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Not really, I rarely payed $50 (or the australian equivalent in games, which is actually $100AUD) for PC games, and I have no intention of paying $60 for them now. I'd suggest a lot of PC gamers are similar to me... wait a month or two for it to hit the bargain bin. With the exception of a few titles (like the COD series), most games can be had for close to half the price within 6 to 12 months of release.
I don't ever remember pay $60usd for a video game.... The first one I bought at that price was Dead Space for the 360. $49.99 was what I thought usual price was....
I may be mistaken but I recall my dad buying a Nintendo game back in the 80's for $60. Nobunaga's Ambition was the title.
It looks like NES games sold for $30-80 from what I just researched.
eeh one of the great things about steam is they do the sales regularly. Hell I got GTAIV last christmas on steam for like $5. If a game comes out on any system. Don't buy it. You're just making them think thats ok. Fortunately some publishers get the hint. Dragon Age, Mass Effect 2, and Battlefield BC2 were all on sale under $30 a few weeks ago.
Modern Warfare 2 came out on all system around $60 at Worst Buy. It's not exclusive to PC.
I have and throughly enjoyed MW2 and I'm enjoying Conviction. Screws all of this political crap, I just want to enjoy some games.
NeoGeo carts were insanely expensive which lead to the system having games that could be up to $100.
Consoles have been been $60 forever. Ultimately I blame them.
15 years ago I paid $45 for Doom 2. Adjusted for inflation, that's $124.
Quake was $50. Adjusted that's $120.
Forget adjusting. Games today take more work than back then. Add a few bucks for that extra work to those prices from long ago, and you're at $60 anyway.
Steam/Ebay/+++++++ have us spoiled...
This is what I always think about to. Games like Doom and Doom 2 probably cost a few hundred thousand to *maybe* $1millionish to produce. Now we have games easily hitting $20million and up.
People that are willing to pay for games are likly going to pay for them no matter what the price but there will be a breaking point. The only people being hurt by this are legitimate customers, just like pretty much any type of DRM.
Increasing prices is only going to increase the amount of piracy because the more it cost the more likely someone will look to see exactly how easy it is to get a game for free.
i remember paying $70 for chrono trigger, mario rpg, ocarina of time, and golden eye when they were released.
I don't really believe that. Yes, it is true that a lot of people pirate games. But I also believe that people understand in order for a game to succeed and for a company to create more games it has to be successful. For that reason they will buy the games when they reach a more palatable price point.
I think I've seen that SC2 is going to be $60 also. I think it is going to be the new trend unfortunately.
Yeah, they're going to be selling for $60, like they were back in the early 90's. Unlike in the early 90's however, we now have digital distribution outlets, which will sell the game for $5 just six months after release.
I bought Majesty 2 for 50$ on day one in the summer (boxed copy), and literally 3 months later it was selling on D2D for $5.
That happened with about 6 other titles for me. As long as you're patient, and can wait between 3 and 6 months, then it's not an issue - games are dirt cheap now for those who wait. I waited on just two games, and both times I was rewarded. Just this week I picked up The Saboteur for $15. And through the EA website I bought Bad Company 2 for $20 - and that was only 4 weeks after it was released!
Development costs have increased, but so has the customer base. A larger customer base means more potential sales, meaning per-unit profit margins can be either maintained or lowered.
Development costs have increased, but so has the customer base. A larger customer base means more potential sales, meaning per-unit profit margins can be either maintained or lowered.
Development costs have increased, but so has the customer base. A larger customer base means more potential sales, meaning per-unit profit margins can be either maintained or lowered.
so your position is that the pc gaming base is growing? interesting...
Development costs have increased, but so has the customer base. A larger customer base means more potential sales, meaning per-unit profit margins can be either maintained or lowered.