed mode will work with gsync now?
So we can run in borderless window or in windowed mode will work with gsync now?
Mine came nearly perfectly calibrated out of the box. TFTCentral did a review and found that the colors needed no adjusting. All I had to do was turn the brightness down from 80 to 50 or so. They recommended 27 or so, but that was too dim for my tastes. Taking pictures of a monitor is pretty hit-and-miss, but if you tried, we could probably give you an idea of whether you should see about an RMA.Mine has a gamma of 1.6. It's like looking through a white screen and is almost unusable out of the box. Fortunately I got this for a MacBook Pro and calibrating the display in OS X applies it globally. I calibrated it to a gamma of 2.4 and native white point with my Spyder3 and it looks very good with saturated colours. I had to patch the driver to unlock the 144 Hz refresh rate on OS X.
This particular unit would be completely unusable in Windows. Even with an ICC profile it would still be white on the desktop and 95% of apps.
Mine came nearly perfectly calibrated out of the box. TFTCentral did a review and found that the colors needed no adjusting. All I had to do was turn the brightness down from 80 to 50 or so. They recommended 27 or so, but that was too dim for my tastes. Taking pictures of a monitor is pretty hit-and-miss, but if you tried, we could probably give you an idea of whether you should see about an RMA.
Andy from Nvidia posted this on neogaf:
http://www.neogaf.com/forum/showpost.php?p=160619485&postcount=592
Regarding G-SYNC being always-on now, this is by design and is a good thing. However, it makes using ULMB a little trickier at the moment, and this is what our driver team had to say about it:
Originally Posted by NVIDIA
In our recent driver, when G-SYNC is enabled in the NV Control Panel, it is always enabled and now supersedes in-game settings. A consequence for example, is that an end-user wanting to use ULMB mode in a game, must first turn-off G-SYNC in the NV Control Panel. We are investigating alternatives for a future driver release, but for now, use the NV Control Panel to turn off G-SYNC before using ULMB mode.
My colour calibration was perfect out of the box. The only thing that needed adjusting was the gamma (by a whopping amount).