Direwolf20
2[H]4U
- Joined
- Mar 10, 2004
- Messages
- 2,467
Looks REALLY cool. Bad news is its still in Alpha and doesn't appear to have a publisher yet. But the concept is amazing and could be really awesome, if done properly.
Imagine an RTS with time travel. Actual time travel. Like, you sent troops into a battle, lost, and decided to go back in time 2 minutes and change your tactics, or undo it altogether.
Or you build 10 units, and send them back in time to destroy an enemy's base 5 minutes ago.
Or you time travel into the future, to see whats about to happen to you. Then go back to the present and prepare for it.
Slow down, or even pause time to issue commands and make decisions.
The only caveat is -- your enemy is doing the same thing!
http://achrongame.com/index.html
Theres a bunch of videos on their site, and on youtube. Check it out
Heres an example from their FAQ that sorta explains how it works (though its hard to imagine without seeing it). They also have some videos on their site.
Imagine an RTS with time travel. Actual time travel. Like, you sent troops into a battle, lost, and decided to go back in time 2 minutes and change your tactics, or undo it altogether.
Or you build 10 units, and send them back in time to destroy an enemy's base 5 minutes ago.
Or you time travel into the future, to see whats about to happen to you. Then go back to the present and prepare for it.
Slow down, or even pause time to issue commands and make decisions.
The only caveat is -- your enemy is doing the same thing!
http://achrongame.com/index.html
Theres a bunch of videos on their site, and on youtube. Check it out
How would combat change if you could foresee the future? If you could prevent your past mistakes from ever happening? What if your enemy could too?
Achron is the first game to feature single-player and multiplayer free-form time travel. It is the world's first meta-time strategy game, a real-time strategy game where players and units can jump to and play at different times simultaneously and independently.
You can undo your mistakes, change your strategy after committing to it, preview the future, freeze time to perfectly coordinate attacks, and send entire fleets through time to when they are needed. However, all of your opponents will also be independently moving across time, attempting to rewrite history in their favor...
Heres an example from their FAQ that sorta explains how it works (though its hard to imagine without seeing it). They also have some videos on their site.
Q: In a multiplayer game, what do other players see when you jump around in time and change history?
A: They continue to see exactly what they saw before. Your changes to the past will be propagated by a time wave. These changes are not reflected on the opponents screens until that time wave passes by.
For example, Greg and Konrad are both playing in the present. Greg attacks Konrad's base with a small army and destroys two of Konrad's buildings, but Greg loses all of his attack force to Konrad's defences. Greg decides that this attack was not worth the loss of his army, so Greg jumps to 30 seconds ago and undoes his attack. Greg is at -30 seconds, and on his screen, he never attacked Konrad, so his army is still there. Konrad is at the present, and on his screen, he has two destroyed buildings and damaged defences. He continues to build more units. Let's assume that for this 'example' level, time waves are configured to move at 3x the speed of time. As the next time wave sweeps past Greg (still at -30 seconds), it propagates the undoing of Greg's attack. While Konrad is playing in the present, after 15 seconds, that time wave sweeps by Konrad's screen, blurring it, bringing back Konrad's destroyed buildings and undoing the damage to his defences. Note that Konrad would have seen the damage undone on the timeline before this time wave passes, and so he probably would have been expecting to get his buildings back.