Blue_Scholar
Gawd
- Joined
- Oct 6, 2011
- Messages
- 752
Added annotations to the most in depth Asus ROG SWIFT PG278Q Review to make skipping to preferred sections easier
Each section is more preferable than the last.
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Added annotations to the most in depth Asus ROG SWIFT PG278Q Review to make skipping to preferred sections easier
The Swifts TARGET audience is the GAMER.
an ACTUALLY Review: https://www.youtube.com/watch?v=EgquRkMHgwE
Added annotations to the most in depth Asus ROG SWIFT PG278Q Review to make skipping to preferred sections easier
How come you don't want to use SPDIF? Not enough bandwidth for all your speakers?
That doesn't really answer my question. I wanted to know whether the Swift as sole display would be the best choice or adding a 1080p display w/ G-Sync next to my 30" purely for gaming would be the better idea, when I am unlikely to have enough GPU horsepower to run any newer games anything close to 120 fps.
I'm interested to know how the Swift would perform when you have FPS at 30-60 area most of the time. Sure the G-Sync and ULMB would do good but would I receive no benefit from the 144Hz stuff?
an ACTUALLY Review: https://www.youtube.com/watch?v=EgquRkMHgwE
When you actually WITNESS a mouse cursor on your screen with 144hz then you will see the benefit. I was RUINED after setting up an asus vg248qe with a diy g-sync kit. RUINED. Just the high refresh alone was incredible. its difficult to go back to 60hz
After watching these reviews, I noticed no-one has mentioned the ULMB mode that was offered in the g-sync upgrade kit. Has anyone heard if that feature was removed, or maybe they aren't allowed to talk about it yet?
I've been concerned about this for quite some time - since the first video reviews/previews showed up. I asked about it twice on the youtube video replies with no replies back. Blurbusters site (markR) seemed dismissive about the idea of it not being included but I am still concerned until I see it reported for a fact.
Didn't Asus confim that 3D was working with the swift? That would imply that there is a strobing backlight mode. Weather you can just turn it on with the flick of the switch or try and "hack" it like previous Lightboost is what's to be seen. (Until NVIDIA purposely disabled the hack in drivers).
an ACTUALLY Review: https://www.youtube.com/watch?v=EgquRkMHgwE
These reviews have been useless. Nvidia and Asus better do a better sales job.
He doesn't touch the OSD or the driver software. Basically all we learned is that he's "massively" impressed by the quality of the TN panel. And the stand is good.
Reviews without color accuracy and input lag measurements, or movies/pics that really shows Viewing Angles are useless like an advertisement.
Seriously, What the heck are these clowns getting review samples for if they are not competent enough to review them properly? Asus should send a few samples out to top tier forum sluts like Vega, ToastyX (or myself ) to try.
If it doesn't have ULMB mode, I won't be buying it. I don't run at low/variable FPS numbers that G-Sync would actually be worth it.
ULMB is fully supported.
ULMB is fully supported.
Seriously, What the heck are these clowns getting review samples for if they are not competent enough to review them properly? Asus should send a few samples out to top tier forum sluts like Vega, ToastyX (or myself ) to try.
realistically, the marketing people in charge of giving out samples don't spend enough time in the community to know who is influential and knowledgeable. they could ask their own community members (like gary), but people in different disciplines rarely appreciate each other. the marketing types would never even consider asking the community support types for advice. even though it seems intuitive to us that you'd want to ask the people who know your audience best.
I agree that they are practically useless advertisements, but I want to see things like:
pursuit camera blur testing
the ufo and text tests
color saturation impressions vs some of the pale tn's of late (even without extreme color accuracy testing)
input lag testing (separately for each of the different modes and scenarios)
---- all of the above tested in 120hz-144hz, g-sync, and ulmb modes separately and with separate results reported.
I'm very interested in the color saturation/vibrance in 120hz-144mode alone and vs ulmb mode, finally g-sync mode impressions at higher hz ranges (80 - 120+fps) vs medium to lower (40 - 75 fps) in games of different gpu demand.
We know this is a dedicated gaming monitor. It isn't a VA or plasma TV panel for movies with more advanced/extreme black-levels and detail in blacks. In the same vein it is for direct viewing of a single player, not a room wide audience/angles. It also doesn't require extremely high and absolute uniform color accuracy - but lush, vibrant color would be much appreciated (like my samsung A750D 120hz TN has.. I couldn't stand a pale panel). I can use a high rez ips for all of the other tradeoffs, and my VA tv + 7.1 surround system for movies. To me this monitor is about gaming motion.
A very similar "community" oriented and equally uninformed "input" gathering operation had commenced when the eggheads and moneychangers were presented with the choice of matte or glossy.
I like to use my computer during the day with glorious sunlight lighting up the room. Glossy reflections give me a headache and make it hard to see anything.
I would enjoy a glossy screen at night, but I would never buy one because I use my computer during the daytime too.