Shalafi
Fully [H]
- Joined
- Nov 6, 2009
- Messages
- 22,956
http://us.battle.net/d3/en/blog/10974978/
And they are shutting it down!
I was against it from the very beginning when I first heard about it because I thought it was a way for Blizzard to treat the loot system as a cash cow for Blizzard, but to be fair, it did give players a way to make money too.
But ultimately, the Auction House system made it so that no matter how much you played the game, getting actual good loot that you would use yourself was by and large more miss than hit. Also one thing that really sucked about it was that you could not sell your items you didn't want for a lot of gold to vendors, and doing that would really help you ingame to cover repair costs as well as give you gold to use on the gold only auction house.
But anyways, I thought that the auction house would be too easily abused, and that it would NOT prevent duping (which was Blizzard's original reason for wanting the auction house). Turns out I was right about the duping, and as far as abused goes, it's just a matter of perspective. It does seem like far more people used the auction house to get their gear than actually killing monsters themselves and loot their own gear.
Ultimately the Diablo series has always been about going into the dungeons and killing monsters and having fun getting better loot for yourself. While Diablo 2 had a trading system that was very effective for what it was, there was still plenty of loot to be had from killing monsters in the dungeons and doing "Mephisto, Diablo, and Baal runs".
I think Diablo III kind of took all that way when you can just buy the items you need off the auction house.
If I were to compare it to something, I would compare it to the World of Warcraft auction houses. You could buy plenty of good gear off the WoW auction house, but there were STILL items you could not buy that were dungeon only items, and you actually had a reason to go out there and get into the dungeons to get the items you wanted. Whereas on Diablo III, that incentive was removed and you could just straight up buy whatever items you wanted and you wouldn't have to go to the dungeon to loot the most powerful items in the game.
So all in all, I think the Diablo III auction house system was destined to fail because it turned a lot of fans off, and not without good reason.
I think that pay to win schemes do not last very long in the gaming industry, they start to run out of steam when enough of the core playerbase gets tired of "Keeping up with the Jones" so they can stay competitive.
And they are shutting it down!
I was against it from the very beginning when I first heard about it because I thought it was a way for Blizzard to treat the loot system as a cash cow for Blizzard, but to be fair, it did give players a way to make money too.
But ultimately, the Auction House system made it so that no matter how much you played the game, getting actual good loot that you would use yourself was by and large more miss than hit. Also one thing that really sucked about it was that you could not sell your items you didn't want for a lot of gold to vendors, and doing that would really help you ingame to cover repair costs as well as give you gold to use on the gold only auction house.
But anyways, I thought that the auction house would be too easily abused, and that it would NOT prevent duping (which was Blizzard's original reason for wanting the auction house). Turns out I was right about the duping, and as far as abused goes, it's just a matter of perspective. It does seem like far more people used the auction house to get their gear than actually killing monsters themselves and loot their own gear.
Ultimately the Diablo series has always been about going into the dungeons and killing monsters and having fun getting better loot for yourself. While Diablo 2 had a trading system that was very effective for what it was, there was still plenty of loot to be had from killing monsters in the dungeons and doing "Mephisto, Diablo, and Baal runs".
I think Diablo III kind of took all that way when you can just buy the items you need off the auction house.
If I were to compare it to something, I would compare it to the World of Warcraft auction houses. You could buy plenty of good gear off the WoW auction house, but there were STILL items you could not buy that were dungeon only items, and you actually had a reason to go out there and get into the dungeons to get the items you wanted. Whereas on Diablo III, that incentive was removed and you could just straight up buy whatever items you wanted and you wouldn't have to go to the dungeon to loot the most powerful items in the game.
So all in all, I think the Diablo III auction house system was destined to fail because it turned a lot of fans off, and not without good reason.
I think that pay to win schemes do not last very long in the gaming industry, they start to run out of steam when enough of the core playerbase gets tired of "Keeping up with the Jones" so they can stay competitive.