Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 15,374
Ubisoft has long had a reputation for effectively making all their games pretty much the same. Effectively, they all used the same basic open world design for everything from Assassin's Creed to Ghost Recon. Their worlds are often so similar that dropping Nomad from Ghost Recon outside the city scape of an Assassin's Creed game would go completely unnoticed. That being said, I think open worlds are actually something Ubisoft does well. In the case of Ghost Recon Wildlands and to a lesser extent Breakpoint, were served better narratively by having the open world and in those settings it made a lot of sense.
These games are losing popularity for the same reason the CoD games are. The studio is effectively releasing the same game with a different skin year after year. Even die hard fans of the series have felt franchise fatigue with these titles.
Exactly. I do like how Far Cry 6 had some quality of life improvements when it comes to gun sounds, animations and feel. Likewise for the cars. The shooting and driving has never been better. But aside from that it is generally becoming more of the same. The story writing isn't good, and the gameplay is largely becoming tired. Why do we need to run around and find lootboxes with guns in them? Why does the AI still attack in waves for 3 minutes? There was a mission where they kept coming in the front of a house, where the player has an emplaced machine gun. But to me this feels a bit dated. Why are waves 4-7 still going to the same place where their comrades were gunned down? The whole run around on foot and doing errands is getting stale.
It would be nice if they tried something different. If they knew how to design AI, and dropped the open world bit and maybe made an interesting story for once they could do something truly fun. I'm thinking Far Cry 1 like AI (pre-monsters), map design/approach (open with options, but not open world) with a well written story. Something that calls back to the roots of Far Cry but builds upon it even more rather than the same "hunting", or "crafting" a holster from rabbit hides (lol), and other boring mechanics. They were fun in Far Cry 3 but have become tired now and don't always fit the theme/setting.
That of course applies to Assassin's Creed. The whole black samurai thing is icing on top. Ubisoft was clearly worried that they decided to give a paid DLC away for free. Something is up, pre-orders must have been down by a lot.