HardOCP News
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Are gamers killing video games? This guy seems to think so.
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It feels like it.
I have not seen a game come out in the last decade with out the most vile verbal venom being injected in to any discussion related to it.
It is a good reason to avoid any form of media related to a release for at least a month afterwards, as it kills excitement and ruins the special feeling you get when you pick up something new.
This times a million. My favorite example is Crysis. Everybody raised hell cause the game was too demanding. Crysis 2 comes out with weaker graphics and everybody is raising hell cause the game isn't demanding enough!
Gamers want innovation, and the industry is ignoring it. Minecraft is an innovative game and yet nobody wants to evolve it. Lots of clones, but they all look like it. And yet Minecraft is one of the most sold games ever.
A lot of the examples given in the video are bad too. Mostly Nintendo, which went through a lot of cash grabs. When Nintendo went innovative, they also went kiddie. Went Nintendo stepped back, many people gave it a shot. Nintendo is a company that doesn't get what gamers want, cause they're always going for what they think will get them the most money.
Windwaker did bad cause nobody wants to play a game entirely as baby Link. Galaxy games did bad cause like Mario Sunshine they all look like kiddie games. Dead Space 3 did great cause everyone thought it would be like Dead Space 1, and you don't find out until you've progressed through the game. A lot of people are going to buy games thinking that it's going to be an evolved version of the previous game. Not doing a 360 and walk away.
Point is most of those games he listed are either intentionally tricking players, or trying a younger audience with older style games. Games intentionally tricking players will likely sell well, cause you won't find out until you've played through the game. Games like Super Mario for toddlers are pretty obvious and people won't buy it.
But the worst of all the games are farming games. Lately a lot of games have pointless farming that they introduce that do nothing but waste your time. This is what killed Diablo 3 and continues to murder it. The game sold well, cause again you don't find until you've played through the game, but check to see how the sales of Reaper of Souls are doing. Fool me once shame on you, fool me twice then shame on me.
Gamers want innovation, and the industry is ignoring it. Minecraft is an innovative game and yet nobody wants to evolve it. Lots of clones, but they all look like it. And yet Minecraft is one of the most sold games ever.
A lot of the examples given in the video are bad too. Mostly Nintendo, which went through a lot of cash grabs. When Nintendo went innovative, they also went kiddie. Went Nintendo stepped back, many people gave it a shot. Nintendo is a company that doesn't get what gamers want, cause they're always going for what they think will get them the most money.
Windwaker did bad cause nobody wants to play a game entirely as baby Link. Galaxy games did bad cause like Mario Sunshine they all look like kiddie games. Dead Space 3 did great cause everyone thought it would be like Dead Space 1, and you don't find out until you've progressed through the game. A lot of people are going to buy games thinking that it's going to be an evolved version of the previous game. Not doing a 360 and walk away.
Point is most of those games he listed are either intentionally tricking players, or trying a younger audience with older style games. Games intentionally tricking players will likely sell well, cause you won't find out until you've played through the game. Games like Super Mario for toddlers are pretty obvious and people won't buy it.
But the worst of all the games are farming games. Lately a lot of games have pointless farming that they introduce that do nothing but waste your time. This is what killed Diablo 3 and continues to murder it. The game sold well, cause again you don't find until you've played through the game, but check to see how the sales of Reaper of Souls are doing. Fool me once shame on you, fool me twice then shame on me.
I really need to proof read before I post here, but my points are still correct. How many people bought a game thinking that it was awesome like the previous game, only to find out they took out the best parts and shit all over it?This post reads like butthurt chronicles.
Totally agree with everything said, and especially this final paragraph. I often see people saying oh, I've spend hundreds of hours playing it so can't be that bad. One thing they do not tell you however is how many hours of those spent are actually fun, while the rest being painful grinding.But the worst of all the games are farming games. Lately a lot of games have pointless farming that they introduce that do nothing but waste your time. This is what killed Diablo 3 and continues to murder it. The game sold well, cause again you don't find until you've played through the game, but check to see how the sales of Reaper of Souls are doing. Fool me once shame on you, fool me twice then shame on me.
This seems to be centered on the consoles primarily and we all know that the only "Real" gamers are on the PC
No kbrickley! Just no! Imaginary PC gamers exist and they're mad at you for pretending like they're not also real!
Point is that the success of a game can't be measure based entirely on sales. Sure they made a butt load of sales from the previous game, but people won't make the mistake and buy it again. So when Nintendo makes more stupid kiddie games after Mario Sunshine, then people will go back to side scrolling Mario of course, even though Mario 64 was not side scrolling and very sucessful.
I have stated, on this forum, that gamers are there own worst enemy. The extreme negativity coupled with a disconcerting sense of entitlement, where the most vocal want a game designed specifically to meet their needs and if it doesn't meet there needs (or isn't the specific genre they like) it is garbage.
Gaming is a hobby, if you cant find a way to enjoy it then you need to find a new hobby.
Absolutely. Change for the sake of change isn't always good. For example in Catlevania 4 a lot of things were changed for the sake of change without really giving a good reason for it. It wasn't a bad game, but it couldn't been so much more if more thought was put into it.There are other problems as well. For example, Ocarina of Time is listed as a game that sold well(and it did). The problem with using that title in this particular video is that OoT was a pretty big change from previous Zelda games. The move to 3D changed the way the game felt in a really big way, it put the focus much more on combat than exploration, on controlling your character vs figuring out the world and how it worked. That didn't stop it from selling really, really well. Maybe gamers *do* want innovation, they just aren't going to buy up anything that happens to be innovative because they also want games that are fun? If you innovate and the result sucks, don't expect people to give you money just because you innovated.
The kicker is that if the video is going to base the "health" of the video-game industry on sales, then saying that anything is killing it makes no sense because revenue in the industry is higher now than it has been in the past.
Mario 64 was not nearly as successful as basically all of the side-scrolling 2D Mario games.
That was mostly because the N64 wasn't as successful (compared to NES and SNES) though.
if they keep buying the shit....companies will continue to put out the shit.